Tough Love Arena/Garlic/Full Frame Data

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Garlic

Normal Moves

Name Input Damage Startup Active Recovery On Block On Hit Blockstun Hitstun Chip Scaling invulnerability Type Notes
Flick 5L 40 5 10 10 +1 +5 21 25 2 First Hit Normal
Jump Attack 6S 100 32 6 5 +10 +20 21 31 1 First Hit Normal Can’t be counterhit while airborne.
Roundhouse 4H 80 12 5 15 -8 +45 12 Launch 4 20 Normal
Sweep 5H 70 7 7 13 -2 +5 18 25 Normal
Trip 4L 60 10 10 10 +5 +7 25 27 Normal Has extra pushback.

Special Moves

Name Input Damage Startup Active Recovery On Block On Hit Blockstun Hitstun Chip Scaling invulnerability Type Notes
Backflip 4S 16 0 10 1-16 Full Special
Dash 5S 19 0 4 1-19 Projectile Special 4-19 No Pushboxes.
Dash Again 6S 18 0 4 1-18 Projectile Special Functionally identical to Dash. 4-19 No Pushboxes.
Dash Back 4S 18 0 4 1-18 Projectile Special Functionally identical to Dash Again but slides backwards. 4-19 No Pushboxes.
Dashing Roundhouse H 80 18 5 15 -8 +45 12 Launch 4 20 1-4 Projectile Special 1-4 No Pushboxes.
Dashing Trip L 60 16 10 10 +5 +7 25 27 1-4 Projectile Special Has extra pushback. 1-4 No Pushboxes.
Jump Roundhouse 4H 80 49 5 15 -8 +45 12 Launch 4 20 Full 26-32 Special
Sneak 5S 60 20 5 8 -5 +5 8 18 20 1-5 Projectile, 6-15 Full Special

Throw Moves

Name Input Damage Startup Active Recovery On Block On Hit Blockstun Hitstun Chip Scaling invulnerability Type Notes
Burst 4T (while being hit) 20 2 28 -28 KD 30 Launch 0 1-22 Full Throw Costs 2000 meter. Sends opponent full screen.
Rapid 6T (during hitstun or blockstun of a move) 35 1-35 Full Throw Costs 1000 meter. 1-35 Freezes Time. Scales meter gain in a combo by 50%.
Reject 6T (while blocking) 10 5 15 -2 ±0 18 Launch 1 1-15 Full Throw Costs 1000 meter. Can’t hit opponent during Reject juggle state. Has 10 frames of hitstop.
Throw T 200 5 10 10 KD 0 Launch 0 Throw Gains 500 meter on hit. Most cases, can’t hit opponent during 1st 3 frames of transition between states.

Cancel Table

input cancel window cancel options cancel outcomes/notes
4L 11-21 6T Rapid
5L 6-20 H, 4H Sweep, Roundhouse
5H 8-18 H, L, S, 4S, 6T Roundhouse, Trip (on hit only), Dash, Backflip, Rapid
4H 13-23 6T Rapid
5S 11-13 L, H, S, 6S, 4S Dashing Trip, Dashing Roundhouse, Sneak, Dash Again, Dash Back
5SS - - -
5S6S 10-14 L, H, S, 6S, 4S Dashing Trip, Dashing Roundhouse, Sneak, Dash Again, Dash Back
5S4S 10-14 L, H, S, 6S/4S Jump, Dashing Roundhouse, Sneak, Dash Again (6S/4S)
5SL 17-27 6T Rapid
5SH 19-29 6T Rapid
6S 21-21 4 Jump Roundhouse
6S4 - - -
4S 18-27 L, H Jump, Roundhouse

Navigation

General
Controls
HUD
System
Glossary
Changelog
Characters
Noodle
Beef
Onion
Rice
Pork
Garlic