Rainbowcore Hypernova/Yellow: Difference between revisions
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Latest revision as of 23:14, 15 September 2023
Yellow is the speedy rushdown character of Rainbowcore Hypernova, sporting tons of normals and specials that fling them across the screen at high speeds and the best base mobility the game has to offer. Much of Yellow's gameplan relies on getting in and staying in, repeating mixups and pressure with things like their crossup dash, jump cancel strings, and a midair low that can be mixed in with crossups and double overheads. It's hard 'not' to open people up with Yellow, especially with meter in play. This comes with the amazing 623A/B, powerful and fast DP's that allow Yellow to reversal out of a situation and take their momentum back.
This strong offense and defense combine to make Yellow a momentum heavy snowball character, turning stray hits into damage and resets that churn out wins fast. In turn however, they struggle hard in neutral. Many characters present in RCHN have huge, fast buttons, or strong projectile zoning options. Yellow has to avoid the minefield in most of their matchups, using smart movement (and the occasional guess) to force themselves in.
If you love rushdown gameplay, mixing opponents in a scary blender, and cool skateboarding references, Yellow is worth a shot.
Pros | Cons |
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Normals
5A
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5B
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2A
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2B
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j.A
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j.B
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Command Normals
6A
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6B
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j.2A
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j.2B
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Special Moves
236A/B
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623A/B
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214A/B
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Super
632146B
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