Mega Knockdown/Big Billy: Difference between revisions
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|range=1/1 | |range=1/1 | ||
|guard=All | |guard=All | ||
|blockadv='''<span style="color:green"> | |blockadv='''<span style="color:green">20</span>''' | ||
|onhit=Combo A | |onhit=Combo A | ||
|push=1 | |push=1 | ||
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|range=2/2 | |range=2/2 | ||
|guard=All | |guard=All | ||
|blockadv='''<span style="color:green">10</span>''' | |blockadv='''<span style="color:green">10~20</span>''' | ||
|onhit=Combo B | |onhit=Combo B | ||
|push=1 | |push=1 | ||
|chip= | |chip= | ||
|description=Reliable jump-in option. Jump forward up to one space and do a drop kick. Gains some ground and has a long reach, but will be interrupted by most ground attacks. On the other hand, as Billy this is one of your faster attacks. It's plus on block, and okay for challenging zoning, sweeps, or punishing throw attempts. | |description=Reliable jump-in option. Jump forward up to one space and do a drop kick. Gains some ground and has a long reach, but will be interrupted by most ground attacks. On the other hand, as Billy this is one of your faster attacks. It's plus on block, and okay for challenging zoning, sweeps, or punishing throw attempts. +20 when used meaty. | ||
}} | }} | ||
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|range=2/0 [3/0 vs Late-Moving] | |range=2/0 [3/0 vs Late-Moving] | ||
|guard=Low | |guard=Low | ||
|blockadv='''<span style="color:green">10</span>''' | |blockadv='''<span style="color:green">10~20</span>''' | ||
|onhit=KD | |onhit=KD | ||
|push= | |push= | ||
|chip=1.5 | |chip=1.5 | ||
|description=Explosive stomp move. It's plus, which makes it the only safe low in the game. Poor poke as it is very slow, but is a useful pressure tool against a cautious opponent. Deals a sizeable amount of chip. Can catch late-moving attacks more easily than his other buttons. Deals more damage point blank, since the foot connects. Decent oki option, and it can set up a frightening oki situation if it connects. | |description=Explosive stomp move. It's plus, which makes it the only safe low in the game. Poor poke as it is very slow, but is a useful pressure tool against a cautious opponent. Deals a sizeable amount of chip. Can catch late-moving attacks more easily than his other buttons. Deals more damage point blank, since the foot connects. Decent oki option, and it can set up a frightening oki situation if it connects. +20 when used meaty. | ||
|attributes=Armor | |attributes=Armor | ||
}} | }} |
Revision as of 19:43, 22 February 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 17 |
Unique Traits: |
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Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks.
Gameplan
Generally his goal is to get in close enough to threaten a Big Billy Buster. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get in.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors