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Them's Fightin' Herds/Controls
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Button Layout and Notation
Numpad Notation: The numbers on the number pad of your keyboard correspond to the directions on your stick, or d-pad. This notation assumes you are facing right. See the image above for reference.
- See Cam's Notation and Input Primer for more details and detailed examples.
Buttons: Them's Fightin' Herds is a four button fighter. The buttons in this game are labeled A, B, C, and D. For attack combinations that require "any two attacks," only A,B, and C are considered attack buttons.
- A: Light Attacks
- B: Medium Attacks
- C: Strong Attacks
- D: Magic Button
Movement
- 6 - Walk
- 4 - Backwards Walk
- 66 - Dash or Run. All Characters have a dash except Arizona and Paprika who have a run.
- 44 - Back Dash (Paprika has a backwards run)
- 7/8/9 - Jump
- j.7/8/9 - Double Jump (Oleander Only), Float (Pom Only)
- Tap 7/8/9 - Short Hop (Arizona, Paprika, Shanty, Texas Only)
- Tap 2, then 7/8/9 - Super Jump (Arizona, Tianhuo, Paprika, Texas Only)
Universal Command Normals
- Every character has an anti-air, 6A, and a launcher, 3C.
Supers
- 236 + Any Two Attacks (A,B,C): Super (Paprika also has a 214+Any Two Attacks super)
- 214 + Any Two Attacks after Super (requires additional bar): Follow Up Super (Paprika's input is 22 + Any Two Attacks)
- 63214 + Any Two Attacks after Super (requires 3 full bars): Level 3 Super (Texas's input is 360XX)
Throws
- 4B+C - Back Throw
- 5 or 6B+C - Forward Throw
- j.5B+C - Air Throw
Defense
- While Blocking, 4 + Any Two Attacks- Push Block
- While Blocking, 6+ Any Two Attacks (requires 1/2 bar)- Cross-Canter