Tough Love Arena/Onion/Full Frame Data
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Normal Moves
Name | Input | Damage | Startup | Active | Recovery | On Block | On Hit | Blockstun | Hitstun | Chip | Scaling | invulnerability | Type | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flick | 5L | 40 | 5 | 10 | 10 | +1 | +5 | 21 | 25 | 2 First Hit | Normal | |||
Jump Attack | 6S | 100 | 32 | 6 | 5 | +10 | +20 | 21 | 31 | 1 First Hit | Normal | Can’t be counterhit while airborne. | ||
Roundhouse | 4H | 80 | 12 | 5 | 15 | -8 | +45 | 12 | Launch 4 | 20 | Normal | |||
Sweep | 5H | 70 | 7 | 7 | 13 | -2 | +5 | 18 | 25 | Normal | ||||
Trip | 4L | 60 | 10 | 10 | 10 | +5 | +7 | 25 | 27 | Normal | Has extra pushback. |
Special Moves
Name | Input | Damage | Startup | Active | Recovery | On Block | On Hit | Blockstun | Hitstun | Chip | Scaling | invulnerability | Type | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Empty Hop | 4 | 5 | 0 | 13 | 1-13 Projectile | Special | ||||||||
Feint | 4S | 100 | 0 | 8 | 35 | -5 | +12 | 20 | 37 | 50 | 4 First Hit | 1-8 Parry | Special | Gains 100 meter, 1-20 Stop Time and 1-20 invul on Parry success; Stop Time not applied to projectiles. Feint Again has 15 active frames and 28 recovery frames. |
Hopkick | 5S | 90 | 20 | 5 | 15 | -5 | +1 | 15 | 21 | 30 | 11-30 Projectile | Special | ||
Long Jump | 4 | 100 | 42 | 6 | 5 | +10 | +20 | 21 | 31 | 1 First Hit | Special |
Throw Moves
Name | Input | Damage | Startup | Active | Recovery | On Block | On Hit | Blockstun | Hitstun | Chip | Scaling | invulnerability | Type | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burst | 4T (while being hit) | 20 | 2 | 28 | -28 | KD | 30 | Launch 0 | 1-22 Full | Throw | Costs 2000 meter. Sends opponent full screen. | |||
Rapid | 6T (during hitstun or blockstun of a move) | 35 | 1-35 Full | Throw | Costs 1000 meter. 1-35 Freezes Time. Scales meter gain in a combo by 50%. | |||||||||
Reject | 6T (while blocking) | 10 | 5 | 15 | -2 | ±0 | 18 | Launch 1 | 1-15 Full | Throw | Costs 1000 meter. Can’t hit opponent during Reject juggle state. Has 10 frames of hitstop. | |||
Throw | T | 200 | 5 | 10 | 10 | -20 | KD | 0 | Launch 0 | Throw | Gains 500 meter on hit. Most cases, can’t hit opponent during 1st 3 frames of transition between states. |
Cancel Table
input | cancel window | cancel options | cancel outcomes/notes |
---|---|---|---|
4L | 11-21 | 6T | Rapid |
5L | 6-20 | H, 4H | Sweep, Roundhouse |
5H | 8-18 | H, L, S, 6T | Roundhouse, Trip (on hit only), Hopkick, Rapid |
4H | 13-23 | 6T | Rapid |
5S | 10-10, 21-31 | 4, 6T | Empty Hop (1st window only), Rapid (2nd window only) |
5S4 | - | - | - |
6S | 21-21 | 4 | Long Jump |
6S4 | - | - | - |
4S | - | - | - |
4S (Success) | 21-31, 31-41 | 4S, 6T | Feint Again (1st window only), Rapid (2nd window only) |