Ring of Destruction: Slam Masters II/Mike Haggar

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Mike Haggar
Flag jp.png Michael "Mike" Haggar


RingDest HaggarColors.png

Introduction

"They keep sending boys into the ring instead of men!"

Mike Haggar, known across the globe as the funny pipe man and the Mayor of Metro City, started his journey to Mayorship as a pro wrestler in the CWA, inspiring up and coming wrestlers like Biff Slamkovich and Gunloc during his time, before eventually retiring and running for election in Metro City; history speaks for itself from there.

Haggar is a deceivingly simple character to pick up and play, that has many tricks up his (lack of) sleeves for players who choose to stick with him through-and-through. Sporting consistent very high damage, all kinds of great normal attacks from disjointed mid-range pokes to excelling anti-airs, versatile special moves and a heavy emphasis on the game's Run Cancel mechanic, Haggar is a very powerful and appealing beginner's choice.

Also, get used to seeing Haggar's 66LP; it's really good.

EDITOR'S NOTE: Please read source comment on Special Moves header, and verify if these descriptions require re-writing. Remove comment and this note when done. Thanks Hazama funnyface.gif

Strengths Weaknesses
  • Temporary: Text
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Attributes

Prejump: 5 frames(?), 2 frames out of run(?)
Jump length: TBA
Standing Crouching Taunt

RingDest HaggarStanding.png

RingDest HaggarCrouching.png

RingDest HaggarTaunt.png
Haggar standing Haggar crouching Taunt Length: 37 frames

Normal Moves

Far Standing Normals

5LP
RingDest Haggar f5LP 1.png
RingDest Haggar f5LP 2.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +2 -4 -

Nothing here yet


5HP
RingDest Haggar f5HP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +2 -3 -

Nothing here yet


5LK
RingDest Haggar f5LK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - -2 -3 -

Nothing here yet


5HK
RingDest Haggar f5HK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - 0 -5 -

Nothing here yet

Near Standing Normals

n.5LP
RingDest Haggar f5LP 1.png
RingDest Haggar n5LP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - TBA TBA -
  • First hit is identical to f.5LP, second hit is a unique hitbox
  • coming back to the game but leaving this note for when i inevitably play haggar: this move has an extremely funky proximity range, please include in description


n.5HP
RingDest haggar n5HP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +3 -3 -

Nothing here yet


n.5LK
RingDest Haggar n5LK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +4 +3 -

Nothing here yet


n.5HK
RingDest Haggar n5HK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +4 -2 -

Nothing here yet

Crouching Normals

2LP
RingDest Haggar 2LP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +5 +4 -

holy shit what a button


2HP
RingDest Haggar 2HP 1.png
RingDest Haggar 2HP 2.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - 0 -5 -

Nothing here yet


2LK
RingDest Haggar 2LK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - +5 +2 -

Nothing here yet


2HK
RingDest Haggar 2HK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - KD -5 -

Nothing here yet

Running Normals

66LP
RingDest Haggar 66LP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


66HP
RingDest Haggar 66HP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


66LK
RingDest Haggar 66LK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


66HK
RingDest Haggar 66HK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet

Jumping Normals

Diagonal Jump Normals

j.LP
RingDest Haggar jLP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


j.HP
RingDest Haggar jHP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


j.LK
RingDest Haggar jLK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -
  • Same on straight jump

nothing here yet


j.HK
RingDest Haggar jHK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -
  • Same on straight jump

Nothing here yet

Neutral Jump Normals

j.8LP
RingDest Haggar j8LP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


j.8HP
RingDest Haggar j8HP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet

Running Jump Normals

66j.LP
RingDest Haggar jLP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -
  • Visually identical to j.7/9LP


66j.HP
RingDest Haggar 66jHP.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


66j.LK
RingDest Haggar 66jLK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


66j.HK
RingDest Haggar jHK.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -
  • Visually identical to j.HK

Grabs and Throws

Grabs

Grab
G
RingDest Haggar Grab.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


Running Grab
236G/41236G
RingDest Haggar 236G Walk.png
RingDest Haggar 236 Stop.png
Version Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
236G - - - - - - - -
41236G - - - - - - - -

nothing here yet

Throws

Powerbomb
G (vs standing)
RingDest Haggar S Throw 1.png
RingDest Haggar S Throw 2.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet

Piledriver
G (vs crouching)
RingDest Haggar C Throw 1.png
RingDest Haggar C Throw 2.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet


Screw Piledriver
360+G
RingDest Haggar Super.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

Nothing here yet

Special Moves

Angry Hammer
46P
RingDest Haggar 46P.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

A dashing double-handed slam with a sick CRACK onomatopoeia if it lands. Not Haggar's most damaging special, but it is his most versatile. Many of Haggar's normals cause a decent amount of pushback on hitstun; therefore while Violent Axe does more damage, on average you'll end your combos into this more frequently.

On block, it’s pretty unsafe however. But the burst movement it provides can be used to shock opponents. HP goes further than LP. Outside of combos, this is good to punish whiffed normals in the neutral.


Violent Axe
41236P
RingDest Haggar 41236P 1.png
RingDest Haggar 41236P 2.png
RingDest Haggar 41236P 3.png
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -

A double-handed fist swing. It can hit as much as four times, but realistically it'll hit 2-3 times HP does more damage but takes longer to start up than LP. You're probably going to want to save the HP version for combos with jump-ins.


Lariat
LP+HP
LK+HK
RingDest Haggar LP-HP 1.png
Punch version
Punch version
RingDest Haggar LK-HK.png
Kick version
Kick version
Damage Start-up Active Recovery Guard Hit Advantage Block Advantage Cancel
- - - - - - - -
  • Steer by holding forwards or backwards.

The P version is harder to steer with, while the K version is easier to steer with, but you’ll more consistently get two hits on the P version since he spins faster. Doesn’t actually take life away from Haggar unlike, well, pretty much every other game this move is in.

Haggar's midsection is entirely invulnerable, so this move lets mids and projectiles pass through.

Has an insane amount of hitboxes which slowly grow out as Haggar continuously spins; grows out once every 2 spins, LK+HK spins slower while LP+HP spins faster. Click the tab below to see all hitboxes.

Strategy

brap

Combos

morb on em


General
FAQ
Controls
HUD
Mechanics
Esoterics
Characters
Biff Slamkovich
The Great Oni
El Stingray
Alexander the Grater
Black Widow
Rip Saber
Jumbo Flapjack
Gunloc
Titanic Tim
Mike Haggar
King Rasta Mon
Victor Ortega
The Wraith
The Scorpion