Under Night In-Birth/UNIST/Carmine: Difference between revisions
GeoGeostar (talk | contribs) m (reformating move tables) |
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{{Outdated | |||
|Old Version=UNIST | |||
|New Version=UNICLR | |||
}} | |||
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-30px">[[File:Profile-carmine.png|x500px]]</span></div> | <div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-30px">[[File:Profile-carmine.png|x500px]]</span></div> | ||
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}} | }} | ||
{{Navigation- | {{Navigation-UNIST}} | ||
==Character Stats== | ==Character Stats== | ||
Line 101: | Line 106: | ||
|subtitle= | |subtitle= | ||
|input =5A | |input =5A | ||
|image = | |image =UNI_Carmine_5A.png | ||
|caption = | |caption = | ||
|linkname=5A | |linkname=5A | ||
Line 132: | Line 137: | ||
=====<font style="visibility:hidden; float:right">5B</font>===== | =====<font style="visibility:hidden; float:right">5B</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input = | |input =5B | ||
|image = | |image =UNI_Carmine_5B.png | ||
|caption = | |caption =5B | ||
|image2 =UNI_Carmine_5BB.png | |||
|caption2=(5B)~B | |||
|linkname=5B | |linkname=5B | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =5B | ||
|subtitle = | |subtitle = | ||
|damage =530 | |damage =530 | ||
Line 163: | Line 170: | ||
*It's his most versatile normal. | *It's his most versatile normal. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =(5B)~B | ||
|subtitle = | |subtitle = | ||
|damage =490 | |damage =490 | ||
Line 208: | Line 204: | ||
|subtitle= | |subtitle= | ||
|input =5C | |input =5C | ||
|image = | |image =UNI_Carmine_5C.png | ||
|caption = | |caption = | ||
|linkname=5C | |linkname=5C | ||
Line 243: | Line 239: | ||
|subtitle= | |subtitle= | ||
|input =2A | |input =2A | ||
|image = | |image =UNI_Carmine_2A.png | ||
|caption = | |caption = | ||
|linkname=2A | |linkname=2A | ||
Line 275: | Line 271: | ||
|subtitle= | |subtitle= | ||
|input =2B | |input =2B | ||
|image = | |image =UNI_Carmine_2B.png | ||
|caption = | |caption = | ||
|linkname=2B | |linkname=2B | ||
Line 311: | Line 307: | ||
|subtitle= | |subtitle= | ||
|input =2C | |input =2C | ||
|image = | |image =UNI_Carmine_2C.png | ||
|caption = | |caption = | ||
|linkname=2C | |linkname=2C | ||
Line 348: | Line 344: | ||
|subtitle= | |subtitle= | ||
|input =j.A | |input =j.A | ||
|image = | |image =UNI_Carmine_j.A.png | ||
|caption = | |caption = | ||
|linkname=j.A | |linkname=j.A | ||
Line 383: | Line 379: | ||
|subtitle= | |subtitle= | ||
|input =j.B | |input =j.B | ||
|image = | |image =UNI_Carmine_j.B.png | ||
|caption = | |caption = | ||
|linkname=j.B | |linkname=j.B | ||
Line 419: | Line 415: | ||
|subtitle= | |subtitle= | ||
|input =j.C | |input =j.C | ||
|image = | |image =UNI_Carmine_j.C.png | ||
|caption =Normal | |caption =Normal | ||
|image2 = | |image2 =UNI_Carmine_j.C_IC.png | ||
|caption2=Charged | |caption2=Charged | ||
|linkname=j.C | |linkname=j.C | ||
Line 481: | Line 477: | ||
|subtitle= | |subtitle= | ||
|input =6B | |input =6B | ||
|image = | |image =UNI_Carmine_6B.png | ||
|caption = | |caption =6B | ||
|image2 =UNI_Carmine_66B.png | |||
|caption2=(6B)~B | |||
|linkname=6B | |linkname=6B | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =6B | ||
|subtitle = | |subtitle = | ||
|damage =720 | |damage =720 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 515: | Line 513: | ||
*It's negative frames on block at point blank range but can be positive frames depending on your spacing; however, it effectively ends your pressure as you cannot gatling from it.8 | *It's negative frames on block at point blank range but can be positive frames depending on your spacing; however, it effectively ends your pressure as you cannot gatling from it.8 | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =(6B)~B | ||
|subtitle = | |subtitle =Follow-up | ||
|damage =440x2 (720) | |damage =440x2 (720) | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
Line 544: | Line 531: | ||
|frameAdv =+3 | |frameAdv =+3 | ||
|invul = | |invul = | ||
|description= | |description=Follow-up from 6B, Carmine creates a large curved spike in front of him. | ||
*Carmine's new button in [st]. | *Carmine's new button in [st]. | ||
*Available from 6B from hit or block. | *Available from 6B from hit or block. | ||
Line 552: | Line 539: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">j.6B</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input = | |input =j.6B | ||
|image = | |linkname=j.6B | ||
|caption = | |image =UNI_Carmine_j.6B.png | ||
| | |caption =j.6B | ||
|image2 =UNI_Carmine_j.6BB.png | |||
|caption2=(j.6B)~B | |||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =j.6B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =720 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|cancel = | |||
|property = | |property = | ||
|cost = | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI| | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =20 | ||
|active = | |active =12(max) | ||
|recovery = | |recovery = | ||
|landing = | |landing =10 | ||
|overall = | |overall =31 | ||
|frameAdv = | |frameAdv =+11 | ||
|invul = | |invul = | ||
|description= | |description=Fires an aerial, 45 degree version of 6B and leaves a dissolve upon impact. | ||
* | *It stops all forward momentum from a jump and moves Carmine back wards slightly. | ||
* | *This is perfect in baiting out anti-airs, which could leave the opponent susceptible to a punish combo after wards. | ||
* | *Gives good frame advantage on block if done low to the ground but is awkward to set up for a block string since you can't jump cancel normals on block. | ||
*Key combo move off an assault starter because there's too much hit stun scaling to go for the typical 2C, 6B, 2C xx 236X combo extension. | |||
* | |||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =(j.6B)~B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =440x2 (720) | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}} | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute ={{Property-UNI| | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =15 | ||
|active = | |active =7 | ||
|recovery = | |recovery = | ||
|landing = | |landing =9 | ||
|overall = | |overall =48 | ||
|frameAdv =- | |frameAdv =-6 | ||
|invul = | |invul = | ||
|description= | |description=Aerial version of 6BB. | ||
* | *It can also convert into a combo on hit, but depending on height, you can just let yourself drop down and pick up a better combo from the necessary 6B. | ||
* | *On block, it makes Carmine do a little more hang-time, which gives the opponent more time to recover. | ||
}} | }} | ||
{{AttackData-UNI | }} | ||
|version = | |||
|subtitle = | =====<font style="visibility:hidden; float:right">3B</font>===== | ||
|damage = | {{MoveData | ||
|name = | |||
|subtitle= | |||
|input =3B | |||
|image =UNI_Carmine_3B.png | |||
|caption = | |||
|linkname=3B | |||
|data = | |||
{{AttackData-UNI | |||
|version = | |||
|subtitle = | |||
|damage =564 | |||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI| | |guard ={{Property-UNI|Mid}} | ||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
Line 633: | Line 618: | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =8 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =23 | ||
|landing = | |landing = | ||
|overall = | |overall =33 | ||
|frameAdv =- | |frameAdv =-6 | ||
|invul = | |invul = 7~10 {{Property-UNI|Head}} | ||
|description= | |description=Carmine does an upwards roundhouse kick at a 45 degree angle. | ||
* | *The start up is fast and it contains upper body invincibility making it his go-to anti-air. | ||
* | *It launches the opponent on hit, which can be converted into a full combo into a knockdown for okizeme options. | ||
* | *You can dash into 3B if you suspect the opponent will try to jump or assault in. You can option select the combo conversion with 9C. | ||
*On hit you will jump cancel 3B into j.C but on block you will get 5C since you can't jump cancel normals on block. | |||
*The 3B into 5C can create a frame trap by gatling into a charged 3C or a delayed 2C so it's a pretty useful option select. | |||
* | |||
* | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6C</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input = | |input =6C | ||
|image = | |image =UNI_Carmine_6C.png | ||
|caption =Normal | |caption =Normal | ||
|image2 = | |image2 =UNI_Carmine_6C_IC.png | ||
|caption2=Charged | |caption2=Charged | ||
|linkname= | |linkname=6C | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =Normal | |version =Normal | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =550 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}} | |guard ={{Property-UNI|Mid}} | ||
Line 674: | Line 656: | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =13 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 | ||
|landing = | |landing = | ||
|overall = | |overall =38 | ||
|frameAdv =- | |frameAdv =-8 | ||
|invul = | |invul = | ||
|description=Carmine | |description=Carmine does a back hand spinning swipe shooting forth a large trail of blood crystals. | ||
* | *This has a large vertical hit box but is not really useful as an anti-air due to it's slow start up and lack of upper body invincibility. | ||
* | *It can be used as a situational anti-air such as underneath Merkava when he's flying. | ||
* | *Not really used in combos but often seen in block string filler. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =Charged | |version =Charged | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =740 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI| | |guard ={{Property-UNI|High}} | ||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
Line 701: | Line 679: | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|landing = | |landing = | ||
|overall = | |overall =55 | ||
|frameAdv =- | |frameAdv =-11 | ||
|invul = | |invul = | ||
|description=Charged version. | |description=Charged version of his 6C that extends the hit box horizontally. | ||
* | *This is Carmine's only standing overhead and is an amazing tool in his mix up game. | ||
* | *Leads to huge damage with either 100% meter or a dissolve below/behind the opponent. | ||
* | *The overhead has slow start up so he's susceptible to mashing or reversals. | ||
*To make this safer to use, you can use it after forcing the opponent to block 236X/j.236X. | |||
*Even though the start up is slow the ball indicating it's charging only appears on the 14th frame, making it hard to react to. | |||
*You cannot gatling out of charged 6C so you're committed to the attack but you can special/super cancel on block or hit. | |||
*You can half charge the move to feign the overhead and create a frame trap for opponents who like to mash during block stun. | |||
*It also allows you to gatling after wards so you can go into 2C for a low if the opponent blocks the 6C as an overhead. | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">3C</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input = | |input =3C | ||
|image = | |image =UNI_Carmine_3C.png | ||
| | |caption =Normal | ||
|linkname= | |image2 =UNI_Carmine_3C_IC.png | ||
|caption2=Charged | |||
|linkname=3C | |||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =Normal | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =710 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI| | |guard ={{Property-UNI|Mid}} | ||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute ={{Property-UNI| | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =15 | ||
|active = | |active =5 | ||
|recovery = | |recovery =20 | ||
|landing = | |landing = | ||
|overall = | |overall =39 | ||
|frameAdv = | |frameAdv =-9 | ||
|invul = | |invul =11~16 {{Property-UNI|Head}} | ||
|description= | |description=Carmine shoots a large splatter of blood crystals. | ||
* | *Very large horizontal hit box that reaches farther than 2C but has longer start up. | ||
* | *The large hit box makes it good for anti-airs at farther ranges, which is useful against attacks like Merkava's glide or Vatista's j.C. | ||
* | *On hit, it causes a blow back that can only be special/super cancelled. If there are dissolves behind the opponent when they get blown back you can cancel into 623A/B and convert into a full combo after wards. | ||
* | *In the corner, it usually leads to 22A juggles or sets up Veil Off combos. | ||
*It's also used a lot in block string enders to it's large reach but you cannot gatling out of it. | |||
*Since it leaves you negative on block most people will special cancel into 22A/B to maintain frame advantage but there's a gap between 3C and 22A/B that is susceptible to invincible reversals. | |||
*You can bait these reversals by not cancelling into 22A/B after 3C. | |||
}} | |||
{{AttackData-UNI | |||
|version =Charged | |||
|subtitle = | |||
|damage =890 | |||
|mindamage = | |||
|guard ={{Property-UNI|Mid}} | |||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |||
|property = | |||
|cost = | |||
|attribute ={{Property-UNI|Strike}} | |||
<!------------> | |||
|startup =20 | |||
|active =5 | |||
|recovery =20 | |||
|landing = | |||
|overall =44 | |||
|frameAdv =-7 | |||
|invul =17~21 {{Property-UNI|Head}} | |||
|description=Charged version. | |||
*Wall bounces on hit. | |||
*If there are no convenient dissolves it can be followed up with 22C or 214B (2nd hit). | |||
*On counter hit it can convert into a full combo, especially on air hit. | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | ===Dash Moves=== | ||
=====<font style="visibility:hidden; float:right">66B</font>===== | |||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input = | |input =66B | ||
|image = | |image =UNI_Carmine_3B.png | ||
|caption = | |caption = | ||
|linkname= | |linkname=66B | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =564 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid | |guard ={{Property-UNI|Mid}} | ||
|cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|Special}}, {{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute ={{Property-UNI| | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
|startup | |startup=10 | ||
|active | |active=3 | ||
|recovery | |recovery=15 | ||
|landing = | |landing = | ||
|overall = | |overall =27 | ||
|frameAdv =- | |frameAdv =-4 | ||
|invul = | |invul = | ||
|description= | |description=Carmine does the roundhouse kick that he does in his 3B. | ||
*It | *It blows the opponent back on hit instead of launching. | ||
* | *Stupid amounts of untechable time against air opponents. | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">66C</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|name = | |name =66C | ||
|subtitle= | |subtitle= | ||
|input = | |input = | ||
|image = | |image =UNI_Carmine_6C.png | ||
|caption = | |caption = | ||
|linkname= | |linkname=66C | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =850 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}} | |guard ={{Property-UNI|Mid}} | ||
<!------------> | <!------------> | ||
|startup= | |startup =18 | ||
|active= | |active =4 | ||
|recovery= | |recovery =19 | ||
|landing = | |landing = | ||
|overall = | |overall =40 | ||
|frameAdv =- | |frameAdv =-5 | ||
|invul = | |invul = | ||
|description=Carmine does the | |description=Carmine does the spinning swipe attack that he does during his 6C. | ||
* | *On hit it causes a knockdown making it useful for combo extensions as well as combo enders to set up okizeme. | ||
* | *It has some situational applications in certain match ups, such as against Merkava's start up on his flight. | ||
}} | }} | ||
}} | }} | ||
===== | ==Universal Mechanics== | ||
===Force Function=== | |||
{{MoveData | {{MoveData | ||
|name = | |name =Twist! | ||
|subtitle= | |subtitle= | ||
|input = | |input =B+C | ||
|image = | |image =UNI_Carmine_BC.png | ||
|caption = | |caption = | ||
|linkname= | |linkname=Force_Function | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version =Normal | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =320 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}} | |guard ={{Property-UNI|Mid}} | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |||
|property = | |||
|cost =300 {{Property-UNI|VIT}}, 1 {{Property-UNI|GRD}} | |||
|attribute ={{Property-UNI|Foot}} | |||
<!------------> | <!------------> | ||
|startup = | |startup =15 | ||
|active = | |active =3 | ||
|recovery = | |recovery =25 | ||
|landing = | |landing = | ||
|overall = | |overall =42 | ||
|frameAdv =-5 | |frameAdv =-5 | ||
|invul = | |invul = | ||
}} | }} | ||
{{AttackData-UNI | |||
|version =Vorpal | |||
{{AttackData-UNI | |||
|version = | |||
|subtitle = | |subtitle = | ||
|damage =320 | |damage =320 | ||
Line 866: | Line 863: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost =150 {{Property-UNI|VIT}}, 0.5 {{Property-UNI|GRD}} | ||
|attribute ={{Property-UNI|Foot}} | |attribute ={{Property-UNI|Foot}} | ||
<!------------> | <!------------> | ||
|startup = | |startup =12 | ||
|active =3 | |active =3 | ||
|recovery =25 | |recovery =25 | ||
|landing = | |landing = | ||
|overall = | |overall =39 | ||
|frameAdv =-5 | |frameAdv =-5 | ||
|invul = | |invul = | ||
|description=Carmine does a mocking gesture and shoots out a dissolve in front of him. | |||
*It creates a dissolve, consuming health, in front of Carmine if there are no existing dissolves on screen. | |||
*The dissolve it generates has a hit box. | |||
*If there are existing dissolves on screen it will instead manipulate their positions. | |||
*6B+C will move them forwards while 4B+C moves them backwards. | |||
*Manipulating the positions of the dissolve(s) will not consume any health and each dissolve will have a hit box during the position change. | |||
*It's useful to manipulate the dissolve(s) for better screen positioning, interrupts from full screen, versus back techs with 214[A], and as combo filler. | |||
}} | }} | ||
}} | |||
=====<font style="visibility:hidden; float:right">Aerial Force Function</font>===== | |||
}} | |||
=====<font style="visibility:hidden; float:right">Aerial Force Function</font>===== | |||
{{MoveData | {{MoveData | ||
|name =Twist!(air) | |name =Twist!(air) | ||
|subtitle= | |subtitle= | ||
|input =B+C | |input =B+C | ||
|image = | |image =UNI_Carmine_j.BC.png | ||
|caption = | |caption = | ||
|linkname=Aerial_Force_Function | |linkname=Aerial_Force_Function | ||
Line 922: | Line 900: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost =1 {{Property-UNI|GRD}} | |cost =300 {{Property-UNI|VIT}}, 1 {{Property-UNI|GRD}} | ||
|attribute ={{Property-UNI|Foot}} | |attribute ={{Property-UNI|Foot}} | ||
<!------------> | <!------------> | ||
Line 941: | Line 919: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost =0.5 {{Property-UNI|GRD}} | |cost =150 {{Property-UNI|VIT}}, 0.5 {{Property-UNI|GRD}} | ||
|attribute ={{Property-UNI|Foot}} | |attribute ={{Property-UNI|Foot}} | ||
<!------------> | <!------------> | ||
Line 948: | Line 926: | ||
|recovery =19 | |recovery =19 | ||
|landing = | |landing = | ||
|overall = | |overall =33 | ||
|frameAdv =+1 | |frameAdv =+1 | ||
|invul = | |invul = | ||
Line 963: | Line 941: | ||
|subtitle= | |subtitle= | ||
|input =A+D | |input =A+D | ||
|image = | |image =UNI_Carmine_AD.png | ||
|caption = | |caption = | ||
|linkname=Throw | |linkname=Throw | ||
Line 983: | Line 961: | ||
|landing = | |landing = | ||
|overall =26 | |overall =26 | ||
|frameAdv =+ | |frameAdv =+61 (hit) | ||
|invul = | |invul = | ||
|description=Carmine grabs the opponent by the throat and then slams them to the ground. | |description=Carmine grabs the opponent by the throat and then slams them to the ground. | ||
* | *Recovers 400 {{Property-UNI|VIT}}. | ||
*Carmine's throw game is quite strong due to his okizeme options and is one of the few ways he can regain health so don't neglect to use it. | *Carmine's throw game is quite strong due to his okizeme options and is one of the few ways he can regain health so don't neglect to use it. | ||
*The knockdown lasts a long time and allows you to set a 214[X] and maneuver around slightly. | *The knockdown lasts a long time and allows you to set a 214[X] and maneuver around slightly. | ||
Line 995: | Line 973: | ||
=====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | =====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | ||
{{AttackData-UNI/Guard Thrust | {{AttackData-UNI/Guard Thrust | ||
|image = | |image =UNI_Carmine_6C.png | ||
|description= | |description= | ||
}} | }} | ||
Line 1,001: | Line 979: | ||
=====<font style="visibility:hidden; float:right">Veil Off</font>===== | =====<font style="visibility:hidden; float:right">Veil Off</font>===== | ||
{{AttackData-UNI/Veil Off | {{AttackData-UNI/Veil Off | ||
|image = | |image =UNI_Carmine_ABC.png | ||
|description =*Carmine doesn't have an easy way to escape pressure, so this will be one of his best reversals. | |description =*Carmine doesn't have an easy way to escape pressure, so this will be one of his best reversals. | ||
|cvodescription= | |cvodescription= | ||
Line 1,012: | Line 990: | ||
|subtitle=「まわれェ!」 | |subtitle=「まわれェ!」 | ||
|input =236X | |input =236X | ||
|image = | |image =UNI_Carmine_236X.png | ||
|caption = | |caption = | ||
|linkname=Spin! | |linkname=Spin! | ||
Line 1,024: | Line 1,002: | ||
|cancel ={{Property-UNI|CS}} | |cancel ={{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,058: | Line 1,036: | ||
|cancel ={{Property-UNI|CS}}, | |cancel ={{Property-UNI|CS}}, | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,083: | Line 1,061: | ||
|cancel ={{Property-UNI|CS}} | |cancel ={{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost =100 {{Property-UNI|exs}}, 300 {{Property-UNI|VIT}} | |cost =100 {{Property-UNI|exs}}, 300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,107: | Line 1,085: | ||
|subtitle=「まわれェ!」 | |subtitle=「まわれェ!」 | ||
|input =j.236X | |input =j.236X | ||
|image = | |image =UNI_Carmine_j.236X.png | ||
|caption = | |caption = | ||
|linkname=Spin!(air) | |linkname=Spin!(air) | ||
Line 1,119: | Line 1,097: | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,144: | Line 1,122: | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,167: | Line 1,145: | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost =100 {{Property-UNI|exs}}, 300 {{Property-UNI|VIT}} | |cost =100 {{Property-UNI|exs}}, 300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,189: | Line 1,167: | ||
|subtitle=「まわれェ!」 | |subtitle=「まわれェ!」 | ||
|input = | |input = | ||
|image = | |image =UNI_Carmine_236X_Dissolve.png | ||
|caption = | |caption = | ||
|linkname=Spin_Dissolve | |linkname=Spin_Dissolve | ||
Line 1,220: | Line 1,198: | ||
|subtitle=「すり潰せ!」 | |subtitle=「すり潰せ!」 | ||
|input = | |input = | ||
|image= | |image =UNI_Carmine_623X.png | ||
|caption=A/B Version | |caption =A/B Version | ||
|image2= | |image2 =UNI_Carmine_623C.png | ||
|caption2=EX Version | |caption2=EX Version | ||
|linkname=623X | |linkname=623X | ||
Line 1,245: | Line 1,223: | ||
|invul =18~23 {{Property-UNI|Head}} | |invul =18~23 {{Property-UNI|Head}} | ||
15~23 {{Property-UNI|Dive}} | |||
|description=Carmine swings his arms in a cross pattern forming two arcing trails of blood crystals that intersect. | |description=Carmine swings his arms in a cross pattern forming two arcing trails of blood crystals that intersect. | ||
*Surprisingly, this attack hits low and is good in his pressure game to catch people mashing, trying to chicken block, or blocking high in anticipation of his charged 6C overhead. | *Surprisingly, this attack hits low and is good in his pressure game to catch people mashing, trying to chicken block, or blocking high in anticipation of his charged 6C overhead. | ||
Line 1,274: | Line 1,252: | ||
|overall =34 | |overall =34 | ||
|frameAdv =-10 | |frameAdv =-10 | ||
|invul = | |invul =11~16 {{Property-UNI|Head}} | ||
6~16 {{Property-UNI|Dive}} | |||
|description=The B version has quite a bit of differences from the A version. | |description=The B version has quite a bit of differences from the A version. | ||
*The start up is faster, dissolve follow-up is faster (18f), the hit box is larger, and the recovery is longer. | *The start up is faster, dissolve follow-up is faster (18f), the hit box is larger, and the recovery is longer. | ||
Line 1,290: | Line 1,268: | ||
|cancel ={{Property-UNI|CS}} | |cancel ={{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
Line 1,299: | Line 1,277: | ||
|overall =44 | |overall =44 | ||
|frameAdv =-12 | |frameAdv =-12 | ||
|invul = | |invul =1~7 {{Property-UNI|Full}} | ||
8~9 {{Property-UNI|Throw}} | |||
|description=The fastest and biggest version of the move, both for the move itself and the dissolves following it. | |description=The fastest and biggest version of the move, both for the move itself and the dissolves following it. | ||
*A quasi-reversal that has its invulnerability end before it becomes active. | *A quasi-reversal that has its invulnerability end before it becomes active. | ||
Line 1,314: | Line 1,292: | ||
|subtitle=「すり潰せ!」 | |subtitle=「すり潰せ!」 | ||
|input =623X | |input =623X | ||
|image = | |image =UNI_Carmine_623X_Dissolve.png | ||
|caption = | |caption = | ||
|linkname=Pulverize! (Dissolve) | |linkname=Pulverize! (Dissolve) | ||
Line 1,380: | Line 1,358: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"></font>===== | =====<font style="visibility:hidden; float:right">214X</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name =Thrust! | ||
|subtitle= | |subtitle=「ブチ抜け!」 | ||
|input = | |input =214X | ||
|image = | |image =UNI_Carmine_214X.png | ||
|caption =A/B Version | |caption =A/B Version | ||
|image2 = | |image2 =UNI_Carmine_214C.png | ||
|caption2=EX Version | |caption2=EX Version | ||
|linkname= | |linkname=214X | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 1,399: | Line 1,377: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
Line 1,422: | Line 1,400: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
Line 1,454: | Line 1,432: | ||
|overall =59 | |overall =59 | ||
|frameAdv =+6 | |frameAdv =+6 | ||
|invul = | |invul =1~3 {{Property-UNI|Throw}} | ||
|description=The C (EXS) version causes Carmine to jump up and rain blood spikes in the area in front of him. | |description=The C (EXS) version causes Carmine to jump up and rain blood spikes in the area in front of him. | ||
*This version moves him in the air rather quickly, which can be used to avoid some grounded attacks | *This version moves him in the air rather quickly, which can be used to avoid some grounded attacks | ||
Line 1,466: | Line 1,444: | ||
|name =Thrust! (charged) | |name =Thrust! (charged) | ||
|subtitle=「ブチ抜け!」 | |subtitle=「ブチ抜け!」 | ||
|input = | |input =214[X] | ||
|image = | |image =UNI_Carmine_214X_IC_1.png | ||
|caption =Hold... | |caption =Hold... | ||
|image2 = | |image2 =UNI_Carmine_214X_IC_2.png | ||
|caption2=And Release. | |caption2=And Release. | ||
|linkname= | |linkname=Thrust! (charged) | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =[A] | |version =[A] | ||
|subtitle = | |subtitle =set | ||
|damage =788 | |damage =788 | ||
|mindamage = | |mindamage = | ||
Line 1,481: | Line 1,459: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Strike}} | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
Line 1,505: | Line 1,483: | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =[B] | |version =[B] | ||
|subtitle = | |subtitle =set | ||
|damage =788 | |damage =788 | ||
|mindamage = | |mindamage = | ||
Line 1,511: | Line 1,489: | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost =300 {{Property-UNI|VIT}} | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute = | |attribute = | ||
<!------------> | <!------------> | ||
Line 1,531: | Line 1,509: | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =]X[ | |version =]X[ | ||
|subtitle = | |subtitle =release | ||
|damage =893 | |damage =893 | ||
|mindamage = | |mindamage = | ||
Line 1,557: | Line 1,535: | ||
|subtitle=「突き上げろ!」 | |subtitle=「突き上げろ!」 | ||
|input =22X | |input =22X | ||
|image = | |image =UNI_Carmine_22X.png | ||
|caption = | |caption = | ||
|linkname=22X | |linkname=22X | ||
Line 1,563: | Line 1,541: | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =A | |version =A | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =893 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Low}} | |guard ={{Property-UNI|Low}} | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,585: | Line 1,563: | ||
|version =B | |version =B | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =893 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Low}} | |guard ={{Property-UNI|Low}} | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost =300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,610: | Line 1,588: | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost =100 {{Property-UNI|exs}} | |cost =100 {{Property-UNI|exs}}, 300 {{Property-UNI|VIT}} ({{Property-UNI|Vorpal}}: 150 {{Property-UNI|VIT}}) | ||
|attribute ={{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,616: | Line 1,594: | ||
|active =3 | |active =3 | ||
|recovery =24 | |recovery =24 | ||
|landing = | |landing = | ||
|overall =42 | |overall =42 | ||
|frameAdv =+2 | |frameAdv =+2 | ||
|invul = | |invul =1~3 {{Property-UNI|Throw}} | ||
|description=Summons a crystal that homes in on the opponent and got a completely ridiculous hitstun. | |description=Summons a crystal that homes in on the opponent and got a completely ridiculous hitstun. | ||
*Either followed up by specials to get more damage, 214[A/B] for okizeme or Concentration to get GRD blocks. Usually a mix of them though. | *Either followed up by specials to get more damage, 214[A/B] for okizeme or Concentration to get GRD blocks. Usually a mix of them though. | ||
*Can be useful against zoners and is air unblockable so | *Can be useful against zoners and is air unblockable so it's a relatively strong tool fullscreen. | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Launch! (Dissolve)</font>===== | =====<font style="visibility:hidden; float:right">Launch! (Dissolve)</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Launch! (Dissolve) | |name =Launch! (Dissolve) | ||
|subtitle=「突き上げろ!」 | |subtitle=「突き上げろ!」 | ||
|input =22X | |input =22X | ||
|image = | |image =UNI_Carmine_22X_Dissolve.png | ||
|caption = | |caption = | ||
|linkname=Launch_Dissolve | |linkname=Launch_Dissolve | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage =893 | |damage =893 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Low}} | |guard ={{Property-UNI|Low}} | ||
|cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|property = | |property = | ||
|cost = | |cost = | ||
|attribute ={{Property-UNI| | |attribute ={{Property-UNI|Strike}} | ||
<!------------> | <!------------> | ||
|startup =18 | |startup =18 | ||
Line 1,662: | Line 1,640: | ||
|subtitle=「そいつをよこしやがれ!」 | |subtitle=「そいつをよこしやがれ!」 | ||
|input =63124C | |input =63124C | ||
|image = | |image =UNI_Carmine_63124C.png | ||
|caption = | |caption = | ||
|linkname=63124C | |linkname=63124C | ||
Line 1,683: | Line 1,661: | ||
|overall =46 | |overall =46 | ||
|frameAdv = | |frameAdv = | ||
|invul = | |invul =1~10 {{Property-UNI|Full}} | ||
|description=Command grab with some invul. | |description=Command grab with some invul. | ||
*Carmine's only reversal aside from universal mechanics. | *Carmine's only reversal aside from universal mechanics. | ||
* | *Recovers 1200 {{Property-UNI|VIT}}. | ||
*Has a larger range than a normal throw. | |||
*Okizeme is worse than a throw though and the move will ALWAYS switch sides. | *Okizeme is worse than a throw though and the move will ALWAYS switch sides. | ||
*Can be used in combos but the proration makes it a waste of meter. | *Can be used in combos but the proration makes it a waste of meter. | ||
Line 1,694: | Line 1,673: | ||
==Supers== | ==Supers== | ||
===Infinite Worth=== | ===Infinite Worth=== | ||
{{MoveData | {{MoveData | ||
|name =Hahahaha! Be Devoured! | |name =Hahahaha! Be Devoured! | ||
|subtitle=「ヒャハハハハハ!喰らい尽くせ!」 | |subtitle=「ヒャハハハハハ!喰らい尽くせ!」 | ||
|input =41236D | |input =41236D | ||
|image = | |image =UNI_Carmine_41236D.png | ||
|caption = | |caption = | ||
|linkname= | |linkname=Infinite Worth | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage =3159 | ||
|mindamage = | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | |guard ={{Property-UNI|Low}} (ground spikes only), {{Property-UNI|Mid}}, {{Property-UNI|Air}}, {{Property-UNI|Air Shield}} | ||
|cancel = | |cancel = | ||
|property = | |property = | ||
|cost ={{Property-UNI|exs}} | |cost =200 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Strike}} / {{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Strike}} / {{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
Line 1,720: | Line 1,698: | ||
|overall =78 | |overall =78 | ||
|frameAdv =-19~-38 | |frameAdv =-19~-38 | ||
|invul = | |invul =1~29 {{Property-UNI|Full}} | ||
30~31 {{Property-UNI|Throw}} | |||
|description=Carmine becomes surrounded by spikes. | |description=Carmine becomes surrounded by spikes. | ||
*Mostly a combo ender with a rather high minimum damage output, which somewhat varies depending on where you hit the opponent. | *Mostly a combo ender with a rather high minimum damage output, which somewhat varies depending on where you hit the opponent. | ||
Line 1,736: | Line 1,714: | ||
|name =You Shit! This is the END! | |name =You Shit! This is the END! | ||
|subtitle =クソが!これで仕舞だァ! | |subtitle =クソが!これで仕舞だァ! | ||
|image = | |image =UNI_Carmine_ABCD.png | ||
|damage =3756 | |damage =3756 | ||
|mindamage =1314 | |mindamage =1314 | ||
Line 1,782: | Line 1,760: | ||
{{ColorGallery/Color|29| text= 029 Western Feast}} | {{ColorGallery/Color|29| text= 029 Western Feast}} | ||
{{ColorGallery/Color|30| text= 030 Dead and Black}} | {{ColorGallery/Color|30| text= 030 Dead and Black}} | ||
{{ColorGallery/Color|31| text= 031 Equatorial Wave}} | |||
{{ColorGallery/Color|32| text= 032 Inferno Blaze}} | |||
{{ColorGallery/Color|33| text= 033 Annular Eclipse}} | |||
{{ColorGallery/Color|34| text= 034 Seeds of Heaven}} | |||
{{ColorGallery/Color|35| text= 035 Clamorous Colors}} | |||
}} | }} | ||
Latest revision as of 10:08, 14 March 2020
Outdated Version
|
“ |
He hungers. His body, drenched in blood thirsts for more, but nothing can satiate his desire |
” |
Story
In exchange for his own life force, this warrior has mastered a forbidden and dangerous technique. Making a show of his power, his only objective is to seek fights. He attacks other In-Births because they rub him the wrong way. Another Night... But tonight, the man he defeated belonged to Amnesia. With his final breath, he utters the name, Hilda -- the strongest In-Birth of them all. Carmine is ecstatic with the news, and makes his way to where she is.
“ |
Heh heh heh... Yeah, I love that look. |
” |
Gameplay
Carmine is a mixed bag of space control with his long range normals and zoning specials, to a hyper aggressive set play character with a plethora of mix up options. He is a high risk/reward character because every aspect of his game play, including his combos, require him to spend his health. You will be treating his life as currency in order to play a neutral game to create openings for his offensive pressure. He is a character that can never be counted out at any point in the match as he becomes increasingly dangerous the lower his life is. The draw backs to Carmine is that he needs to spend a lot of his life to do anything and he lacks a solid reversal option but this balances out his sometimes over whelming options.
Carmine's ability to extend offensive pressure is unique in that it doesn't follow the typical method of anime fighters through dash attacks, as his non-dash specific attacks instantly stops his forward momentum. This means he has to rely more on the range of his normals, frame traps, and certain special moves to create a continuous offense. However, doing this creates gaps in his pressure strings that allow his opponents to counter poke or reversal out, creating a level of risk that needs to be understood when executing these tactics.
During the neutral game you'll want to space control with his long range pokes via 5B, 2C, 5C, and j.C in combination with his zoning tools of 6B, j.6B, 236X, j.236X and 623X. Placing dissolves on the stage is important to establish screen control presence to force your opponent to either play more defensively or take risks to get in on Carmine. This will allow you to capitalize on their risks, create offensive pressure, or gain optimal combo damage once you land a hit. Typically, 6B, 236X, j.236X, and 214X are the ideal methods to place dissolves on the screen. Be careful to not over utilize these attacks since the life loss can add up quickly. Essentially, the goal of Carmine's neutral game is to land any type of hit because he is able to convert stray hits into a full combo that ends in a knockdown to create a mix up/okizeme game after wards.
Carmine's okizeme game involves placing a meaty 236X on top of the opponent then go in with a high/low/throw game and then convert any hit into a combo that ends in a knockdown so the process can be repeated. The other option is to threaten the opponent with a 214[A/B] and have them second guess when they can push a button in fear of getting hit by the follow up attack when you release A or B. This again allows you go for a high/low/throw game that ends in the same way as the 236X route. In this manner, Carmine becomes a heavy set play type of character.
Strengths | Weaknesses |
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Character Stats
Health |
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10800 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
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1200 | -900 | 5 | 43 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
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9 | 4000 | 0 | 4000 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
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4 | 27 | -41614 | 1~8 Full 9~10 Throw |
Unique Trait
- Certain moves cost health, but in return those attacks leave a Dissolve puddle.
- Dissolves are activated in various ways to attack the opponent.
- Throw and command throws regain health.
Vorpal Trait
- Dissolve self damage reduced
- Force Function startup decreased
Frame Data Help | |
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Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5B
5C
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.C
Command Normals
6B
j.6B
3B
6C
3C
Dash Moves
66B
66C
Universal Mechanics
Force Function
Twist!
B+C |
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Aerial Force Function
Twist!(air)
B+C |
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Throw
Throw
A+D |
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Guard Thrust
Veil Off
Special Moves
236X
j.236X
Spin! (Dissolve)
Spin! (Dissolve)
「まわれェ!」 |
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623X
Pulverize!
「すり潰せ!」 |
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Pulverize! (Dissolve)
214X
214[X]
22X
Launch! (Dissolve)
63124C
Supers
Infinite Worth
Infinite Worth EXS
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- Carmine Primer by Sometimes Fendo