Uchu Mega Fight/N-Utsuuji: Difference between revisions
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! align="center" colspan="2" | Normal Utsuuji Man | ! align="center" colspan="2" | Normal Utsuuji Man | ||
|- | |- | ||
| align="center" colspan="2" |[[File:Umf NUtsuuji | | align="center" colspan="2" |[[File:Umf NUtsuuji PortraitB.png|center|frameless|350px]] | ||
|- | |- | ||
| '''Health''' || 100 | | '''Health''' || 100 | ||
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==Introduction== | ==Introduction== | ||
Utsuuji Man is a super hero that arrived from space to defeat all the villains on planet earth. | |||
In other words, if Uchu is the Ryu of the game, Utsuuji Man is the Ken of the game, more focused on strong offesive aproach, the best confirms in the game, lightning fast normals and a great but unsafe (kinda) dp | |||
"In the name of peace, i will defend the galaxy!" | |||
{{ProConTable|width=100 | {{ProConTable|width=100 | ||
|pros= | |pros=* '''Good offensive tools: ''' N-Utssuji Man has great aproaching and offensive tools such as his tobi-masu gives him an easy way to get in or to punish something unsafe, or finish a combo, and his DP has great range and can stop many aproaches. | ||
* '''Many confirms: ''' N-Utsuuji Man is one of the few characters that can easily confirm combos from his 5p and 2K, having good consistent combos. | |||
* '''Greater mobility: ''' N-Utsuuji Man can do his Tobi-Masu move in the air, giving him the ability to fly fullscreen with great hitbox or mixups, and as an escape tool in the corner | |||
* '''Orb-safety: '''even when his DP is blocked, he can easily escape any punish attemtp by Mega-canceling into is Tobi-Masu(P), making him even dangerous to punish while he stoks orbs | |||
|cons= | |cons= | ||
* '''No projectiles: ''' N-Utsuuji Man without any notable disjoint other than his 6K, struggles to challenge projectiles and interact in anyway at fullscreen, making it easier to challenge is approaches. | |||
* '''"Ok" damage: ''' his combos, even in the best scenarios, don't reach higher damage than 33/35, with his best meter-less corner combo reaching 47, and even by using all his MC orbs, the max he can reach is 62. His combo potential is consistent but not as high as many other characters, meaning he needs to get in more often than most other characters. | |||
* '''Terrible scaling: ''' N-Utsuuji Man has many hits in his combos, and adding that to the overal low damage of every hit, can easly end up making longer combo worse than shorter one, making his meter dumping at the end of a long combo very wastefull, and his confirms not very powerfull | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=Umf-NUtsuuji-5P.png | |image=Umf-NUtsuuji-5P.png | ||
|caption= | |caption= | ||
|name= | |name= Punch | ||
|input= 5P | |input= 5P | ||
|data= | |data= | ||
Line 44: | Line 62: | ||
|onhit=+5 | |onhit=+5 | ||
|onblock=+2 | |onblock=+2 | ||
|chip=0 | |chip=0 | ||
|property=N/A | |property=N/A | ||
|description= | |description= | ||
Line 54: | Line 70: | ||
{{MoveData | {{MoveData | ||
|image=Umf-NUtsuuji-5K.png | |image=Umf-NUtsuuji-5K.png | ||
|caption= | |caption= | ||
|name= | |name= Kick | ||
|input= 5K | |input= 5K | ||
|data= | |data= | ||
Line 67: | Line 83: | ||
|onhit=0 | |onhit=0 | ||
|onblock=-3 | |onblock=-3 | ||
|chip=0 | |chip=0 | ||
|property=N/A | |property=N/A | ||
|description= | |description= | ||
Line 77: | Line 91: | ||
{{MoveData | {{MoveData | ||
|image=Umf-NUtsuuji-jP.png | |image=Umf-NUtsuuji-jP.png | ||
|caption= | |caption= | ||
|name= | |name= Jump Punch | ||
|input= j.P | |input= j.P | ||
|data= | |data= | ||
Line 90: | Line 104: | ||
|onhit=-4 | |onhit=-4 | ||
|onblock=-5 | |onblock=-5 | ||
|chip=0 | |||
|property=N/A | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-jK.png | |||
|caption= | |||
|name= Jump Kick | |||
|input= j.K | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=6 | |||
|startup=3 | |||
|active=7 | |||
|recovery=7 | |||
|hitstun=6 | |||
|blockstun=5 | |||
|onhit=-8 | |||
|onblock=-9 | |||
|chip=0 | |||
|property=N/A | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-6P.png | |||
|caption= | |||
|name= Heavy Punch | |||
|input= 6P | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=8 | |||
|startup=4 | |||
|active=9 | |||
|recovery=1 | |||
|hitstun=10 | |||
|blockstun=8 | |||
|onhit=0 | |||
|onblock=-2 | |||
|chip=0 | |||
|property=N/A | |property=N/A | ||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-2P.png | |||
|caption= | |||
|name= Crouch Punch | |||
|input= 2P | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=8 | |||
|startup=5 | |||
|active=5 | |||
|recovery=1 | |||
|hitstun=11 | |||
|blockstun=8 | |||
|onhit=+5 | |||
|onblock=+2 | |||
|chip=0 | |||
|property=N/A | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-6K.png | |||
|caption= | |||
|name= Heavy Kick | |||
|input= 6K | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=8 | |||
|startup=5 | |||
|active=7 | |||
|recovery=4 | |||
|hitstun=KD | |||
|blockstun=8 | |||
|onhit=KD | |||
|onblock=-3 | |||
|chip=0 | |chip=0 | ||
|property=N/A | |property=N/A | ||
| | |description= | ||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-2K.png | |||
|caption= | |||
|name= Crouch Kick | |||
|input= 2K | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=2 | |||
|startup=2 | |||
|active=3 | |||
|recovery=1 | |||
|hitstun=8 | |||
|blockstun=5 | |||
|onhit=+4 | |||
|onblock=+1 | |||
|chip= | |||
|property=N/A | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-Throw.png | |||
|caption= | |||
|name= Throw | |||
|input= c.4/6P | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=18 | |||
|startup=24 | |||
|active=14 | |||
|recovery=1 | |||
|hitstun=KD | |||
|blockstun= | |||
|onhit=KD | |||
|onblock=Grab | |||
|chip= | |||
|property=N/A | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-626P.png | |||
|caption= | |||
|name= Utsu Upper | |||
|input= (j.)626P | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=12+8+8 | |||
|startup=4 | |||
|active=8 | |||
|recovery=19 | |||
|hitstun=N-KD | |||
|blockstun=8 | |||
|onhit=KD | |||
|onblock=-19 | |||
|chip=4+2-null | |||
|property=Reverse KD, Invul 1-6 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-24P.png | |||
|caption= | |||
|name= Tobi-Masu (P) | |||
|input= (j.)24P | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=10 | |||
|startup=6 | |||
|active=9 | |||
|recovery=0 | |||
|hitstun=FJ | |||
|blockstun=8 | |||
|onhit=FJ | |||
|onblock=-1 | |||
|chip=8 | |||
|property=Free Juggle | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Umf-NUtsuuji-24P.png | |||
|caption= | |||
|name= Tobi-Masu (K) | |||
|input= (j.)24K | |||
|data= | |||
{{Template:AttackData-UMF | |||
|damage=10 | |||
|startup=6 | |||
|active=7 | |||
|recovery=0 | |||
|hitstun=10 | |||
|blockstun=8 | |||
|onhit=+3 | |||
|onblock=+1 | |||
|chip=8 | |||
|property=N/A | |||
|description= | |description= | ||
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==Combo Routes== | ==Combo Routes== | ||
*Basic route | |||
5P->5K->6P->626P/214P + Mcc* | |||
*Corner only combo | |||
2P/5p->5k->6P->214K->J5P->J5K->626P | |||
*Max damage combos | |||
2P->5K->6P->626P + Mcc* | |||
*From Mid-full screen | |||
214P->J5P->J5K->5P->5K->6P->626P | |||
The optimal Mega-cancel-combo is always 626Px3, often doing it alone can deal as much as any max damage combo | |||
{{Navbox-UMF}} | {{Navbox-UMF}} | ||
[[Category:Uchu Mega Fight]] | [[Category:Uchu Mega Fight]] |
Latest revision as of 04:14, 9 May 2024
Normal Utsuuji Man | |
---|---|
Health | 100 |
Forward Walk Speed | 3 Px |
Backward Walk Speed | 2 Px |
Mega Cancel Orbs | 3 |
Weight | Normal |
Chain Type | Punch>Kick, Light>Heavy |
Introduction
Utsuuji Man is a super hero that arrived from space to defeat all the villains on planet earth.
In other words, if Uchu is the Ryu of the game, Utsuuji Man is the Ken of the game, more focused on strong offesive aproach, the best confirms in the game, lightning fast normals and a great but unsafe (kinda) dp
"In the name of peace, i will defend the galaxy!"
Strengths | Weaknesses |
---|---|
|
|
Movelist
Punch
5P |
---|
Kick
5K |
---|
Jump Punch
j.P |
---|
Jump Kick
j.K |
---|
Heavy Punch
6P |
---|
Crouch Punch
2P |
---|
Heavy Kick
6K |
---|
Crouch Kick
2K |
---|
Throw
c.4/6P |
---|
Utsu Upper
(j.)626P |
---|
Tobi-Masu (P)
(j.)24P |
---|
Tobi-Masu (K)
(j.)24K |
---|
Combo Routes
- Basic route
5P->5K->6P->626P/214P + Mcc*
- Corner only combo
2P/5p->5k->6P->214K->J5P->J5K->626P
- Max damage combos
2P->5K->6P->626P + Mcc*
- From Mid-full screen
214P->J5P->J5K->5P->5K->6P->626P
The optimal Mega-cancel-combo is always 626Px3, often doing it alone can deal as much as any max damage combo