Mega Knockdown/System Data: Difference between revisions

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==Character Data==
===Paul===
<section begin=Paul Data/>
{| class="wikitable"
{| class="wikitable"
|+ Character HP
|-
|-
! Name !! Max HP
|'''Playstyle'''
|All-rounder, Zoning
|-
|-
| Paul || 1500
|'''HP'''
|1500
|-
|-
| Billy || 1600
|'''Unique Traits'''
|'''Shotokan Style'''<br>''Gets an invincible uppercut and a fireball.''<br>
|}
<section end=Paul Data/>
 
===Billy===
<section begin=Billy Data/>
{| class="wikitable"
|-
|'''Playstyle'''
|Grappler
|-
|'''HP'''
|1600
|-
|'''Unique Traits'''
|'''Iron Will of the Otaku'''<br>''Armored attacks power through trades.''<br>
'''Shouri no Kamae'''<br>''Better knockdowns and frame advantage.''<br>
'''Large and In Charge'''<br>''Slower, more damaging ground attacks. Shorter jumps.''<br>
|}
<section end=Billy Data/>
 
===Lewis===
<section begin=Lewis Data/>
{| class="wikitable"
|-
|'''Playstyle'''
|Brawler
|-
|'''HP'''
|1350
|-
|-
| Lewis || 1400
|'''Unique Traits'''
|'''Slippery Movement'''<br>''Can move on wakeup using specials.''<br>
'''Blocking Allergy'''<br>''Take chip damage from normal attacks.''<br>
|-
|'''Favorite Chess Opening:'''
|1. e4e5 2. Ke2
|}
<section end=Lewis Data/>
 
===Marv===
<section begin=Marv Data/>
{| class="wikitable"
|-
|-
| Marv || 1400
|'''Playstyle'''
|Zoning
|-
|-
| Noel || 1500
|'''HP'''
|1400
|-
|-
| Nick || 1500
|'''Unique Traits''':
|'''Haunted Limbs'''<br>''Longer ranged limbs on attacks''<br>
|}
|}
<section end=Marv Data/>


===Noel===
<section begin=Noel Data/>
{| class="wikitable"
{| class="wikitable"
|+ Speed Modifiers
|-
|-
! Modifier !! Frames
|'''Playstyle'''
|All-rounder, Setplay
|-
|'''HP'''
|1500
|-
|'''Unique Traits''':
|'''Firmly Planted'''<br>''Grounded combos knockdown jumping opponents''<br>
'''Unusual Botanical: Vine'''<br>''Unleash a delayed attack after charging it up''
|}
<section end=Noel Data/>
 
===Nick===
<section begin=Nick Data/>
{| class="wikitable"
|-
|-
| <span style="color:blue">'''X'''</span>-Frame Disadvantage || Add <span style="color:blue">'''X'''</span> frames to effective startup
|'''Playstyle'''
|All-rounder, Footsies
|-
|-
| Walked || Add <span style="color:blue">'''10'''</span> frames to effective startup
|'''HP'''
|1550
|-
|-
| Getting up from KD || Add <span style="color:blue">'''10'''</span> frames to effective startup
|'''Unique Traits'''
|
'''Cheesy Dust Loop'''<br>''Corner combos do more damage.''<br>
'''Studied the Blade'''<br>''Normal attacks do chip damage.''<br>
'''Nothing Personal'''<br>''Bonus damage on counter-hit.''<br>
'''Ordinary Guy'''<br>''No special attacks.''
|}
|}
<section end=Nick Data/>


{{Navbox-MKD}}
{{Navbox-MKD}}
[[Category: Mega Knockdown]]
[[Category: Mega Knockdown]]

Latest revision as of 16:23, 13 June 2024

Character Data

Paul

Playstyle All-rounder, Zoning
HP 1500
Unique Traits Shotokan Style
Gets an invincible uppercut and a fireball.


Billy

Playstyle Grappler
HP 1600
Unique Traits Iron Will of the Otaku
Armored attacks power through trades.

Shouri no Kamae
Better knockdowns and frame advantage.
Large and In Charge
Slower, more damaging ground attacks. Shorter jumps.


Lewis

Playstyle Brawler
HP 1350
Unique Traits Slippery Movement
Can move on wakeup using specials.

Blocking Allergy
Take chip damage from normal attacks.

Favorite Chess Opening: 1. e4e5 2. Ke2


Marv

Playstyle Zoning
HP 1400
Unique Traits: Haunted Limbs
Longer ranged limbs on attacks


Noel

Playstyle All-rounder, Setplay
HP 1500
Unique Traits: Firmly Planted
Grounded combos knockdown jumping opponents

Unusual Botanical: Vine
Unleash a delayed attack after charging it up


Nick

Playstyle All-rounder, Footsies
HP 1550
Unique Traits

Cheesy Dust Loop
Corner combos do more damage.
Studied the Blade
Normal attacks do chip damage.
Nothing Personal
Bonus damage on counter-hit.
Ordinary Guy
No special attacks.


General
FAQ
Controls
Mechanics
System
HUD
Game Modes
Characters
Paul
Billy
Lewis
Marv
Noel
Nick