- Oppressive fireball zoning thanks to 236P (Destruction Beam), which is only further exacerbated when paired with beam or projectile assists, like Iron Man, or especially Ultimus.
- A fireball he can frequently fire off in the A Version of Destruction Beam also means plenty of opportunity for frequent meter gain. This can allow him to potentially regain the meter spent for an assist, especially Ultimus, by the time it's left the screen.
- Great get-off-me tools and a fully invincible backdash with no recovery.
- His hover allowing him to stall in the air can provide with some nasty mixups or okizeme, or even just normally wait out things he really doesn't want to deal with, like the opponent's assist.
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- Lack of reliable anti-airs means he has poor answers to shorthop pressure.
- Unable to shorthop.
- Tied for slowest walk in the game under technicality, outright IS the slowest walk thanks to how it works in cycles, similarly to Sentinel's walk in COTA. While he has other, faster means of travel, this can still serve as an occasional nuisance to overcome.
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