Minso
|
|
Ammo Capacity |
3
|
Reload Time |
-
|
Throw |
Handcuffs
|
Playstyle |
Rushdown Setplay
|
Introduction
Minso is a Cop character with great normals, mix-ups and BC-safe okizeme, although she relies on landing a knockdown in order to truly shine.
Strengths |
Weaknesses
|
- Good Normals: Minso's kicks have a great combination of range and speed, making them excellent pokes in neutral
- Has a Dog: Minso's dog, Charlie, is an excellent approach tool that also works for setplay, protecting Minso from BCs and performing unblockable setups on okizeme
- Outstanding Okizeme: Minso's okizeme is one of the best in the game, at least because it's BC-safe. It also loops into itself on hit
- Great Mix: Minso's c.B/D coupled with her crouching normals makes for a very deadly 50/50 at close range; even more so during okizeme
- Taser: One of the best moves in the game, Taser is an UNBLOCKABLE attack that goes half-screen and gives Minso her win condition on hit, AKA a knockdown
|
- Needs the Knockdown: While Minso's pokes are great, relying on them won't work very well in Verdict Guilty, since it leaves Minso open to BC punishes
- Unorthodox Defense: Minso's BC options boils down to calling Charlie which, while very helpful, still limits the options she can punish on block
|
Move List
Normal Attacks
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
60
|
Mid
|
2
|
-
|
-
|
-
|
+1
|
-
|
|
|
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
60
|
Mid
|
3
|
-
|
-
|
-
|
-1
|
-
|
|
|
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Mid
|
2
|
-
|
-
|
-
|
-1
|
-
|
|
|
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Mid
|
3
|
-
|
-
|
-
|
-3
|
-
|
|
|
AA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Mid
|
1
|
-
|
-
|
-
|
+14
|
-
|
|
|
AAB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
160
|
Mid
|
-
|
-
|
-
|
Launch
|
-
|
-
|
|
|
c.A/C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
60
|
Mid
|
2
|
-
|
-
|
-
|
+8
|
-
|
|
|
c.B/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
High
|
2
|
-
|
-
|
-
|
+2
|
-
|
|
|
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Low
|
2
|
-
|
-
|
-
|
+1
|
-
|
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Low
|
2
|
-
|
-
|
-
|
+1
|
-
|
|
|
2B/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
Low
|
3
|
-
|
-
|
-
|
-2
|
-
|
|
|
j.A/C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
High
|
1
|
-
|
-
|
-
|
~
|
-
|
|
|
j.B/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
80
|
High
|
3
|
-
|
-
|
-
|
~
|
-
|
|
|
Special Attacks
Taser High 66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
240
|
Unblockable
|
9
|
-
|
-
|
Launch
|
-
|
1
|
|
|
Taser Low 66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
240
|
Unblockable
|
17
|
-
|
-
|
Launch
|
-
|
1
|
|
|
Charlie ]A[ "What the dog do-" He's doing unblockables "What the dog do-" He's doing unblockables
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
100
|
Low
|
10
|
-
|
Total 12
|
Launch
|
-
|
-
|
|
|
Panty Shot j.]D[
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
220
|
High
|
6
|
-
|
-
|
Launch
|
~
|
-
|
|
|
Universal Moves
Grab
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Ammo
|
140
|
-
|
2
|
-
|
-
|
Launch
|
-
|
-
|
Standard Cop throw. Applies handcuffs on contact
- Does 120 damage against an already cuffed opponent
|
|
Strategy
Combos