Mega Knockdown/Noel: Difference between revisions
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(Update name to Fightning Flurry) |
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==Gameplan== | ==Gameplan== | ||
Noel plays a very "standard" game, controlling space with 5B, 5C, and Fightning | Noel plays a very "standard" game, controlling space with 5B, 5C, and Fightning Flurry. If the opponent gets antsy and jumps, all of Noel's grounded anti-airs lead to a knockdown, which can be used for pressure or Vine setup. | ||
{{Bio-MKD | {{Bio-MKD | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*Fightning | *Fightning Flurry controls a huge amount of space both on the ground and in the air | ||
*Anti-airing with either Fightning | *Anti-airing with either Fightning Flurry or Normals lead to knockdowns | ||
*Has access to best normals such as 5A, 4B, and 5C | *Has access to best normals such as 5A, 4B, and 5C | ||
*Amazing "checkmate" potential, using Vine or FF for chip after knockdown | *Amazing "checkmate" potential, using Vine or FF for chip after knockdown | ||
|cons= | |cons= | ||
*Vine can be difficult to use in some matchups | *Vine can be difficult to use in some matchups | ||
*Fightning | *Fightning Flurry is unsafe if not spaced | ||
}} | }} | ||
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|image=MKD_Flatskin_6B.png|thumb | |image=MKD_Flatskin_6B.png|thumb | ||
|caption=ATATATATATATA... | |caption=ATATATATATATA... | ||
|name ='''<big>Fightning | |name ='''<big>Fightning Flurry</big>''' | ||
|input =[6B] | |input =[6B] | ||
|data= | |data= | ||
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|attributes=Late-moving | |attributes=Late-moving | ||
|chip=75~100 | |chip=75~100 | ||
|description=Moves forward 1 space after range check. Faster up close due to lack of forward movement. Fightning | |description=Moves forward 1 space after range check. Faster up close due to lack of forward movement. Fightning Flurry is a core part of Noel's kit, creating a huge hitbox that leads to a knockdown. Unsafe on block if not spaced, used to control the opponent's movement at far ranges. Does more damage and chip up close. | ||
}} | }} | ||
}} | }} |
Revision as of 15:12, 8 September 2023
Noel | |
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Playstyle: | All-rounder, Setplay |
HP: | 1500 |
Unique Traits: | Anti-airs KD jumping opponents. |
Introduction
Dr. Noel Flaskin is an all-rounder/setplay character with powerful space control and easy access to knockdowns.
Gameplan
Noel plays a very "standard" game, controlling space with 5B, 5C, and Fightning Flurry. If the opponent gets antsy and jumps, all of Noel's grounded anti-airs lead to a knockdown, which can be used for pressure or Vine setup.
"My degree is in botany. Please stop coming to me for medical advice." | |
Lore: | Ever since Steve "The Cheese" Montero's shocking betrayal, Noel has been biding her time, sowing the seeds of revenge. With Steve back in town to host a fighting tournament, she knows that this is her chance to even the score. |
Pros and Cons
Strengths | Weaknesses |
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|
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Normal Moves
A
[4A/5A/6A] |
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B
[4B/5B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+G] |
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Special Moves
Fightning Flurry
[6B] |
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Unusual Botanical
[6C] |
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Colors