Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths |
Weaknesses
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- Firepaul - A really strong poke/projectile that defines Paul. Does very high chip. Your entire gameplan is centered around this move.
- Paulcano - Priveleged reversal option that'll blow right through most pressure.
- Jack Of All Trades - Paul doesn't really have big weaknesses, he's just fine in most scenarios.
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- No 10f Normal - Paul lacks a 10f normal, which does slightly weaken his offense and defense.
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