Mega Knockdown/Big Billy: Difference between revisions
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*'''Bad At Approaching''' - Billy has a really difficult time getting in due to his very slow normals, so he has to walk forward block and jump more than everyone else in the cast. | *'''Bad At Approaching''' - Billy has a really difficult time getting in due to his very slow normals, so he has to walk forward block and jump more than everyone else in the cast. | ||
*'''Bad Defense''' - His slow normals make getting out of pressure and anti airing harder. | *'''Bad Defense''' - His slow normals make getting out of pressure and anti airing harder. | ||
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Revision as of 19:17, 24 February 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 1700 |
Unique Traits: |
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Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks.
Gameplan
Generally his goal is to get in close enough to threaten a Big Billy Buster. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get in.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors