Mega Knockdown/System Data: Difference between revisions

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{| class="wikitable"
|+ Character HP
|-
! Name !! Max HP
|-
| Paul || 1500
|-
| Billy || 1600
|-
| Lewis || 1400
|-
| Marv || 1400
|-
| Noel || 1500
|-
| Nick || 1500
|}
{| class="wikitable"
|+ Speed Modifiers
|-
! Modifier !! Frames
|-
| <span style="color:blue">'''X'''</span>-Frame Disadvantage || Add <span style="color:blue">'''X'''</span> frames to effective startup
|-
| Walked || Add <span style="color:blue">'''10'''</span> frames to effective startup
|-
| Getting up from KD || Add <span style="color:blue">'''10'''</span> frames to effective startup
|}
==Character Data==
==Character Data==
===Paul===
===Paul===
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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Playstyle''':
|'''Playstyle'''
|All-rounder, Zoning
|All-rounder, Zoning
|-
|-
|'''HP''':
|'''HP'''
|1500
|1500
|-
|'''Unique Traits'''
|'''Shotokan Style'''<br>''Gets an invincible uppercut and a fireball.''<br>
|}
|}
<section end=Paul Data/>
<section end=Paul Data/>
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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Playstyle''':
|'''Playstyle'''
|Grappler
|Grappler
|-
|-
|'''HP''':
|'''HP'''
|1600
|1600
|-
|-
|'''Unique Traits:'''
|'''Unique Traits'''
|
|'''Iron Will of the Otaku'''<br>''Armored attacks power through trades.''<br>
*Ground attacks hit harder, and apply armor on trade.
'''Shouri no Kamae'''<br>''Better knockdowns and frame advantage.''<br>
*Slower ground attacks.
'''Large and In Charge'''<br>''Slower, more damaging ground attacks. Shorter jumps.''<br>
*Shorter jump distance.
*Resistant to side switch effects on block.
*Better frame advantage on knockdowns (+20 instead of +10) and most attacks.
|}
|}
<section end=Billy Data/>
<section end=Billy Data/>
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|-
|-
|'''HP'''
|'''HP'''
|1400
|1350
|-
|-
|'''Unique Traits'''
|'''Unique Traits'''
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|'''HP'''
|'''HP'''
|1400
|1400
|-
|'''Unique Traits''':
|'''Haunted Limbs'''<br>''Longer ranged limbs on attacks''<br>
|}
|}
<section end=Marv Data/>
<section end=Marv Data/>
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|-
|-
|'''HP'''
|'''HP'''
|1500
|1550
|-
|-
|'''Unique Traits'''
|'''Unique Traits'''
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'''Nothing Personal'''<br>''Bonus damage on counter-hit.''<br>
'''Nothing Personal'''<br>''Bonus damage on counter-hit.''<br>
'''Ordinary Guy'''<br>''No special attacks.''
'''Ordinary Guy'''<br>''No special attacks.''
|}
{| class="wikitable"
|-
|'''Playstyle'''
|All-rounder, Setplay
|-
|'''HP'''
|1500
|-
|'''Unique Traits'''
|'''Firmly Planted'''<br>''Grounded combos knockdown jumping opponents''<br>
'''Unusual Botanical: Vine'''<br>''Unleash a delayed attack after charging it up''
|}
|}
<section end=Nick Data/>
<section end=Nick Data/>

Latest revision as of 16:23, 13 June 2024

Character Data

Paul

Playstyle All-rounder, Zoning
HP 1500
Unique Traits Shotokan Style
Gets an invincible uppercut and a fireball.


Billy

Playstyle Grappler
HP 1600
Unique Traits Iron Will of the Otaku
Armored attacks power through trades.

Shouri no Kamae
Better knockdowns and frame advantage.
Large and In Charge
Slower, more damaging ground attacks. Shorter jumps.


Lewis

Playstyle Brawler
HP 1350
Unique Traits Slippery Movement
Can move on wakeup using specials.

Blocking Allergy
Take chip damage from normal attacks.

Favorite Chess Opening: 1. e4e5 2. Ke2


Marv

Playstyle Zoning
HP 1400
Unique Traits: Haunted Limbs
Longer ranged limbs on attacks


Noel

Playstyle All-rounder, Setplay
HP 1500
Unique Traits: Firmly Planted
Grounded combos knockdown jumping opponents

Unusual Botanical: Vine
Unleash a delayed attack after charging it up


Nick

Playstyle All-rounder, Footsies
HP 1550
Unique Traits

Cheesy Dust Loop
Corner combos do more damage.
Studied the Blade
Normal attacks do chip damage.
Nothing Personal
Bonus damage on counter-hit.
Ordinary Guy
No special attacks.


General
FAQ
Controls
Mechanics
System
HUD
Game Modes
Characters
Paul
Billy
Lewis
Marv
Noel
Nick