Flick Club/Pink
Story
Pink | |
---|---|
Pronouns | She/Her |
Species | Human |
Arcana | The Tower |
Job | Freedom Fighter |
The Year is 20XX. MegaCorp has taken over the world and enslaved the human race into eternal employment. Their army of managerial robots patrol the streets, enforcing corporate policy with a smile and extreme force. Anything deemed unbecoming, unproductive, or unsuitable to advertisers is systematically censored. Pink is an anti-fascist revolutionary working to bring down MegaCorp. But today there's not a ton going on so she's hanging out at the Flick Club.
Stats
Offense raises damage dealt by 10% per stat point. Defense lowers damage received by 10% per stat point. Special stat is an average of the buffs given to individual special moves
Vanilla
Offense | 3 | ||
---|---|---|---|
Defense | 1 | ||
Special | 2 | ||
Detailed special breakdown | |||
Bandage | Hammer | Blind | Heat |
-30%% | +40% | -25% | +25% |
Flick Instinct
Unlock Pink's Flick Instinct by purchasing it at the bar, then select it by pressing the misc button at character select
Offense | 2 | ||
---|---|---|---|
Defense | 1 | ||
Special | 2 | ||
Detailed special breakdown | |||
Bandage | Hammer | Blind | Heat |
-30%% | +40% | -25% | +25% |
Flick Instinct: Frictionless | |||
She can slip through special attacks, reducing their effectiveness |
Items done to Pink are reduced by 25%. Applies even to Pink's self targeting Items. Does not effect heals or feathers.
Passion Suit
Purple/Clubs
Cards of the character's Passion Suit are more likely to be beneficial
Overview
Vanilla
Pink is a character of extremes. High offense but low defense, strong hammers but weak bandages, strong heats but weak blinds.
Flick Instinct
In flick instinct Pink becomes more well rounded, trading some of her offensive power for protection against the opponent's Items. It makes Pink a little more reliant on items and, by virtue of effectively powering down the opponent's hammers, gives pink the highest damage hammer in the game.
Strategy
The Damage that Pink does with Hammers is incredibly high, comboing into a hammer can deal around a third of a character's health in a very quick burst. This can make it hard for opponents to gauge how far ahead someone is in the match just by looking at health. It also allows pink to close the game quickly and give the opponent less opportunities to use coins. While this also comes at the cost of pink getting less access to coins, Pink's strong hammers are best used early in matches anyway.
Pink's flick instinct is interesting because it doesn't really change her strategy, but instead effectively redistributes her stats in a way that gives her better matchups against characters who rely on strong item usage to win such as Skye or Flick Instinct Elin.
Matchups
Below is a chart for which characters deal more damage in all of Skye's matchups. Note that this chart ignores items and special stats completely, it is not a true matchup chart but a reference for which characters effectively start with a lead in which matchups.
Vanilla
Characters with an "!" after their name represent the Flick Instinct version of that character
Matchups where Pink has a damage advantage | Skye | Skye! | Pink! | Luke |
---|---|---|---|---|
Matchups where Pink has an even advantage | Pink | Mimi | Zeta | Zeta! |
Matchups where Pink has a damage disadvantage | Toni | Toni! | Mimi!* | |
Elin | Elin! | Luke!* |
*This assumes that Mimi and Luke will always proc their damage buff, the fewer times they proc it the less advantaged they are, if they never proc it they will be disadvantaged
Flick Instinct
Characters with an "!" after their name represent the Flick Instinct version of that character
Matchups where Pink! has a damage advantage | none | ||||
---|---|---|---|---|---|
Matchups where Pink! has an even advantage | Skye! | Skye | Pink! | ||
Matchups where Pink! has a damage disadvantage | Toni | Toni! | Pink | Mimi | Mimi* |
Elin | Elin! | Luke | Luke!* | Zeta | Zeta! |
*This assumes that Mimi and Luke will proc their damage buff at least once. If they never do they'll be even.