Mega Knockdown/Shotokan Artist Paul: Difference between revisions
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{| | {{CharacterInfobox-MKD | ||
| | |name=Paul | ||
| | |portrait=MKD_Paul_Portrait.png | ||
|altName=Shotokan Artist Paul | |||
| | |data=Paul Data | ||
}} | |||
<span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> | |||
|} | |||
==Introduction== | ==Introduction== | ||
'''Shotokan Artist Paul''' fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch. | '''Shotokan Artist Paul''' fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch. | ||
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|cons= | |cons= | ||
*'''No 10f Normal''' - Paul lacks a 10f normal, which does slightly weaken his offense and defense. | *'''No 10f Normal''' - Paul lacks a 10f normal, which does slightly weaken his offense and defense. | ||
}} | }} | ||
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|description=Fireball. Can hit any square on the ground. Does a large amount of chip damage on block, knocks down on hit. Dominates the far range in most matchups. The opponent might be encouraged to jump over this, so you may want to mix in some anti-airs instead of throwing these too predictably. Fortunately Paulcano and your A and B normals can stop most jump approaches cold. | |description=Fireball. Can hit any square on the ground. Does a large amount of chip damage on block, knocks down on hit. Dominates the far range in most matchups. The opponent might be encouraged to jump over this, so you may want to mix in some anti-airs instead of throwing these too predictably. Fortunately Paulcano and your A and B normals can stop most jump approaches cold. | ||
}} | }} | ||
}} | |||
==Strategy== | |||
*Coming Soon | |||
==Matchups== | |||
{{MatchupData-MKD | |||
| character =Paul | |||
| image =MKD_Paul_icon.png | |||
| charLink = | |||
| favorability ={{Property-UNI|Even}} | |||
| data = | |||
}} | |||
{{MatchupData-MKD | |||
| character =Billy | |||
| image =MKD_Billy_icon.png | |||
| charLink =Mega_Knockdown/Big_Billy | |||
| favorability = | |||
| data =Don't get thrown. | |||
}} | |||
{{MatchupData-MKD | |||
| character =Lewis | |||
| image =MKD_Lewis_icon.png | |||
| charLink =Mega_Knockdown/M.M._Lewis | |||
| favorability = | |||
| data = | |||
}} | |||
{{MatchupData-MKD | |||
| character =Marv | |||
| image =MKD_Marv_icon.png | |||
| charLink =Mega_Knockdown/Mahogany_Marv | |||
| favorability = | |||
| data = | |||
}} | |||
{{MatchupData-MKD | |||
| character =Noel | |||
| image =MKD_Noel_icon.png | |||
| charLink =Mega_Knockdown/Noel | |||
| favorability = | |||
| data = | |||
}} | |||
{{MatchupData-MKD | |||
| character =Nick | |||
| image =MKD_Nick_icon.png | |||
| charLink =Mega_Knockdown/Nick_Beardguy | |||
| favorability = | |||
| data = | |||
}} | }} | ||
Revision as of 22:16, 23 January 2024
Shotokan Artist Paul | ||||||
|
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
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|
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Normal Moves
A
[4A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block [Any+G] Resist your urge to Paulcano and actually block for once. Resist your urge to Paulcano and actually block for once.
|
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Special Moves
Paulcano [5A] Nothing beats rock Nothing beats rock
|
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Firepaul [6C] Welcome to the Paul Zone Welcome to the Paul Zone
|
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Strategy
- Coming Soon
Matchups
![]() (Even) |
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Billy |
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Don't get thrown. |
Lewis[No Data] |
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Marv[No Data] |
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Noel[No Data] |
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Nick[No Data] |
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Colors