Mega Knockdown/Big Billy: Difference between revisions
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=250 | ||
|startup=30 | |startup=30 | ||
|range=1/1 | |range=1/1 | ||
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|header=no | |header=no | ||
|startup= | |startup= | ||
|damage= | |damage=300 | ||
|guard= | |guard= | ||
|blockadv= | |blockadv= | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=250 | ||
|startup=40 | |startup=40 | ||
|range=2/2 | |range=2/2 | ||
Line 105: | Line 105: | ||
|version=Combo B | |version=Combo B | ||
|header=no | |header=no | ||
|damage= | |damage=200 | ||
|startup= | |startup= | ||
|guard= | |guard= | ||
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|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=250 | ||
|startup=30 | |startup=30 | ||
|range=2/0 | |range=2/0 | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=200 | ||
|startup=30 | |startup=30 | ||
|range=0/1 | |range=0/1 | ||
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|header=no | |header=no | ||
|startup= | |startup= | ||
|damage= | |damage=300 | ||
|guard= | |guard= | ||
|blockadv= | |blockadv= | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=200 | ||
|startup=40 | |startup=40 | ||
|range=2/2 | |range=2/2 | ||
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|header=no | |header=no | ||
|startup= | |startup= | ||
|damage= | |damage=200 | ||
|guard= | |guard= | ||
|blockadv= | |blockadv= | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=300 | ||
|startup=50 | |startup=50 | ||
|range=2/0 | |range=2/0 | ||
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|version=Forward Throw (6T) | |version=Forward Throw (6T) | ||
|header=no | |header=no | ||
|damage= | |damage=400 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|push= | |push= | ||
|chip= | |chip= | ||
|description=Step forward and throw. Opens up a blocking opponent, but '''loses to attacks.''' Use this if you're confident they will block. | |description=Step forward and throw. Opens up a blocking opponent, but '''loses to attacks.''' Use this if you're confident they will block. More damaging than other characters' normal throws, and a better oki situation than the Big Billy Buster. | ||
|attributes= | |attributes= | ||
}} | }} | ||
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|version=Back Throw (4T) | |version=Back Throw (4T) | ||
|header=no | |header=no | ||
|damage= | |damage=400 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|push= | |push= | ||
|chip= | |chip= | ||
|description=Stand still and throw an opponent ''behind you.''' Opens up a blocking opponent, but '''loses to attacks.''' A risky way to switch sides. | |description=Stand still and throw an opponent ''behind you.''' Opens up a blocking opponent, but '''loses to attacks.''' A risky way to switch sides. Good damage and oki. | ||
|attributes= | |attributes= | ||
}} | }} | ||
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|version=Air Throw (8T) | |version=Air Throw (8T) | ||
|header=no | |header=no | ||
|damage= | |damage=400 | ||
|startup= | |startup= | ||
|range=0/1 | |range=0/1 | ||
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|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=300-400 | ||
|startup=40 | |startup=40 | ||
|range=2/0 [3/0 vs Late-Moving] | |range=2/0 [3/0 vs Late-Moving] | ||
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|onhit=KD | |onhit=KD | ||
|push= | |push= | ||
|chip= | |chip=150 | ||
|description=Explosive stomp move. It's plus, which makes it the only safe low in the game. Poor poke as it is very slow, but is a useful pressure tool against a cautious opponent. Deals a sizeable amount of chip. Can catch late-moving attacks more easily than his other buttons. Deals more damage point blank, since the foot connects. Decent oki option, and it can set up a frightening oki situation if it connects. +20 when used meaty. | |description=Explosive stomp move. It's plus, which makes it the only safe low in the game. Poor poke as it is very slow, but is a useful pressure tool against a cautious opponent. Deals a sizeable amount of chip. Can catch late-moving attacks more easily than his other buttons. Deals more damage point blank, since the foot connects. Decent oki option, and it can set up a frightening oki situation if it connects. +20 when used meaty. | ||
|attributes=Armor | |attributes=Armor |
Revision as of 19:51, 22 February 2023
Big Billy | |
---|---|
Playstyle: | Grappler |
HP: | 17 |
Unique Traits: |
|
Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks.
Gameplan
Generally his goal is to get in close enough to threaten a Big Billy Buster. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get in.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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|
|
Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors