Kizuna Encounter/Eagle

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Max Eagle

Introduction

Thank you! Eagle is the closest thing Kizuna has to an air fighter, equipped with an air grab and multiple air command moves Eagle can prevent his opponent from relying on the air block that normally wins air encounters. All of this in spite of canonically being a wrestler.

Strengths Weaknesses
  • Solid air game with lots of good options, including an air grab, a divekick, and an air fireball
  • His axe is a good projectile that can attack from weird angles
  • American Screw lets him approach even after air blocking something and is completely safe if not GC’d
  • Lackluster ground game
  • Generally short reach on his attacks
  • His only high priority projectile doesn’t really do much for him
  • Has no command grabs despite being a wrestler

Light Attacks

c.5A
c.5A
Damage Guard Cancel Level
- M o 1
Startup Active Recovery Block Adv Hit Adv
5 4 8 ±0 +5
c.5B
c.5B
Damage Guard Cancel Level
- M o 1
Startup Active Recovery Block Adv Hit Adv
6 5 8 ±0 +5
f.5A
f.5A
Damage Guard Cancel Level
- M o 1
Startup Active Recovery Block Adv Hit Adv
5 2 10 -2 +3
f.5B
f.5B
Damage Guard Cancel Level
- M o 1
Startup Active Recovery Block Adv Hit Adv
6 2 11 -3 +2
2A
2A
Damage Guard Cancel Level
- M o 1
Startup Active Recovery Block Adv Hit Adv
5 4 8 ±0 +5
2B
2B
Damage Guard Cancel Level
- L o 1
Startup Active Recovery Block Adv Hit Adv
5 4 9 -1 +4

pursuit

Strong Attacks

c.6A
c.6A
Damage Guard Cancel Level
- M/M x/o 1/2
Startup Active Recovery Block Adv Hit Adv
6/9 3/3 12 ±0 +4
c.6B
c.6B
Damage Guard Cancel Level
- M o 2
Startup Active Recovery Block Adv Hit Adv
7 3 12 ±0 +4
f.6A
f.6A
Damage Guard Cancel Level
- M o 2
Startup Active Recovery Block Adv Hit Adv
6 3 12 ±0 +4
f.6B
f.6B
Damage Guard Cancel Level
- M o 2
Startup Active Recovery Block Adv Hit Adv
7 4 12 ±0 +4
3A
3A
Damage Guard Cancel Level
- M o 2
Startup Active Recovery Block Adv Hit Adv
6 4 12 ±0 +4
3B
3B
Damage Guard Cancel Level
- L RC 1
Startup Active Recovery Block Adv Hit Adv
7 4 20 -12 Knockdown

Weapon Attacks

c.5C
c.5C
Damage Guard Cancel Level
- M o 3
Startup Active Recovery Block Adv Hit Adv
9 6[3+3] 15 -6 -2
f.5C
f.5C
Damage Guard Cancel Level
- M o 3
Startup Active Recovery Block Adv Hit Adv
9 6[3+3] 15 ±0 +4
c.2C
c.2C
Damage Guard Cancel Level
- L o 3
Startup Active Recovery Block Adv Hit Adv
9 6[3+3] 15 ±0 +4
f.2C
f.2C
Damage Guard Cancel Level
- L o 3
Startup Active Recovery Block Adv Hit Adv
9 6[3+3] 15 ±0 +4
6C
6C
Damage Guard Cancel Level
- M/M o/o 2/3
Startup Active Recovery Block Adv Hit Adv
7/20 4/6[3+3] 17 -2 +2
3C
3C
Damage Guard Cancel Level
- L/L o/o 2/3
Startup Active Recovery Block Adv Hit Adv
7/23 4/6[3+3] 17 -2 +2

Jumping Attacks

j.A
j.A
Damage Guard Cancel Level
- H o 1
Startup Active Recovery Block Adv Hit Adv
3 - - - -
j.B
j.B
Damage Guard Cancel Level
- H o 1
Startup Active Recovery Block Adv Hit Adv
4 25 - - -
j.6A
j.6A
Damage Guard Cancel Level
- H o 2
Startup Active Recovery Block Adv Hit Adv
5 8 - - -
j.6B
j.6B
Damage Guard Cancel Level
- H o 2
Startup Active Recovery Block Adv Hit Adv
7 6 - - -
j.C
j.C
Damage Guard Cancel Level
- H o 3
Startup Active Recovery Block Adv Hit Adv
7 6[3+3] - - -
j.6C
j.6C
Damage Guard Cancel Level
- H/H o/o 1/3
Startup Active Recovery Block Adv Hit Adv
3/11 2/6[3+3] - - -

Universal Mechanics

3+A
3+A
Damage Guard Cancel Level
- L o 2
Startup Active Recovery Block Adv Hit Adv
5 3 10 +2 +6

pursuit

B+C
B+C
Damage Guard Cancel Level
- H x 3L
Startup Active Recovery Block Adv Hit Adv
13 11 19 -12 +2

best: B-2F/H+12F

GC
GC
Damage Guard Cancel Level
- M/M/M - 3/3/3
Startup Active Recovery Block Adv Hit Adv
6/9/12 2/2/2 39(9) -27 Knockdown

Special Moves

41236A
Front Suplex
41236A
41236A Follow-up
41236A Follow-up
Normal
41236A
Damage Guard Cancel Level
- M - 1
Startup Active Recovery Block Adv Hit Adv
4 24 38 -35 Knockdown
  • Best: B-12F

Double german hitgrab. Short range but this is probably your best combo tool when not in red health. Not using the followup will switch sides, so you can corner your opponent with it.

Follow-up
41236A on hit
Damage Guard Cancel Level
- T - -
Startup Active Recovery Block Adv Hit Adv
- - - - Knockdown
jW.4A
Diving Body Attack
jW.4A
Damage Guard Cancel Level
- M - 2
Startup Active Recovery Block Adv Hit Adv
15(20) - (16) -9 Pursuit OK KD
  • Best: B-9F

A very fast dive. Has a tendency to catch people off guard with how fast it is and provides an option to get out of the corner. Somewhat punishable on block.

j.2B
American Screw
j.2B
*unintelligible yells*
*unintelligible yells*
Damage Guard Cancel Level
- M*n - 2*n
Startup Active Recovery Block Adv Hit Adv
5/13/21…(16) 2*n -13 4 Pop-up

A sort of slow falling divekick that hits three times. Easily guard canceled but otherwise safe on block.

623B
Flash Wing
623B
3B Follow-up
3B Follow-up
Unarmed
Unarmed
Armed
623B
Damage Guard Cancel Level
- M/M/M o 3/3/3
Startup Active Recovery Block Adv Hit Adv
7/10/13 2/2/2 39(9) -27 Knockdown

Eagle’s standard dp, the followup is difficult to get the timing right

Follow-up
3B on hit while armed
Damage Guard Cancel Level
- T - -
Startup Active Recovery Block Adv Hit Adv
- - - - Knockdown
Unarmed
623B
Damage Guard Cancel Level
- M/M/M x 3/3/3
Startup Active Recovery Block Adv Hit Adv
8/11/14 2/2/2 39(9) -27 Knockdown
214C
Axe Boom
214C
Damage Guard Cancel Level
- M o 3S
Startup Active Recovery Block Adv Hit Adv
17 70 76[8] +2 Pursuit OK KD
  • Rank A projectile.
  • 9F weapon drop window.

AXEU BUUM! Eagles projectile eating projectile. Starts going in an upwards arc before coming down and bouncing a few times. Eagle is entirely vulnerable and can not move while his axe is out. Could see a bit of use against opponents who are aggressive with their air projectiles but otherwise is easily reacted to and Flash Wing and his air grab are much better anti airs.

236C
Axe Throw
236C (Air OK)
Air
Air
Ground Damage Guard Cancel Level
- M o 3
Startup Active Recovery Block Adv Hit Adv
19 52 43[8] -3 +1
Air Damage Guard Cancel Level
- M o 3
Startup Active Recovery Block Adv Hit Adv
7 54 -[8] -8 -4
  • Rank B projectile.
  • Hitting/blocking 236C & j236C 15 frames after they occur will result in 2 attacks.

It's the hand axe from fire emblem. The axe flies at a slight downwards angle before going up a bit again before returning to Eagle. Doing it in the air has steeper angles and even goes under the stage if done too low. Eagle is very briefly vulnerable when the axe comes back to him as he has to stop everything he is doing to catch it, even blocking. If you catch it in the air you can’t do anything else until he lands.

Desperation Moves

632146A
Eagle Special
632146A
Damage Guard Cancel Level
- M - 3
Startup Active Recovery Block Adv Hit Adv
7 5 40 -16 Knockdown

Thought double german was cool? Get ready for more germans. Overall very similar to his front suplex move that doesn’t go as far but has much better recovery. Has a super fast startup and will catch your opponent from a juggle. It also has a habit of throwing yourself in a corner with zero oki potential.

General
Controls
FAQ
Glossary
HUD
System
Esoterics
Training Room
Characters
Rosa
Gozu
King Lion
Chung
Hayate
Kim
Mezu
Gordon
Joker
Eagle