Kirby Battle Blitz/Aege
Under Construction
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Backstory
Aege doesn't like to talk about his past life much. Not exactly knowledgeable of his origins, he knows that he wasn't born, yet came into being, along with three others. Apparently a 'nightmare', Aege defected from the other nightmares and dropped his previous identity, with the help of some close friends. Now trying to find purpose for himself, he lives every day to the fullest, enjoying things he never thought he would get the chance to or spending days in deep reflection. His past as a nightmare still haunts him and secretly he finds himself undeserving of the great times that he has. As such, he's promised himself to always do the right thing while enjoying all of the little things life has to offer.
Gameplay
Insert character overview/primer: archetype, strengths, weaknesses, etc. This should be a paragraph that basically formally introduces their gameplan and what they should be accomplishing. (The Pro-Con table is not for this.)
Aege is a character that capitalizes off of strong okizeme and mixups to make up for his lackluster damage and meter usage.
Aege is a vortex-focused rushdown that uses his quick horizontal movement to get in, set up his okizeme and then continuously pressure the opponent. |
Pick if you like | Avoid if you dislike |
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Stats
Life | Meter | Prejump | Walk Speed | Run Speed | Owned by |
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1000 | 3000 | 2 | 2.4 / -2.2 | 4.6 | DestructionSeries/Etce |
Command List
Normal Moves
5A
Toggle Hitboxes Toggle Hitboxes
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5B
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jA
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jB
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jC
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
2B
Overhead
2B |
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Toggle Hitboxes Toggle Hitboxes
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2A
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Grab
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Star Counter
Star Counter
Counter (X) |
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Star Constellation
Star Constellation
Counter + Power Charge (X+S) |
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StarBurst
StarBurst
Counter + Grab (X+Y) |
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EX Attacks
5C
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5CA
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5CB
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5CC
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2C
Brisk Upper
2C (Air OK) |
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2C2C
"Brisk Downer?? Idk LOL"
2C.2C (Air OK) |
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Star Strikes
236A
Triple Threat
236A (Air OK) |
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Toggle Hitboxes Toggle Hitboxes
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214A
"Try Me."
214A |
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236B
Time Sphere
236B |
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Toggle Hitboxes Toggle Hitboxes
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214B
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236C
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Cancel Table
A | B | C | Star Strike | Unique | |
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PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
From 5A
- 5AA > 5BB > 5C.B > j.A > j.B > j.C > Run > 2A > 5BB > 5C.A
From 2A/Universial Low
- 2A > dl. 5BB > 5AA > 5BB > 5C.A > 5C.B > j.A > jc > j.C > 2A > 5BB > 5C.A > 5C
- 2A > 5BB > 5C.A> 5C > 5AA > 5BBB > 5C.B > J.A > j.B > j.C > Run > 2A > 5BB > 5C.A
- 2A > 5BB > 5C.C > 236B > IAD j.B > j.C > Run > 2A > 5BB > 5C.B
- 2A > 5BB > (Before last hit) 236B > Power Charge > 5BB > 5C.B > j.A > jc > j.C > 2A > 5BB > 5C.A > 5C.B > j.A > jc > j.C
Corner Only
- 2A > 5BB > 5C.B > j.A > jc > j.C > 236C > Charge > 2A > 5BB > 5C.A > 5AA > 5BB > 5C.B > j.A > jc >j.C
- 2A > 5BB > 5C.B > j.A > jc > j.C > 5BBB > 5AA > 5BB > 5C.B > j.A > jc > j.C > 236C > 2A > 5BB > 236B > Charge > 5BB > 236B > Charge > 5BB
From 2B/Universial Overhead
- 2B > IAD > j.A > j.B > j.C > Run > 2A > 5BBB > 5C.A > 5C.B
- 2B > IAD > j.A > j.B > j.C > 2B > IAD > whiff j.B > 5BBB > 5AA > 5BBB > 5C.A > 5C.B > j.A > jc > j.C > Run > 2A > 5BBB > 5C.A
From Grab
(OUTDATED AS OF 2.4.2)
- Grab > Run > 2A > 5BBB > 5C.B > j.A > j.B > j.C > Run > 2A > 5BBB > 5C.A > 5C.B > j.B > j.C
- Grab > Run > 2A > 5BBB > 5C.A > 5C.B > j.A > jc > j.C > 236A > j.A > jc > j.C > 2A > 5BBB > 5C.B > j.A > jc > j.C
Color Gallery
Roadmap
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