Verdict Guilty/Minso
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Minso | |
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Ammo Capacity | 3 |
Reload Time | 53 frames |
Throw | Handcuffs |
Playstyle | Rushdown Setplay |
Preferred Range | Close |
Introduction
Minso is a Cop character who has basically everything going for her. While her defense is somewhat below average, she easily compensates with her incredible neutral and oppressive offense. Ironically, the only thing that prevents Minso from breaking the game apart is the game itself, which prevents her from spamming her best move 24/7.
Minso is an offensive powerhouse with the most oppressive okizeme in the game. |
Strengths | Weaknesses |
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Move List
Normal Attacks
5A
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5B
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5C
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5D
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AA
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AAB
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c.P
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c.K
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2A
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2C
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2K
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j.P
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j.K
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Special Attacks
Taser High
Keyboard: 66C Pad: 236C |
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Taser Low
Keyboard: 66A Pad: 236A |
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Charlie
]A[ |
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Panty Shot
j.]D[ |
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Universal Moves
Grab
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Strategy
General Gameplan
- Placeholder
Neutral
- Placeholder
Defense
- Placeholder
Offense/Okizeme
- Placeholder
Matchups
Gun
- Placeholder
Gyeong
- Placeholder
Hyuk
- Placeholder
Jae
- Placeholder
Minso (mirror)
- Placeholder
Reese
- Placeholder
Si'u
- Placeholder
Yohan
- Placeholder
Combos
Midscreen
- 5B > AAB > 66A > Charlie (460 damage)
- Poke combo that leads into Charlie oki. Does decent damage for a poke confirm
- 2C/c.K, 2C/c.K > AAB > 66A > Charlie (720/800 damage)
- Close range combo. Usually done after BCing with AA. Leads into Charlie oki
- (Charlie comes out), {empty hop 5B}/{walk c.K} > (Charlie hits) > AAB > 66A > Charlie (560/580 damage)
- Combo for when Charlie is used in neutral. c.K is the ideal followup (especially at close range), but jumping is easier to land (and better if a projectile is on the screen). Leads into Charlie oki
- Throw, walk c.K, [microwalk c.K]*4 > AAB > 66A, Charlie (1040 damage)
- Max damage combo, and a ToD if HP was set on 1000. Easier to land than most throw combos. While it's possible to sneak in a 6th c.K, the opponent can easily stand up and get hit by AA, thus ruining the combo.
Corner
- 2K, microwalk 5B > AAB > 66A > Charlie (540 damage)
- Corner BnB. Also leads into Charlie oki.
- Charlie, c.K > 66A > Charlie (420 damage)
- Charlie hit conversion. Leads to less damage than midscreen due to this game's combo rules in the corner, but it still leads to Charlie oki.
Anti-Air
- 5C/5D > AAB > 66A > Charlie (480 damage)
- Anti-air combo. Leads into Charlie oki.
- 5C > Throw
- Throw confirm.