AzuFight: Taisen Shiyo/Chiyo-chan

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Chiyo

Introduction

Chiyo has skipped five grades to tenth grade (the first grade in Japanese high school) at the start of the series and is still at the top of the class. She is extremely smart and responsible for her age — for example, she was chosen by the other students to be the class representative. However, Chiyo-chan (as she is usually called) still has the naivete, desires, and fears of a child.

Normal
EX

Overview

Playstyle
AFTS ChiyoSprite.png Chiyo is a rushdown with a huge projectile and an very fast air mobility.
Pick if you like Avoid if you dislike
  • Airdash: Chiyo is the only character in the game with an airdash.
  • Good neutral: she really doesn't have many problems getting in due to how fast she is and her good projectile.
  • Limited combos: Getting conversions into good damage is really hard with Chiyo. She has trouble converting into anything valuable for her off of basic starters.
  • Stubby: All of Chiyo's normals and most of her specials are pretty low range.

Character Traits

Unique Attributes

Airdash
Chiyo can airdash, helping her approach from the air.

Outburst

Another airdash.
Chiyo gets another airdash during outburst.
She can also cancel normals into airdash.
She can now only air dash forward.

Move Descriptions

Normals

Standing Normals

5A
5A
AFTS Chiyo 5A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
4 - - - Mid - - - -
  • A tiny little push
  • Very average.
5B
5B
AFTS Chiyo 5B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - Mid - - - -
  • A little kick to the shin.
  • Small.
5C
5C
AFTS Chiyo 5C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
8 - - - Mid - - - -
  • A real shove.
  • Reaches a little farther than all of her other standing normals.

Crouching Normals

2A
2A
AFTS Chiyo 2A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
5 - - - Low - - - -
  • A low kick.
  • Very solid normal, reaches a little farther than 5A.
2B
2B
AFTS Chiyo 2B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - Low - - - -
  • A Low punch.
  • Very stubby, really only used for links.
2C
2C
AFTS Chiyo 2C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
9 - - - Mid - - - -
  • An uppercut.
  • Starts juggles, not that it really matters.
  • Has a ton of recovery, no links here.

Jumping Normals

j.A
j.A
AFTS Chiyo jA.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
4 - - - Mid - - - -
  • Basically 5A in the air.
  • Fast air-to-air.
  • Also good to do after IADing.
j.B
j.B
AFTS Chiyo jB.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - Mid - - - -
  • A downward kick.
  • Generally just solid.
j.C
j.C
AFTS Chiyo jC.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
8 - - - Mid - - - -
  • A knee strike.
  • Combo filler.

Command Normals

Dodge
Bow
6A
AFTS Chiyo 6A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - High - - - -
  • An overhead bow.
  • Punishable on hit.
  • Can't be canceled into specials or supers.
  • Don't use this move if you can prevent it.
Back Chop
Stomp
j.2B
AFTS Chiyo j2B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
5 - - - High - - - -
  • Chiyo bounces up on hit or block.
  • Has very low recovery on hit or block.
  • Great for combos and mix.

Universal Mechanics

Throw
Throw
6/4C (Next To Opponent)
AFTS Chiyo 5C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
0 - - - Throw - - - -
  • Chiyo grabs the opponent and pushes them away.
  • Can link into normals.
Skylab
Skylab
j.236D~AABBC~(A/B/C)
AFTS Chiyo j236S.png
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
A Ender 47 - - - High - - - -
  • Chiyo flies into the opponent and then tackles them.
  • Gives a hard knockdown.
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
B Ender 52 - - - High - - - -
  • Chiyo flies into the opponent and then kicks them back to the ground.
  • Ground bounces, can't get a combo after though.
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
C Ender 47 - - - High - - - -
  • Chiyo flies into the opponent and then headbutts them.
  • Wall bounces, also can't get a combo.
Slash Beat
Slash Beat
5D~ABAAB~(C/D)
AFTS Chiyo 5S.png
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
C Ender 46 - - - Mid - - - -
  • Basic slash beat into a bow.
  • Ground bounces.
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
D Ender 52 - - - Mid - - - -
  • Basic slash beat into a rising knee, launching the opponent up allowing her to continue with Skylab.
Crash Attack
Crash Attack
236D
AFTS Chiyo 236S.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
11 - - - Guard Break - - - -
  • Overhead kick.
  • Starts combos on hit or block.
Guard Push
Guard Push
6D while blocking
AFTS Chiyo 5C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
6 - - - Unblockable - - - -
  • Uses 5C's animation.

Specials

Manhattan Drop
Tadakichi-san
236A
AFTS Chiyo 236A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
  • 5 (point)
  • 11 (dog)
- - - Mid - - - -
  • Projectile.
  • Particularly large, basically covering the bottom half of the screen.
  • Starts combos.
Leg Trip Enzuigiri
Handstand
214B
AFTS Chiyo 214B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
17 - - - High - - - -
  • A cool handstand.
  • Chiyo is airborne for the entirety of the move, letting her cancel into Skylab.
Spin
Spin Spin Spin
623C (air OK)
AFTS Chiyo 623C.png
AFTS Chiyo 623C 2.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
28 - - - Mid - - - -
  • Spinning DP.
  • Prone to clashes.
Koppo-Ryu Palm
I'm Ten Years Old
j.16A (Next To Opponent)
AFTS Chiyo j16C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
16 - - - Throw - - - -
  • Aerial command grab.
  • Can not start combos, the opponent gains invuln when they're splatted to the wall.
  • Sends the opponent all the way to the wall.

Supers

Koyomi Special
Here I Go! !
j.236236C
AFTS Chiyo j236236C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
43 - - - High - - - -
  • Basic rush super.
  • Consistent combo ender.
Koyomi Carnival
Fly Off Somewhere...
214214C
AFTS Chiyo 214214C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
0 - - - Throw - - - -
  • Command grab.
  • Extremely funny, especially the whiffing animation.
  • Starts combos.
  • Doesn't work on Yukari at all, just don't use the move against her.


Tadakichi-san!?
Tadakichi-san!?
641236C
AFTS Chiyo 641236C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
56 - - - Mid - - - -
  • Dog super.
  • The dog travels across the screen a lot faster than normal and does way more damage.
  • Highest damaging super.
  • Only really used post-stun.
  • Chiyo is inactionable as long as Tadakichi is on screen, if he passes her she'll get caught by him and be dragged across the screen.
  • Great for some SC funny business.


Outburst!

Glasses Drive
Little Chiyo-chans
64641236C (While In Outburst)
AFTS Chiyo 64641236C.png
They arrive.
They arrive.
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
12 (1 mini-chiyo) - - - Mid - - - -
  • Chiyo summons a bunch of smaller Chiyos to attack the opponent.
  • They just kinda walk and glide across the screen.
  • Some of the Chiyos won't have a hitbox.
  • Not very useful, just funny.

Strategy

Overview (EX)

Playstyle
AFTS ChiyoSprite.png EX Chiyo is a Melty Blood character.
Pick if you like Avoid if you dislike
  • Airdash: Chiyo is the only character in the game with an airdash.
  • Double jump: EX Chiyo is the only character in the game with a double jump.
  • Good neutral: she really doesn't have many problems getting in due to how fast she is.
  • Area denial: spamming bombs covers a lot of space and makes it really hard for the opponent to move around.
  • Flashy: EX Chiyo's 2C is jump cancelable and so are all of her air normals, allowing her to get some pretty cool combos.
  • Stubby: All of Chiyo's normals and most of her specials are pretty low range.

Character Traits (EX)

Unique Attributes

Airdash
Chiyo can airdash, helping her approach from the air.

Double jump
EX Chiyo can double jump, allowing her to have even more air mobility.
Her air normals can be double jump canceled.

Jump cancel
Her 2C is jump cancelable, giving her a traditional launcher.

Outburst

Another airdash.
Chiyo gets another airdash during outburst.
She can also cancel normals into airdash.
She can now only air dash forward.

Move Descriptions (EX)

Normals

Standing Normals

5A
5A
AFTS Chiyo 5A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
4 - - - Mid - - - -
  • A tiny little push
  • Very average.
5B
5B
AFTS Chiyo 5B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - Mid - - - -
  • A little kick to the shin.
  • Small.
5C
5C
AFTS Chiyo 5C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
8 - - - Mid - - - -
  • A real shove.
  • Reaches a little farther than all of her other standing normals.

Crouching Normals

2A
2A
AFTS Chiyo 2A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
5 - - - Low - - - -
  • A low kick.
  • Very solid normal, reaches a little farther than 5A.
2B
2B
AFTS Chiyo 2B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - Low - - - -
  • A Low punch.
  • Very stubby, really only used for links.
2C
2C
AFTS Chiyo 2C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
9 - - - Mid - - - -
  • An uppercut.
  • Launcher in the traditional sense, it's jump cancelable.
  • Essential to every single one of her combos, the main reason you're playing EX Chiyo.

Jumping Normals

j.A
j.A
AFTS Chiyo jA.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
4 - - - Mid - - - -
  • Basically 5A in the air.
  • Fast air-to-air.
  • Also good to do after IADing.
j.B
j.B
AFTS Chiyo jB.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
7 - - - Mid - - - -
  • A downward kick.
  • Generally just solid.
j.C
j.C
AFTS Chiyo jC.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
8 - - - Mid - - - -
  • A knee strike.
  • Combo filler.

Command Normals

Back Chop
Stomp
j.2B
AFTS Chiyo j2B.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
5 - - - High - - - -
  • Chiyo bounces up on hit or block.
  • Has very low recovery on hit or block.
  • Great for combos and mix.

Universal Mechanics

Throw
Throw
6/4C (Next To Opponent)
AFTS Chiyo 5C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
0 - - - Throw - - - -
  • Chiyo grabs the opponent and pushes them away.
  • Can link into normals.
Skylab
Skylab
j.236D~AABBC~(A/B/C)
AFTS Chiyo j236S.png
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
A Ender 47 - - - High - - - -
  • Chiyo flies into the opponent and then tackles them.
  • Gives a hard knockdown.
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
B Ender 52 - - - High - - - -
  • Chiyo flies into the opponent and then kicks them back to the ground.
  • Ground bounces, can't get a combo after though.
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
C Ender 47 - - - High - - - -
  • Chiyo flies into the opponent and then headbutts them.
  • Wall bounces, also can't get a combo.
Slash Beat
Slash Beat
5D~ABAAB~(C/D)
AFTS Chiyo 5S.png
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
C Ender 46 - - - Mid - - - -
  • Basic slash beat into a bow.
  • Ground bounces.
Version Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
D Ender 52 - - - Mid - - - -
  • Basic slash beat into a rising knee, launching the opponent up allowing her to continue with Skylab.
Crash Attack
Crash Attack
236D
AFTS Chiyo 236S.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
11 - - - Guard Break - - - -
  • Overhead kick.
  • Starts combos on hit or block.
Guard Push
Guard Push
6D while blocking
AFTS Chiyo 5C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
6 - - - Unblockable - - - -
  • Uses 5C's animation.

Specials

Grounded Specials

Manhattan Drop
Moonsault
j.632B
AFTS Chiyo 214B.png
AFTS Chiyo 214B 2.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
13 - - - High - - - -
  • Divekick.
  • Has a lot of recovery so it's not a great idea to use this without meter to Stylish cancel it.
Spin
Spin Attack
623C (air OK)
AFTS Chiyo 623C.png
DUNK!
DUNK!
AFTS Chiyo 623C 2.png
AFTS Chiyo 236S.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
13 - - - Mid - - - -
  • Spinning DP.
  • Prone to clashes.
  • Ends with a downward kick that ground bounces, making it better as a combo ender.
Leg Trip Enzuigiri
Overtrip
236B
AFTS EXChiyo 236B.png
Like a puppet with its strings cut... Chiyo fell to the ground.
Like a puppet with its strings cut... Chiyo fell to the ground.
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
11 - - - Low - - - -
  • Chiyo starts running and then trips.
  • During the entire run Chiyo is completely vulnerable.
  • Landing the trip has a lot of hitstun.
Koppo-Ryu Palm
Bomb Drop
j.214A
AFTS EXChiyo j214A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22 - - - Mid - - - -
  • Chiyo drops a bomb.
  • The bomb will detonate at a random time.
  • It won't go away if Chiyo is hit.
Greeting
Greeting
63214A
AFTS Chiyo 6A.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
23 - - - N/A - - - -
  • Counter
  • Counter actually starts when Chiyo's head is all the way down.
Powerbomb
Drop Powerbomb
j.28C (Close)
AFTS EXChiyo j28C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
16 - - - Throw - - - -
  • Air throw.
  • Good anti-air.

Supers

Koyomi Special
Here I Go! !
j.236236C
AFTS Chiyo j236236C.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
53 - - - High - - - -
  • Basic rush super.
  • Consistent combo ender.
Koyomi Carnival
Pigtail Explosion
214214C
AFTS Chiyo 214214C.png
SHE HAS A BOMB
SHE HAS A BOMB
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
66 - - - Mid - - - -
  • Explode.
  • Very good combo ender.
  • Does a LOT of damage.


Outburst!

Glasses Drive
Hidden Power
64641236C (While In Outburst)
AFTS EXChiyo 64641236C.png
what's even happening here??
what's even happening here??
AFTS EXChiyo 64641236C 2.png
Damage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
113 - - - Mid - - - -
  • Tadakichi swoops across the screen.
  • Does a lot of damage, even for an Outburst super.
  • Good combo ender, obviously.

Strategy (EX)

Combos

Normal

EX

Colors

AzuFight Navigation

General
Menus
HUD
Chiyo-chichi
EX Characters
EX Kagura
EX Sakaki
EX Yomi
Kamineko
EX Tomo
EX Chiyo-chan
EX Osaka
Normal Characters
Yukari
Osaka
Chiyo-chan
Tomo
Yomi
Sakaki
Kagura
Nyamo