Mega Knockdown/Noel: Difference between revisions
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| image =MKD_Billy_icon.png | | image =MKD_Billy_icon.png | ||
| charLink =Mega_Knockdown/Big_Billy | | charLink =Mega_Knockdown/Big_Billy | ||
| favorability = | | favorability ={{Property-UNI|Advantage}} | ||
| data = | | data =Billy's short jump arc makes Vines much more effective, when Noel has vines 6C will hit jumps at Range 3 instead of Range 4. This also allows for Vines to be up in the first place from either being at a safe range more often or getting vines up while Billy is blocking to avoid getting hit while trying to get in. | ||
}} | }} | ||
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| image =MKD_Noel_icon.png | | image =MKD_Noel_icon.png | ||
| charLink = | | charLink = | ||
| favorability = | | favorability ={{Property-UNI|Even}} | ||
| data = | | data =Both players can threaten vines at the same time! It's a jungle out there. | ||
}} | }} | ||
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| image =MKD_Nick_icon.png | | image =MKD_Nick_icon.png | ||
| charLink =Mega_Knockdown/Nick_Beardguy | | charLink =Mega_Knockdown/Nick_Beardguy | ||
| favorability = | | favorability ={{Property-UNI|Slight advantage}} | ||
| data = | | data =Control the neutral, threatening with 5B to force the block in order to get vines up. Control the neutral with vines. | ||
}} | }} | ||
Revision as of 18:25, 24 January 2024
Doctor Noel Flaskin | ||||||
|
Introduction
Dr. Noel Flaskin is an all-rounder/setplay character with powerful space control and easy access to knockdowns.
Gameplan
Noel plays a very "standard" game, controlling space with 5B, 5C, and Fightning Flurry. If the opponent gets antsy and jumps, all of Noel's grounded anti-airs lead to a knockdown, which can be used for pressure or Vine setup.
"My degree is in botany. Please stop coming to me for medical advice." | |
Lore: | Ever since Steve "The Cheese" Montero's shocking betrayal, Noel has been biding her time, sowing the seeds of revenge. With Steve back in town to host a fighting tournament, she knows that this is her chance to even the score. |
Pros and Cons
Strengths | Weaknesses |
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|
|
Normal Moves
A
[4A/5A/6A] |
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B
[4B/5B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+G] |
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Special Moves
Fightning Flurry
[6B] |
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Unusual Botanical
[6C] |
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Unique Traits
Anti-airs
Anti-airs KD jumping opponents.
Strategy
General
Vine setup
Playing with Vine
Matchups
Paul[No Data] |
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Billy (Advantage) |
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Billy's short jump arc makes Vines much more effective, when Noel has vines 6C will hit jumps at Range 3 instead of Range 4. This also allows for Vines to be up in the first place from either being at a safe range more often or getting vines up while Billy is blocking to avoid getting hit while trying to get in. |
Lewis[No Data] |
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Marv[No Data] |
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Noel (Even) |
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Both players can threaten vines at the same time! It's a jungle out there. |
Nick (Slight Advantage) |
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Control the neutral, threatening with 5B to force the block in order to get vines up. Control the neutral with vines. |
Colors