Flick Club/Elin

From Mizuumi Wiki
Jump to navigation Jump to search
Flick Club Elin Profile.png

Story

Elin
Pronouns She/Her
Species Gonblin
Arcana Strength
Job Jewler

This Leather-clad jeweler digs her own materials, but she has delved too greedily and too deep. To escape the reality of what horrors she has awoken from those mines, Elin has popped over the Flick Club.

Stats

Offense raises damage dealt by 10% per stat point. Defense lowers damage received by 10% per stat point. Special stat is an average of the buffs given to individual special moves

Vanilla

Offense 3 Flick Club Elin Stats.png
Defense 2
Special 1
Detailed special breakdown
Bandage Hammer Blind Heat
-25% -25% -25% -25%

Flick Instinct

Unlock Elin's Flick Instinct by purchasing it at the bar, then select it by pressing the misc button at character select

Offense 2 Flick Club Elin FI Stats.png
Defense 2
Special 1
Detailed special breakdown
Bandage Hammer Blind Heat
-25% -25% -25% -25%
Flick Instinct: Gold Rusher
A gold emblem is added to her board after
clearing a line of gold emblems

In Flick Instinct Elin always gains coins after doing clears, even if she clears a line of coins.

Passion Suit

Black/Heptagons

Cards of the character's Passion Suit are more likely to be beneficial

Overview

Vanilla

Elin has the lowest special in the game, and has the second highest physical stats behind Flick Instict Toni. Her low special may seem like it makes her a straight downgrade from Toni, but lower power Items means lower power self inflicted items as well.

Flick Instinct

In Flick Instinct Elin gets more consistent access to Coins which allow her to spam Items at a much faster rate than anyone else.

Strategy

Elin starts most matchups in the lead due to her high physical stats, and she wants to make matches and chains as fast as possible to keep that lead. Because her special is so low, Coins are a low priority for elin and taking self-hitting items is not that bad. Also important to know is that feathers are not effected by the special stat at all, meaning they become stronger in comparison to the rest of items.

Short and long chains are both strong with Elin. Small 1 and 2 chains are the most efficient for damage which is how you win the game, but long chains can give Elin more control over the color of the board and stop an opponent from cashing out coins right after a clear, forcing them to commit to bigger and slower combo setups.

In Flick Instinct Elin changes more than maybe any other character. By making constant 4 chains Elin can repeatedly spam Items at the opponent. And while they are still lower impact, the constant barrage of them can be very disruptive for Elin's opponent. However, going further than 4 can quickly overwhelm Elin's board and force her into positions where she must take a bad card just to get rid of the coins on board.

Short chains don't really make sense for FI Elin, outside of getting the first 4/5 coins. If Elin ever clears coins without a chain it's a lost opportunity. This can be especially problematic if Elin ever gets into a situation where she can't switch the color onto something good mid-combo. Normally you can resolve this by making a few 1 chains to get more emblems, but since the combo into the coin will give you coins back you'll be flooded again and potentially forced into a situation where you have to take a bad item. Going for a 4 chain can lead to that "no combo setup" problem since it will cycle most of your board into new emblems. Going for a 3 chain and then making 1 more clear is both a little bit more efficient and gives you a little bit more control over what emblems you'll have on board for your coin clear.

A consequence of going for long chains constantly is that you'll be more impacted by items like tickle and blind, potentially turning your opponent's mediocre hands into higher impact ones.

Matchups

Below is a chart for which characters deal more damage in all of Skye's matchups. Note that this chart ignores items and special stats completely, it is not a true matchup chart but a reference for which characters effectively start with a lead in which matchups.

Vanilla

Characters with an "!" after their name represent the Flick Instinct version of that character

Matchups where Elin has a damage advantage Skye Skye! Pink Pink! Mimi
Elin! Luke Zeta Zeta!
Matchups where Elin has an even advantage Toni Mimi!* Elin Luke!*
Matchups where Elin has a damage disadvantage Toni!

*This assumes Mimi! and Luke! always get their damage buff. If they miss it at all they will be disadvantaged.

Flick Instinct

Characters with an "!" after their name represent the Flick Instinct version of that character

Matchups where Elin! has a damage advantage Skye Skye! Pink! Luke
Matchups where Elin! has an even advantage Pink Mimi Elin! Zeta Zeta!
Matchups where Elin! has a damage disadvantage Toni Toni! Mimi!* Elin Luke!*

*This assumes Mimi! and Luke! always get their damage bonus. The more times they miss it the less their advantage is. If they never get it Elin! is advantaged.

General
Controls
FAQ
System
HUD
Patch Notes
Glossary
Strategy
Chaining
Characters
Toni
Skye
Pink
Mimi
Elin
Luke
Zeta
June