Flick Club/Zeta
Story
Zeta | |
---|---|
Pronouns | She/Her |
Species | Human |
Arcana | The Fool |
Job | Waitress |
Zeta is a waitress with a crippling Gacha addiction. To pay off her google play debts she took a second job at the Flick Club, where it turns out that spending all her free time matching similarly colored tiles was extremely good training.
Stats
Offense raises damage dealt by 10% per stat point. Defense lowers damage received by 10% per stat point. Special stat is an average of the buffs given to individual special moves
Vanilla
Offense | 2 | ||
---|---|---|---|
Defense | 2 | ||
Special | 2 | ||
Detailed special breakdown | |||
Bandage | Hammer | Blind | Heat |
+0% | +0% | +0% | +0% |
Flick Instinct
Unlock Zeta's Flick Instinct by purchasing it at the bar, then select it by pressing the misc button at character select
Offense | 2 | ||
---|---|---|---|
Defense | 2 | ||
Special | 2 | ||
Detailed special breakdown | |||
Bandage | Hammer | Blind | Heat |
+0% | +0% | +0% | +0% |
Flick Instinct: Gacha Maniac | |||
Her entire hand is re-dealt whenever her board is replenished |
Whenever Flick Instinct Zeta makes a clear all the cards in her hand are randomized after the chain finishes.
Passion Suit
Blue/Hearts
Cards of the character's Passion Suit are more likely to be beneficial
Overview
Vanilla
Zeta is straight down the middle average, her only real strength is her lack of a weakness and her only real weakness is her lack of a strength.
Flick Instinct
Unlike most Flick Instinct Characters Zeta doesn't really lose anything, she only gains her Flick Instinct power which itself is kind of a give and take. On one hand it lets you shuffle away bad hands if you want, but on the other it makes it harder to plan ahead, since you can't use the time a chain is clearing to confirm which Item you want to use.
Strategy
Any character in Flick Club can really do anything, as there aren't exclusive mechanics outside of Flick Instincts, but with Zeta this is especially true since she has no real incentive to play her in any specific way. Go nuts.
In her Flick Instinct her hand is only shuffled when a chain finishes animating. This means you can still bump spike or simulchainiously clear coins to get specials you want which will be especially important. Also important is trying to keep your emblems fairly even on board, since you can't control or know what color you'll need for a special that's good you'll want to avoid having too many of any single color which might constrict what you can make. Additionally, learning chain setups for 3 or even 2 coin clears might be helpful as it would give you the flexibility to cash your coins out early and avoid building up too many and Jamming up your board.
Matchups
Below is a chart for which characters deal more damage in all of Skye's matchups. Note that this chart ignores items and special stats completely, it is not a true matchup chart but a reference for which characters effectively start with a lead in which matchups.
Vanilla
Characters with an "!" after their name represent the Flick Instinct version of that character
Matchups where Zeta has a damage advantage | Skye | Skye! | Pink! | Luke | ||
---|---|---|---|---|---|---|
Matchups where Zeta has an even advantage | Pink | Mimi | Zeta | Zeta! | ||
Matchups where Zeta has a damage disadvantage | Tony | Tony! | Mimi!* | Elin | Elin! | Luke!* |
*This assumes the damage buff is always able to proc. The less it procs the less advantage they have and if it never procs they will not have an advantage.
Flick Instinct
Characters with an "!" after their name represent the Flick Instinct version of that character
Matchups where Zeta! has a damage advantage | Skye | Skye! | Pink! | Luke | ||
---|---|---|---|---|---|---|
Matchups where Zeta! has an even advantage | Pink | Mimi | Zeta | Zeta! | ||
Matchups where Zeta! has a damage disadvantage | Tony | Tony! | Mimi!* | Elin | Elin! | Luke!* |
*This assumes the damage buff is always able to proc. The less it procs the less advantage they have and if it never procs they will not have an advantage.