Mega Knockdown/Nick Beardguy: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Normals''' - While everyone else lacks | *'''Normals''' - While everyone else lacks at least a few normals, as Nick has no specials, he has access to every basic normal. | ||
*'''Damage''' - With specific conditions, such as hitting someone in the corner or with a counter hit, Nick can do really good damage. | *'''Damage''' - With specific conditions, such as hitting someone in the corner or with a counter hit, Nick can do really good damage. | ||
*'''Scary Pressure''' - Being minus against Nick is terrifying. He has good, plus on block A attacks that do chip damage. Trying to escape pressure with abare is still pretty scary as you might get counter hit which leads into Real Nerd Damage. If you want to get out of his pressure, you often HAVE to commit, like Neutral Throw, or a Paulcano. | *'''Scary Pressure''' - Being minus against Nick is terrifying. He has good, plus on block A attacks that do chip damage. Trying to escape pressure with abare is still pretty scary as you might get counter hit which leads into Real Nerd Damage. If you want to get out of his pressure, you often HAVE to commit, like Neutral Throw, or a Paulcano. | ||
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*'''No Specials''' - While having access to all normals is nice, this means he has no specials to help him in neutral, punishes, mixups, etc. | *'''No Specials''' - While having access to all normals is nice, this means he has no specials to help him in neutral, punishes, mixups, etc. | ||
}} | |||
}} | }} | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=100[200] | ||
|startup=10 | |startup=10 | ||
|range=1/1 | |range=1/1 | ||
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|onhit=Combo A | |onhit=Combo A | ||
|push=1 | |push=1 | ||
|chip= | |chip=50 | ||
|description=Nick has full access to the A normals, so he can mash his 10-frame 5A, tied for the fastest normal attack in the game. He gets better reward on hit thanks to his passives, and on block he can build up chip damage, staying plus the whole time. Who needs specials anyway? | |description=Nick has full access to the A normals, so he can mash his 10-frame 5A, tied for the fastest normal attack in the game. He gets better reward on hit thanks to his passives, and on block he can build up chip damage, staying plus the whole time. Who needs specials anyway? | ||
}} | }} | ||
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|header=no | |header=no | ||
|startup= | |startup= | ||
|damage= | |damage=300[500] | ||
|guard= | |guard= | ||
|blockadv= | |blockadv= | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=100[200] | ||
|startup=20 | |startup=20 | ||
|range=2/2 | |range=2/2 | ||
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|onhit=Combo B | |onhit=Combo B | ||
|push=1 | |push=1 | ||
|chip= | |chip=50 | ||
|description=B is a powerful space control option that covers both the air and the ground. B normals are only unsafe at point blank range and cannot be whiff punished, so they have the least risk at range 2. Just as fast as other characters' B attacks, but with juiced up damage potential. | |description=B is a powerful space control option that covers both the air and the ground. B normals are only unsafe at point blank range and cannot be whiff punished, so they have the least risk at range 2. Just as fast as other characters' B attacks, but with juiced up damage potential. | ||
}} | }} | ||
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|version=Combo B | |version=Combo B | ||
|header=no | |header=no | ||
|damage= | |damage=200[300] | ||
|startup= | |startup= | ||
|guard= | |guard= | ||
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|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=200[300] | ||
|startup=30 | |startup=30 | ||
|range=2/0 | |range=2/0 | ||
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|onhit=KD | |onhit=KD | ||
|push= | |push= | ||
|chip= | |chip=100 | ||
|description=Punishable unless done meaty, but can't be blocked while moving. This sweep is used to call out grounded "walk+block" approaches. Loses to jump-ins, forming a 2-part strategy with B normals. | |description=Punishable unless done meaty, but can't be blocked while moving. This sweep is used to call out grounded "walk+block" approaches. Loses to jump-ins, forming a 2-part strategy with B normals. | ||
}} | }} | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=200[300] | ||
|startup=30 | |startup=30 | ||
|range=0/1 | |range=0/1 | ||
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|header=no | |header=no | ||
|startup= | |startup= | ||
|damage= | |damage=300[500] | ||
|guard= | |guard= | ||
|blockadv= | |blockadv= | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=200[300] | ||
|startup=40 | |startup=40 | ||
|range=2/2 | |range=2/2 | ||
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|onhit=Combo B | |onhit=Combo B | ||
|push=1 | |push=1 | ||
|chip= | |chip=100 | ||
|description=Reliable jump-in option. Jump forward up to two spaces and do a drop kick. Gains ground quickly and has a long reach, but will be interrupted by most ground attacks. Plus on block. Good for challenging long-range zoning, sweeps, or punishing throw attempts. Decent amount of chip as well. | |description=Reliable jump-in option. Jump forward up to two spaces and do a drop kick. Gains ground quickly and has a long reach, but will be interrupted by most ground attacks. Plus on block. Good for challenging long-range zoning, sweeps, or punishing throw attempts. Decent amount of chip as well. | ||
}} | }} | ||
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|header=no | |header=no | ||
|startup= | |startup= | ||
|damage= | |damage=200[300] | ||
|guard= | |guard= | ||
|blockadv= | |blockadv= | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=300[400] | ||
|startup=50 | |startup=50 | ||
|range=2/0 | |range=2/0 | ||
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|onhit=KD, Side Switch (if close) | |onhit=KD, Side Switch (if close) | ||
|push= | |push= | ||
|chip= | |chip=100 | ||
|description=Jump forward and do an inverted lariat that can KD on hit, and side switch on hit or block. Beats a lot of the same options that a j.B can, but it's even slower and won't hit most jumping attacks--except another j.C. As Nick, it also deals a rather large amount of chip. | |description=Jump forward and do an inverted lariat that can KD on hit, and side switch on hit or block. Beats a lot of the same options that a j.B can, but it's even slower and won't hit most jumping attacks--except another j.C. As Nick, it also deals a rather large amount of chip. | ||
}} | }} | ||
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Neutral Throw (5T) | |version=Neutral Throw (5T) | ||
|damage= | |damage=300 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|version=Forward Throw (6T) | |version=Forward Throw (6T) | ||
|header=no | |header=no | ||
|damage= | |damage=300 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|version=Faith Smasher (4T) | |version=Faith Smasher (4T) | ||
|header=no | |header=no | ||
|damage= | |damage=300 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|version=Air Throw (8T) | |version=Air Throw (8T) | ||
|header=no | |header=no | ||
|damage= | |damage=400 | ||
|startup= | |startup= | ||
|range=0/1 | |range=0/1 |
Revision as of 06:10, 23 May 2023
Nick Beardguy | |
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Playstyle: | All-rounder, Footsies |
HP: | 15 |
Unique Traits: |
|
Introduction
Nick Beardguy is a dead simple footsies character. He has no active abilities, but he has several passive buffs that boost his damage potential.
Gameplan
There's an upside to Nick's lack of specials: he has full access to every possible normal attack + movement combination. He has boosted counter-hit damage, and if he manages to corner the opponent, he can unleash the deadly Cheesy Dust Loop. What's more, he can play a frustrating pressure game or turn oki into a checkmate situation thanks to the chip damage on his normals. He does need to get in close to do any of this, since he doesn't have any zoning tools to speak of. You'll need to make good use of walk+block or do a well timed jump to get the party started.
"Ugh, my mom is kicking me out of the house if I don't win this thing." | |
Lore: | Around seven years ago, Nick won the first Mega Knockdown tournament, pocketing the coveted one hundred dollar prize. He hopes to make it a two-peat, because if he does, then he'd have two hundred dollars. Nick also starred in the developer's first Steam title, Nick Beard: The Fedora of Destiny. |
Pros and Cons
Strengths | Weaknesses |
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|
|
Normal Moves
- Damage values in [ ] refer to damage boosted by Nick's passives.
A
[4A/5A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+BLK] |
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Colors