Minso
|
File:VG MinsoVS.png
|
Ammo Capacity |
3
|
Reload Time |
53 frames
|
Throw |
Handcuffs
|
Playstyle |
Rushdown Setplay
|
Introduction
Minso is a Cop character with good range and BC-safe okizeme, although she relies on landing a knockdown in order to truly shine.
Move List
Normal Attacks
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
60
|
Mid
|
2
|
-
|
-
|
-
|
+1
|
-
|
|
|
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
60
|
Mid
|
3
|
-
|
-
|
-
|
-1
|
-
|
|
|
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Mid
|
2
|
-
|
-
|
-
|
-1
|
-
|
|
|
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Mid
|
3
|
-
|
-
|
-
|
-3
|
-
|
|
|
AA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Mid
|
1
|
-
|
-
|
-
|
+14
|
-
|
|
|
AAB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
160
|
Mid
|
-
|
-
|
-
|
Launch
|
-
|
-
|
|
|
c.A/C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
60
|
Mid
|
2
|
-
|
-
|
-
|
+8
|
-
|
|
|
c.B/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
High
|
2
|
-
|
-
|
-
|
+2
|
-
|
|
|
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Low
|
2
|
-
|
-
|
-
|
+1
|
-
|
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Low
|
2
|
-
|
-
|
-
|
+1
|
-
|
|
|
2B/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Low
|
3
|
-
|
-
|
-
|
-2
|
-
|
|
|
j.A/C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
High
|
1
|
-
|
-
|
-
|
~
|
-
|
|
|
j.B/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
High
|
3
|
-
|
-
|
-
|
~
|
-
|
|
|
Special Attacks
Taser High 66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
240
|
Unblockable
|
9
|
-
|
-
|
Launch
|
-
|
1
|
|
|
Taser Low 66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
240
|
Unblockable
|
17
|
-
|
-
|
Launch
|
-
|
1
|
|
|
Charlie ]A[ "What the dog do-" He's doing unblockables "What the dog do-" He's doing unblockables
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
100
|
Low
|
10
|
-
|
Total 12
|
Launch
|
-
|
-
|
|
|
Panty Shot j.]D[
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
220
|
High
|
6
|
-
|
-
|
Launch
|
~
|
-
|
|
|
Universal Moves
Grab
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
140
|
-
|
2
|
-
|
-
|
Launch
|
-
|
-
|
Standard Cop throw. Applies handcuffs on contact
- Does 120 damage against an already cuffed opponent
|
|
Strategy
Combos