Mega Knockdown/Noel: Difference between revisions
Jump to navigation
Jump to search
Line 403: | Line 403: | ||
| image =MKD_Lewis_icon.png | | image =MKD_Lewis_icon.png | ||
| charLink =Mega_Knockdown/M.M._Lewis | | charLink =Mega_Knockdown/M.M._Lewis | ||
| favorability = | | favorability ={{Property-UNI|Slight Disadvantage}} | ||
| data = | | data =Noel cannot play her typical game of clogging up the middle with pokes and threatening vines. Lewis' late hitting moves give him lots of options to get in. Even if you do manage to get vines, his slippery movement makes it harder to correctly guess which space he will be in. Even on his wakeup, he can use his specials to move out of the way of vines. | ||
Proceed with caution and be punish Lewis if he is trying to use his specials too often. | |||
}} | }} | ||
Line 428: | Line 430: | ||
| charLink =Mega_Knockdown/Nick_Beardguy | | charLink =Mega_Knockdown/Nick_Beardguy | ||
| favorability ={{Property-UNI|Slight advantage}} | | favorability ={{Property-UNI|Slight advantage}} | ||
| data =Control the neutral, threatening with 5B to force the block in order to get vines up. | | data =Control the neutral, threatening with 5B to force the block in order to get vines up. Pressure with vines, Nick cannot contest vines easily outside of a risky jump. | ||
}} | }} | ||
Revision as of 11:42, 25 January 2024
Doctor Noel Flaskin | ||||||
|
Introduction
Dr. Noel Flaskin is an all-rounder/setplay character with powerful space control and easy access to knockdowns.
Gameplan
Noel plays a very "standard" game, controlling space with 5B, 5C, and Fightning Flurry. If the opponent gets antsy and jumps, all of Noel's grounded anti-airs lead to a knockdown, which can be used for pressure or Vine setup.
"My degree is in botany. Please stop coming to me for medical advice." | |
Lore: | Ever since Steve "The Cheese" Montero's shocking betrayal, Noel has been biding her time, sowing the seeds of revenge. With Steve back in town to host a fighting tournament, she knows that this is her chance to even the score. |
Pros and Cons
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
A
[4A/5A/6A] |
---|
B
[4B/5B] |
---|
C
[4C/5C] |
---|
j.A
[8A] |
---|
j.B
[8B] |
---|
j.C
[8C] |
---|
Universal Mechanics
Throw
[Any+T] |
---|
Block
[Any+G] |
---|
Special Moves
Fightning Flurry [6B] ATATATATATATA... ATATATATATATA...
|
---|
Unusual Botanical [6C] We must cultivate our garden. We must cultivate our garden. Its bitter taste is savored by two-fisted botanists. Its bitter taste is savored by two-fisted botanists.
|
---|
Unique Traits
Anti-airs
Anti-airs KD jumping opponents.
Strategy
General
Vine setup
Playing with Vine
Matchups
Paul[No Data] |
---|
Billy (Advantage) |
---|
Billy's short jump arc makes Vines much more effective, when Noel has vines 6C will hit jumps at Range 3 instead of Range 4. This also allows for Vines to be up in the first place from either being at a safe range more often or getting vines up while Billy is blocking to avoid getting hit while trying to get in. |
Lewis (Slight Disadvantage) |
---|
Noel cannot play her typical game of clogging up the middle with pokes and threatening vines. Lewis' late hitting moves give him lots of options to get in. Even if you do manage to get vines, his slippery movement makes it harder to correctly guess which space he will be in. Even on his wakeup, he can use his specials to move out of the way of vines.
Proceed with caution and be punish Lewis if he is trying to use his specials too often. |
Marv[No Data] |
---|
![]() (Even) |
---|
Both players can threaten vines at the same time! It's a jungle out there. |
Nick (Slight Advantage) |
---|
Control the neutral, threatening with 5B to force the block in order to get vines up. Pressure with vines, Nick cannot contest vines easily outside of a risky jump. |
Colors