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Kudlak comes from a long line of magicians and is the last to know the secret of magic (if you ignore all the other characters who are magic). When growing up kudlak lost interest in magic and pursued science and technology instead, but then he decided to go back to magic and now he wants to use the unlimited power of the Chaos Code to make the world worse as revenge for... something.
Health: 27500 Stun Threshold: 75
Kudlak is a character that specializes in zoning tactics. He can summon sacrificial dolls to aggressively control space, act as shields, or hinder the opponent's approach. He also has access to tools that are just not anywhere else in the game, like a jumping low, stealing meter/health, and a guard cancel.
Mobility (Run vs Step)
Run: Run is the most common bounce, simply because Kudlak doesn't really benefit from the step cancels. His pressure is geared more towards pushing the opponent away than trying to get in
Extra Move Selection
Kudlak's extra moves are all crazy strong and do things a chaos code character shouldn't be able to do. He doesn't have any real obvious holes in his toolset either, so you're really just free to pick any 2 that you think are good. Of the 4 Atonement is the only one that doesn't really stand out, but it has it's uses.
Surrender & Envy Surrender drains meter from the opponent & can be used as a mix-up on it's own. Envy is a jumping low. Together they can create situations where an opponent has to guess high/low/throw and on 2 out 3 of those situations they lose a chunk of meter. Kudlak also doesn't need any extra moves for exceed combos thanks to Weep, so you can create situations where you win round 1, have a big stock of meter, and you opponent has nothing because you stole all their resources. Very good position to be in.
Envy & Doubt Doubt gives guard cancels and, on it's own can enable extended pressure or combo strings thanks to the fast recovery. This can help Kudlak escape bad situations and Envy can help create openings.
Surrender & Doubt Same as the above but with Surrender. The situation of canceling into Doubt off of a normal that hits the opponent standing is a very good one for surrender, either tic throwing into it or comboing into it. It's not a use of meter that would be good for most characters, but because Doubt's guard cancel stocks last forever it's not really a waste if you didn't have them up.
Click on a header to expand that section of the movelist
Note : Unless stated otherwise, Kudlak can never have two dolls of the same type on the screen at the same time. Most of them have a cooldown period before disappearing that must be taken into account.
Tree of Life
- Note 1 : In pretty much any combo involving high jump cancel followed by jA/jB>jC>jD, you can replace the air chain by 5D to get a fullscreen knockdown.
- Note 2 : Classic enders for Kudlak are
-jc>jC>jD>jc>jD after jD (3 hits)
-214214P after jD(2 hits)
-5D after jD(2 hits)
2A＞5B＞5C＞6B＞236A or 214AorC
2D(Counter hit)＞2B＞2C＞9hjc>jA>jC>jD> ender
632146K＞2C＞214PP＞2A＞2C > air chain or 5C>5D
6B＞214A＞EC＞2C＞214PP＞236236P＞AB＞6B＞5D（1 hit）＞214A＞214214P＞236D＞2B>2C> air chain or 5A>5D
6B＞214A＞EC＞2C＞214PP＞236236K＞6AB＞2C＞236236P＞6AB＞6B＞2C> air chain or 5A>5D
- Console Versions: You can hold R1 button while selecting a character to get an alternative color.
- Arcade Version: You can hold START button while selecting a character to get an alternative color.