Mega Knockdown/Big Billy: Difference between revisions
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*'''Bad At Approaching''' - Billy has a really difficult time getting in due to his very slow normals, so he has to walk forward block and jump more than everyone else in the cast. | *'''Bad At Approaching''' - Billy has a really difficult time getting in due to his very slow normals, so he has to walk forward block and jump more than everyone else in the cast. | ||
*'''Very Slow Normals''' - Billy's normals, while they do inflict the highest damage in the game, they're also mostly the slowest by far, with usually little to no upside. The armor is essentially just a band-aid, because other characters would've gotten the hit without trading in the first place. Have you noticed a theme here? | *'''Very Slow Normals''' - Billy's normals, while they do inflict the highest damage in the game, they're also mostly the slowest by far, with usually little to no upside. The armor is essentially just a band-aid, because other characters would've gotten the hit without trading in the first place. Have you noticed a theme here? | ||
*'''Bad Defense''' - While Billy Buster is a very scary defensive option, it's also one of your only (good) defensive options. His slow normals make getting out of pressure | *'''Bad Defense''' - While Billy Buster is a very scary defensive option, it's also one of your only (good) defensive options. His slow normals make getting out of pressure and anti airing harder. Hm, I wonder what his main weakness is... | ||
*'''Hampered Offense''' - While Billy Buster is a really strong mixup tool, you can't always Billy Buster. You still have to use his ground normals for plus frames and baits. Them being as slow as they are means that even if the opponent is minus, they often can beat Billy's fastest normal. I don't know guys, maybe his normals aren't the best... | *'''Hampered Offense''' - While Billy Buster is a really strong mixup tool, you can't always Billy Buster. You still have to use his ground normals for plus frames and baits. Them being as slow as they are means that even if the opponent is minus, they often can beat Billy's fastest normal. I don't know guys, maybe his normals aren't the best... | ||
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Revision as of 14:10, 28 January 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 17 |
Unique Traits: |
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Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks.
Gameplan
Generally his goal is to get in close enough to threaten a Big Billy Buster. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get in.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors