Under Night In-Birth/UNIST/Orie/Combos

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Combo Enders

When a combo ends in Ender pick an ender from the Ender section on this page.

Symbol Notation Numpad notation Notes and Comments
UNI.nextline.comboicon.pngUNI.2.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.or.comboicon.pngUNI.B.comboicon.pngUNI.or.comboicon.pngUNI.C.comboicon.png > 22A/B/C
UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.png

UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.1.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.png

> 4C > 214B (> 41236C)
UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.add.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.png

UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.add.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.1.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.png

> 4C > 214B~4A (> 41236C)
UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.png

UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.CVO.comboicon.png

> 4C > 623B (> CVO)
UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.png >4C > j.2C
UNI.nextline.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.B.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.png >4C > j.2C > j.FF
UNI.nextline.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.or.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.png >236B / 236A
UNI.nextline.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.or.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.dl.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.VO.comboicon.png >236B/A > delay 236C > Veil Off
UNI.nextline.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.6.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.CVO.comboicon.png >5C > 3B > 623B > CVO
UNI.nextline.comboicon.pngUNI.miss.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.png > 2Aw.

Beginner Combos

Easy Beginner Combos

Here are a few super easy BnB combos that leads to oki. The combos are very simple, which is optimal when learning the flow of the game and how Orie works in neutral – the last thing you want to be worrying about is a complicated combo: Here are a few super easy BnB combos that leads to oki. The combos are very simple, which is optimal when learning the flow of the game and how Orie works in neutral – the last thing you want to be worrying about is a complicated combo:

Symbol Notation Numpad notation Notes and Comments
UNI.A.comboicon.pngUNI.or.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.or.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 5A/2A > 5C/2C > 4C > 214B > 2C > Ender
UNI.B.comboicon.pngUNI.or.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.add.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.png 5B/2B > 214A~4B > 236B
UNI.3.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 3B > 214B > 2C > Ender Anti-air combo.
UNI.C.comboicon.pngUNI.or.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 5C/2C > 4C > 214B > 2C> Ender

Advancing Beginner Combos

Here are a few intermediate BnB combos that leads to good oki. The combos are relatively simple, however they build up your experience in the complex timings that some of Orie’s moves require with her more advanced combos (i.e. optimals).

Symbol Notation Numpad notation Notes and Comments
UNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.dl.comboicon.pngUNI.6.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 5A > 5C > 4C > slight delay 623A > 5A > 5C > 214B > 2C > Ender Serves as a combo that starts with 5A.
UNI.2.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.dl.comboicon.pngUNI.6.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 2A > 5C > 4C > delay 623A > 5A > 5C > 214B > 2C > Ender Serves as a combo that starts with 2A.
UNI.2.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.or.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.or.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.dl.comboicon.pngUNI.j.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png

UNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.or.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.dl.comboicon.pngUNI.j.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.j.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png

cl.2b/5b > 2C/5C > 4C > slight delay j.B > j.5C > j.214A > 632A > 5A > 5C > 214B > 2C > Ender Serves as a combo that starts with 5B, 2B, 5C, or 2C.
UNI.6.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.add.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.png 6b > 214a~4b > 214b Easy overhead confirm.
UNI.3.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 3B > 632A > 5A > 5B > 214B > 2C > Ender Anti-air combo.
UNI.2.comboicon.pngUNI.3.comboicon.pngUNI.6.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.dl.comboicon.pngUNI.6.comboicon.pngUNI.2.comboicon.pngUNI.3.comboicon.pngUNI.+.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.A.comboicon.pngUNI.next.comboicon.pngUNI.C.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.1.comboicon.pngUNI.4.comboicon.pngUNI.+.comboicon.pngUNI.B.comboicon.pngUNI.next.comboicon.pngUNI.2.comboicon.pngUNI.+.comboicon.pngUNI.C.comboicon.pngUNI.tobecontinued.comboicon.png 236B > (wall bounce) 5B > 3B > delay 623A > 5A > 5C > 214B > 2C > Ender Corner combo

Intermediate Combos: Priority BnBs

5A

Numpad notation Base Damage Vorpal Damage Notes and Comments
5A > 5C > j.2C > j.214A > 66B > 623A > 2A > 5B > 3B > 214B > 2C > Ender 2884
5A > 5C > (2C >) 4C > delay 623A > 5A > 5C > 214B > 2C > Ender 2549 2C is optional.
5A > 5C > (2C >) 4C > slight delay 623A > 2A > 5B> 214B > 2C > Ender 2602 2C is optional.
5A > 5C > (2C >) 4C > j.214B > 66C > 214B > 2C > Ender 2688 2C is optional.

2A

Numpad notation Base Damage Vorpal Damage Notes and Comments
2A (x N) > 2C > 5C > J.A > J.B > J.C > 3B > 214B > 2C > Ender 2050 Multiple 2A's help with confirming the combo.
2A (x N) > 2C > 4C > delay 623A > 5A > 5C > 214B > 2C > Ender 2186 Multiple 2A's help with confirming the combo.
2A (x N) > 2C > 4C > slight delay 623A > 2A > 5B > 214B > 2C > Ender 2083 Multiple 2A's help with confirming the combo.
5B > 214A~4B > 236B 2056 236B will whiff if the 214A hits whilst too far from the opponent.

5B

Numpad notation Base Damage Vorpal Damage Notes and Comments
5B > 214A~4B > 236B > 236C > (side switch by walking under) > 5B > 214B > 2C > Ender 3227 * Walk underneath the opponent as they are being damaged by the multihits from 236C. This will result in a side switch.
  • 236B will whiff if the 214A hits whilst too far from the opponent.

2B

Numpad notation Base Damage Vorpal Damage Notes and Comments
2B > 214A~4B > 236B 1996
2B > 214A~4B > 236B > 236C > (side switch by walking under) > 5B > 214B > 2C > Ender 3230 * Walk underneath the opponent as they are being damaged by the multihits from 236C. This will result in a side switch.
  • 236B will whiff if the 214A hits whilst too far from the opponent.

6B

Numpad notation Base Damage Vorpal Damage Notes and Comments
6B > 2A link > 5C > J.2C > J.214A > 66B > 623A > 2A > 5B > 3B > 214B > 2C > Ender 2995 6B > 2A is a link.
6B > 214A~4B > 236B 2056 236B will whiff if the 214A hits whilst too far from the opponent.
6B > 214A~4B > 236B > 236C > (side switch by walking under) > 5B > 214B > 2C > Ender 3290 Walk underneath the opponent as they are being damaged by the multihits from 236C. This will result in a side switch.
  • 236B will whiff if the 214A hits whilst too far from the opponent.
6B > 214A~4B > 5C > 623A > 5A > 3B > 214B > 2C > Ender 3050 Corner combo.

3B

Numpad notation Base Damage Vorpal Damage Notes and Comments
3B > 214B > 2C > 5C > j.A > j.B > j.C > 3B > 214B > Ender 2285 Anti-Air combo.
3B > 214B > 2B > 236[B] > 66B > 623A > 2A > 5B > 3B > 214B 2871 Anti-Air, does not work if too close when anti-airing
3B > 2A whiff > 2C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Enderr 2916 Anti-Air, CH

5C

Numpad notation Base Damage Vorpal Damage Notes and Comments
5C > 2C > 4C > J.214B > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 3377
5C > 2C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 3153
5C > 4C > J.214B > 2C > 5B > 236[B] > 623A > 2A > 5B > 3B > 214B > 2C > Ender 3517 Corner combo.
5C > 4C > J.214B > 2C > 3C > 2B > 236[B] > 623A > 2A > 5B > 214B > 2C > Ender 3689 Corner combo.

2C

Numpad notation Base Damage Vorpal Damage Notes and Comments
2C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 2962
2C > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 2843

236B

Numpad notation Base Damage Vorpal Damage Notes and Comments
236B > 236C > 2C > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 3439
236[B] > 5A > 5C > 623A > 5A > 5C > 214B > 2C > Ender 3305
236B > 236C > 4C > J.214B > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 3602 Counter hit Combo

214A

Numpad notation Base Damage Vorpal Damage Notes and Comments
214A~4B > 236B 1999 236B will whiff if the 214A hits whilst too far from the opponent.
214A~4B > 236B > 236C > (side switch by walking under) > 5B > 214B > 2C > Ender 3306 Walk underneath the opponent as they are being damaged by the multihits from 236C. this will result in a side switch.
214A > 236C > 2C > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 3097
214A~4B > 5C > 623A > 5A > 3B > 214B > 2C > Ender 3168 Corner combo.
214A~4B > 623A > 2A > 5B > 214B > 2C > Ender 3008 Corner combo. Starting close range.

j.214A

Numpad notation Base Damage Vorpal Damage Notes and Comments
(j.C > ) J.214A > (tip range)5B > 236[B] > 623A > 2A > 5B > 214B > 2C > Ender 3079 * 5B must be spaced at the tip range.
  • Combo can start from the j.C or the j.214A.
j.214A > 5A > 5C > 623A > 5A > 5C > 214B > 2C > Ender 2837
(j.A > ) j.214C > 5C > j.C > j.A > j.B > 3B > 214B > 2C > Ender 2854 Combo can start from the j.A or the j.214C.

Assault

Numpad notation Base Damage Vorpal Damage Notes and Comments
Assault J.C > 5A > 5C > 4C > 623A > 5A > 5C > 214B > 2C > Ender 2374
Assault J.C > 5A > 5C > 4C > 623A > 2A > 5B > 214B > 2C > Ender 2387
Assault J.A > CS > J.C > J.214A > 4C > 623A > 5A > 5C > 214B > 2C > Ender 2452
Assault J.C > 5A > 5C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 2921 Counter hit Combo

Advanced Combos: More BnBs

5A

Numpad notation Base Damage Vorpal Damage Notes and Comments
5A > 2C > 5C > J.A > J.B > J.C > 3B > 214B > 2C > Ender 2337
5A > 2C > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 2566
5A > 5C > 2A > 2B > 2C > 4C > J.214B > 66B > 214B > 2C > Ender 2635
5A > 2C > 2A whiff > 2B > 236[B] > 66B > 623A > 2A > 5B > 214B > 2C > Ender 2763
l.5A > 2C > 2B > 236[B] > 66B > 623A > 5A > 5C > 214B > 2C > Ender 2813

2A

Numpad notation Base Damage Vorpal Damage Notes and Comments
2A (x N) > 5C > (2C > )4C > J.214B > 66C > 214B > 623A 2292
2A (x N) > 2C > 5C > 3B > 623A > 5A > 5C > 214B > 2C > Ender 2263
2A (x N) > 5C > 4C > J.214B > 66C > 214B > 2C > Ender 2336
2A (x N) > 5C > J.2C > J.214A > 66B > 3B > 214B > 2C > Ender 2283
2A > 5C > J.2C > J.214A > microdash 5A > 623A > 2A > 3B > 214B > 2C > Ender 2694

5B

Numpad notation Base Damage Vorpal Damage Notes and Comments
l.5B > 5C > 2C > slight delay 2B > 236[B] > 66B > dl 623A > 5A > 5C > 214B > 2C > Ender 3125
5B > 5C > 4C > J.214B > slight walk back 5A > 5B > 236[B] > 3B > 214B > 2C > Ender 3150
5B > 5C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 3082
5B > 5C > 2C > 4C > slight delay 623A > 5A > 5C > 214B > 2C > Ender 2776
5B > 5C > 2C > 4C > slight delay 623A > 2A > 5B > 214B > 2C > Ender 2707
5B > 5C > (2C > )4C > J.214B > microdash 5A > 5C > 623A > 2A > 3B > 214B > 2C > Ender 3080
5B > 5C > (2C > )4C > J.214B > 66C > 214B > 2C > Ender 2920
5B > 2C > 2A whiff > 2B > 236[B] > 5B > 5C > 623A > 5A > 5C > 214B > 2C > Ender 3026
5B > 5C > J.2C > J.214A > 5C > 623A > 2A > 5C > 214B > 2C > Ender 3048
5B > 5C > J.2C > J.214A > 5C > 3C > 623A > 5A > 3B > 214B > 2C > Ender 3168

2B

Numpad notation Base Damage Vorpal Damage Notes and Comments
2B > 5C > 2C > slight delay 5B > 236[B] > 66B > 623A > 5A > 5C > 214B > 2C > Ender 3095
2B > 2C > 4C > J.214B > slight walk back > 5A > 5B > 236[B] > 3B > 214B > 2C > Ender 3067
2B > 5C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 3022
2B > 2C > 5C > J.A > J.B > J.C > 3B > 5C > 214B > 2C > Ender 2561
2B > 5C > 2C > 4C > delay 623A > 5A > 5C > 214B > 2C > Ender 2716
2B > 5C > 2C > 4C > dl J.B > J.C > 3B > 214B > 2C > Ender 2599
2B > 5C > 2C > 4C > J.214B > 66C > 214B > 2C > Ender 2860
2B > 5C > 2C > 4C > J.214B > microdash 5A > 5C > 623A > 2A > 3B > 214B > 2C > Ender 3020
2B > 2C > 2A whiff > 2B > 236[B] > 5B > 5C > 623A > 5A > 5C > 214B > 2C > Ender 2904
2B > 5C > 4C > J.214B > slight walk back > 5A > 5B > 236[B] > 3B > 214B > 2C > Ender 3214

6B

Numpad notation Base Damage Vorpal Damage Notes and Comments
6B > 214A~4B > 236B > CS > 236[B] > 3B > 214B > 2C > Ender 3176
6B > 214A~4B > 66 > 5B > 236[B] > 623A > 2A > 3B > 214B > 2C > Ender 3302
(Close) 6B > 214A~4B > 66C > 214B > 2C > Ender 2637

5C

Numpad notation Base Damage Vorpal Damage Notes and Comments
5C > 5A > 2B > 2C > 4C > J.214B > 66 > 5A > 5C > 623A > 2A > 5B > 214B > 2C > Ender 2992
5C > 2B > 2C > 2A whiff > 2C > 5B > 236[B] > 66B > 623A > 5A > 5C > 214B > 2C > Ender 3010
5C > 5B > 2C > slight delay 2B > 236[B] > 66B > 623A > 5A > 5C > 214B > 2C > Ender 3170
5C > 2B > 2C > slight delay 5B > 236[B] > 66B > 623A > 5A > 5C > 214B > 2C > Ender 3167
5C > 4C > 8 J.214B > microdash 2B > 236[B] > 66B > 623A > 2A > 5B > 214B > 2C > Ender 3523
5C > 4C > J.214B > (slight walk back) 5A > 5B > 236[B] > 623A > 5A > 5C > 214B > 2C > Ender 3450
5C > 4C > 8 J.214B > dash 2C > 5B > 236[B] > 623A > 2A > 5B > 214B > 2C > Ender 3513
5C > 2C > 4C > J.214B > (slight walk back) 5A > 5B > 236[B] > 623A > 2A > 5B > 214B > 2C > Ender 3481

4C

Numpad notation Base Damage Vorpal Damage Notes and Comments
4C > 2A whiff > 3B > 214B > 2B > 236[B] > 66B > 623A > 2A > 5B > 214B 3033
4C > 2A whiff > 3B > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 3032

2C

Numpad notation Base Damage Vorpal Damage Notes and Comments
2C > 4C > dl J.B > J.C > 3B > 214B > 2C > Ender 2408
2C > 2A whiff > 2B > 236[B] > 5B > 5C > 623A > 5A > 5C > 214B > 2C > Ender 3147
2C > slight delay 2B > 236[B] > 66B > 66B > 623A > 5A > 5C > 214B > 2C > Ender 3002
2C > dl 2B > 236B > dl 214C > dash then jump forward J.B > delay J.C > 3B > 214B > 2C > Ender 3063

236B

Numpad notation Base Damage Vorpal Damage Notes and Comments
236B > 236C > 4C > J.214B > microdash 2B > 5C > 623A > 5A > 5B > 214B > 2C > Ender 3532
236B > 236C > 4C > J.214B > microdash 5A > 5C > 623A > 2A > 5B > 214B > 2C > Ender 3508
(Hit a slightly airborne opponent) 236B > CS > 236[B] > 5A > 5C > 623A > 3B > J.C > J.A > J.B > 3B > 214B > 2C > Ender 3194
236B > CS > 2C > 4C > J.214B > 5A > 5B > 236[B] > 3B > 214B > 2C > Ender 3393
236B > CS > 2C > 4C > J.214B > microdash 5A > 5C > 623A > 2A > 3B > 214B > 2C > Ender 3421
236B > CS > 2C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 3414
236B > CS > 66C > 3B > 5C > 623A > 5A > 5C > 214B > 2C > Ender 3107
236B > CS > 66C > 3B > 5C > 623A > 3B > J.A > J.B > J.C > 2C > 5C > 214B > 2C > Ender 3179
236[B] > 5A > 5C > 623A > 3B > J.A > J.B > J.C > 3B > 214B > 2C > Ender 3455
236[B] > 5A > 5C > 623A > 3B > 214B > 2C > 4C > J.214B > 2C > Ender 3639
236[B] > 2C > 4C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 3750
236[B] > 2C > 4C > J.214B > microdash 2B > 5C > dl 623A > 5A > 5C > 214B > 2C > Ender 3832

66C

Numpad notation Base Damage Vorpal Damage Notes and Comments
(Close) (66C > )214A~4B > 66C > 214B > 2C > Ender 2561

623A

Numpad notation Base Damage Vorpal Damage Notes and Comments
623A > 2A > 5B > J.A > J.B > J.C > 3B > 214B > 2C > Ender 2739
623A > 2A > 5C > J.A > J.B > J.C > 3B > 214B > 2C > Ender 2796
623A > 2A > 5B > 214B > 2C > 4C > J.214B > 2C > Ender 2977
623A > 2A > 5C > dl 3B > 214B > 2C > 4C > J.214B > 2C > Ender 3037
623A > 2A > 3B > 214B > slight walk back 5A > 5B > 236[B] > 3B > 214B 2791

623B

Numpad notation Base Damage Vorpal Damage Notes and Comments
623B > CS > J.214B > dash 5A > 5B > 236[B] > 623A > 5A > 5C > 214B > 2C > Ender 3286
623B > CS > 6D J.214B > 2C > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 3419

22A / 22B

Numpad notation Base Damage Vorpal Damage Notes and Comments
22A/B > 5A > 5C > J.B > J.C > J.214A > 623A > 5A > 5C > 214B > 2C > Ender 2986
22A/B > 5B tip range > 236[B] > 3B > 623A > 5A > 5C > J.C > J.A > J.B > 3B > 214B > 2C > Ender 3195
22A/B > 2C > 5C > 3C > 623A > 3B > J.A > J.B > J.C > 3B > 214B > 2C > Ender 3005
22A/B > 2C > 4C > J.214B > 5A > 5B > 236[B] > 3B > 214B > 2C > Ender 3129
22A/B > 5A > 5C > dl 623A > 3B > 214B > 2C > 4C > J.214B > 2C > Ender 2990
22A/B > 5C > 3C > 623A > 3B > 214B > 2C > 4C > J.214B > 2C > Ender 3236
22A/B > 5C > 3C > 623A > 3B > 5C > 214B > 2C > 4C > J.214B > 2C > Ender 3459

j.214A

Numpad notation Base Damage Vorpal Damage Notes and Comments
(J.C > ) J.214A > 5B tip range > 236[B] > 623A > 2A > 5C > J.A > J.B > J.C > 66B > 214B 3132
(J.C > ) J.214A > 5B tip range > 236[B] > 623A > 2A > 5C > J.C > J.A > J.B > 3B > 214B > 2B > 236B 3166
(J.C > ) J.214A > 5B tip range > 236[B] > 3B > 623A > 5A > 5C > 214B > 2C > Ender 3150
(J.C > ) J.214A > 3B > J.A > J.A > J.C > 3B > 214B > 2C > Ender 2478
(J.C > ) J.214A > 3B > dl J.B > J.C > 3B > 214B > 2C > Ender 2486
(cl.j.C > ) J.214A > 5C > 3C > 623A > 3B > J.C > J.A > J.B > 66B > 3B > 214B > 2B > 236B 3162
(cl.j.214A > 5C > 3C > 623A > 5A > 5C > 214B > 2C > Ender 3385
(cl.j.214A > 5C > 3C > 623A > 3C > J.C > J.A > J.B > 66B > 3B > 214B > 2C > Ender 3284
j.214A > 5A > 5C > 623A > 3B > J.A > J.B > J.C > 3B > 214B > 2C > Ender 3255

j.214B

Numpad notation Base Damage Vorpal Damage Notes and Comments
j.214B > 5A > 5C > 5B > 2C > 2B > 236[B] > 66B > 623A > 5A > 5C > 214B > 2C > Ender 3485

j.214C

|(j.A > ) j.214C > 5B > 236[B] > 623A > 2A > 5C > 214B > 2C > Ender |3285 | | |- |j.214C > dash > j.B > j.C > j.214A > 623A > 5A > 5C > 214B > 2C > Ender |3515 | | |}

Assault

Numpad notation Base Damage Vorpal Damage Notes and Comments
Assault l.j.C > 5A > 2C > 2B > 236[B] > 3B > 214B > 2B > 236B 2318
Assault j.C > 5A > 5C > 4C > j.214B > 66C > 214B > 2C > Ender 2498

214A

Numpad notation Base Damage Vorpal Damage Notes and Comments
(6B >) 214A~4B > 6FF > j.A > j.B > 66B > 623A > 2A > 3B > 214B > 2C > Ender 2819
(66C > ) 214A~4B > 6FF > J.A > J.B > 66B > 623A > 2A > 5B > 3B > 214B > 2C Ender 2704

Combos: Corner

(Corner) 5A>5C>J. 2C>J. 214A>3B>236[B]>623A>2A>5B>3B>214B>2B>4C>dl 214B (3078) (2B 4C 214B is character specific)

(Corner) 5A>5C>J. 2C>J. 214A>3B>236[B]>623A>2A>5B>3B>214B~4A (3076)

(Corner) 5A>2C>2A whiff>2B>236[B]>3B>dl 623A>5A>5B>214B>2C>ender (2777)

(Corner) 5B>214A~4B>236B>623A>5A>3B>214B (2777)

(Corner) 5B>214A~4B>236B>3B>J. C>J. A>J. B>3B>214B (2736)

(Corner) 5B>214A~4B>microdash 3B>J. A>J. B>J. C>3B>214B>2C>ender (2826)

(Corner) 5B>214A~4B>microdash 3B>dl J. B>J. C>3B>214B>2C>ender (2775)

(Corner) 5B>214A~4B>microdash 5B>236[B]>623A>2A>3B>214B>2C>ender (3094)

(Corner) 5B>214A~4B>microdash 5C>236[B]>623A>2A>3B>214B>2C>ender (3394)

(Corner) 2AA>2C>5B>236[B]>623A>2A>3B>214B>2C>ender (2468)

(Corner) 6B>214A~4B>dl 5C>236[B]>623A>2A>5B>3B>214B>2B>4C>dl 214B (3450)

(Corner) 6B>236[B]>5A>5C>dl 3C>623A>5A>3B>214B>2C>ender (3183)

(Corner) 6B>214A~4B>dl 2B>236[B]>623A>2A>3B>214B>2C>ender (3272)

(Corner) 6B>CS>5C>4C>J. 214B>2B>236[B]>5A>623A>2A>5B>214B>2C>ender (3401)

(Corner) 5C>5A>2C>4C>J. 214B>2B>236[B]>5A>623A>2A>3B>214B>2C>ender (3298)

(Corner) 4C>2A whiff>3B>214B>5C>236[B]>5A>623A>2A>5B>3B>214B~4A (3216)

(Corner) 2C>3C>2B>236[B]>623A>2A>5B>214B>2C>ender (3116)

(Corner) 236B>5A>5C>623A>3B>J. A>J. B>J. C>5B>214B>2C>ender (3148)

(Corner) 236B>5A>5C>214A~4B>3B>214B>2C>ender (3186)

(Corner) 236B>2C>5C>214A~4B>623A>5A>3B>214B>2C>ender (3462)

(Corner, easier when opponent is hit higher) 236B>(microdash) 3B>dl J. B>J. C>J. 214A>5C>623A>2A>5B>214B>2C>ender (3656)

(Corner) 236[B]>5A>5C>623A>3B>214A~4B>3B>214B>2C>ender (3597)

(Corner) 236[B]>5A>5C>dl 214A~4B>623A>2A>5B>3B>214B>2C>ender (3764)

(Corner) 236[B]>CS>2C>4C>J. 214B>5C>236[B]>5A>623A>2A>5B>214B>2C>ender (3845)

(Corner) 236[B]>5B>214A~4B>3C>623A>5A>5B>214B>2C>ender (3730)

(Corner) 623B>CS>J. 214B>2C>3C>2B>236[B]>623A>2A>5B>3B>214B>2C>ender (3562)

(Corner) 22A/B>236B>623A>3B>214A~4B>3B>214B>2C>ender (3093)

(Corner) Assault J. A>CS>J. C>J. 214A>236[B]>5A>623A>2A>5B>214B>2C>ender (2579)

Combos: Counter Hit

(CH) 5B>5C>4C>8 J. 214B>microdash 2B>236[B]>66B>623A>2A>3B>214B>2C>ender (3458)

(CH) 5B>5C>4C>J. 214B>5C>3C>623A>5A>5C>214B>2C>ender (3306)

(CH) 5B>5C>4C>J. 214B>microdash 2B>5C>623A>5A>5C>214B>2C>ender (3182)

(Corner, CH) 5B>5C>4C>8 J. 214B>2C>5B>236[B]>623A>2A>3B>214B>2C>ender (3317)

(Corner, CH) 5B>214A~4B>microdash 3B>dl J. B>J. C>3B>236[B]>5A>3B>214B>2C>ender (3081)

(Corner, CH) 5B>5C>2C>4C>8 J. 214B>2B>236[B]>5A>623A>2A>3B>214B>2C>ender (3406)

(CH) 2B>5C>2C>4C>J. B>J. C>J. 214A>623A>5A>5C>214B>2C>ender (2988)

(CH) 2B>5C>4C>J. 214B>5C>3C>623A>5A>5C>214B>2C>ender (3246)

(Corner, CH) 2B>5C(>2C)>4C>8 J. 214B>2B>236[B]>5A>623A>2A>3B>214B>2C>ender (3210)

(CH) 2C>2A whiff>2B>236[B]>66B>3B>J. C>J. A>J. B>3B>214B>2C>ender (2933)

(CH) 2C>66B>5B>236[B]>66B>623A>5A>5C>214B>2C>ender (2956)

(Corner, CH) 2C>2A whiff>2B>236[B]>5B>3C>623A>3B>214A~4B>3B>214B>2B>236B (3265)

(Corner, CH) 2C>2B>214B>2B>236[B]>5A>623A>2A>5B>214B~4A (2874)

(CH) 3C>4C>J. 214B>2B>236[B]>66B>623A>2A>5C>214B>2C>ender (3622)

(CH) 3C>2C>4C>8 J. 214B>microdash 2B>236[B]>66B>623A>2A>5B>214B>2C>ender (3565)

(CH, Anti-Air) 3C>3B>214B>2B>236[B]>66B>623A>2A>5C>3B>214B (3178)

(CH, Anti-Air) 3C>2C>4C>J. B>J. C>J. 214A>623A>5A>5C>214B>2C>ender (3222)

(Corner, CH) 3C>5C>4C>J. 214B>2C>5B>236[B]>623A>2A>5B>214B>2C>ender (3679)

(Corner, CH) 3C>2C>4C>J. 214B>5C>236[B]>5A>623A>2A>5B>214B>2C>ender (3637)

(Corner, CH) 4C>2A whiff>3B>J. B>J.C>5C>236[B]>3B>623A>5A>5B>214B>2C>ender (3225)

(Corner, CH) 236B>2C>5C>J. A>J. B>J. C>3B>623A>5A>5B>214B>2C>ender (3234)

(Corner, CH) 236B>5B>J. A>J. B>J. C>3B>236[B]>3B>214B>2C>ender (3008)

(Corner, CH) 236B>5B>J. A>J. B>J. C>3B>236[B]>623A>2A>2B>214B>2C>ender (3121)

(CH, semi-close) 214A>microdash 5A>5C>J. A>J. B>J. C>66B>623A>2A>5B>214B>2C>ender (3117)

(CH, semi-close) 214A>microdash 5A>5C>dl J. B>J. C>3B>214B>2C>ender (2758)

(CH, semi-close) 214A>microdash 5A>5C>J. A>J. B>J. C>3B>214B>2C>ender (2782)

(CH, semi-close) 214A>microdash 5A>5C>dl J. B>J. C>J. 214A>5C>623A>5A>5C>214B>2C>ender (3244)

(CH, long range) 214A>microdash 2B>236[B]>66B>623A>2A>5B>3B>214B>2C>ender (3298)

(CH, long range) 214A>microdash 2B>236[B]>66B>623A>2A>5C>J. C>J. A>J. B>3B>214B>2C>ender (3425)

(Corner, CH) 214B>2C>5C>3B>623A>3B>236[B]>3B>214B~4A (3131)

(Anti-air or CH) 214B>5A>5C>J. A>J. B>J. C>66B>623A>2A>5B>3B>214B~4A (2951)

(CH, long range) 214B>2B>236[B]>66B>623A>2A>5B>J. A>J. B>J. C>3B>214B (3152)

(CH) 214B>5A>5B>236[B]>623A>5A>5C>J. A>J. B>J. C>3B>214B (3068)

(CH, long range) 214B>2C>5B>236[B]>66B>623A>5A>5C>J. A>J. B>J. C>3B>214B (3232)

(CH) 214B>2C>4C>J. 214B>5A>5B>236[B]>3B>214B (3062)

(CH) J. 214A>5B tip range>236[B]>5C>623A>3B>J. A>J. B>J. C>66C>214B>2C>ender (3456)

(CH) J. 214A>5C>dl 4C>delay 623A>5A>5C>J. C>J. A>J. B>3B>214B>2C>ender (3240)

(Corner, CH) J. 214A>5C>J. C>J. B>5B>236[B]>623A>2A>5B>3B>214B>2C>ender (3378)

(CH) Assault J. C>5A>5C>4C>8 J. 214B>microdash 2B>236[B]>66B>623A>2A>5B>214B>2C>ender (3389)

(Corner, CH) Assault J. C>5A>5C>4C>8 J. 214B>5C>236[B]>5A>623A>2A>5B>214B>2C>ender (3337)

(Corner, CH) Assault J. C>2A>2C>4C>J. 214B>5C>236[B]>5A>623A>2A>5B>214B>2C>ender (3239)

(Air to air, CH, near corner) Assault J. C>5A>5C>slight delay 3C>623A>3B>236[B]>3B>214B>2C>ender (3101)

(CH) 4C>2A whiff>214A~4B>2FF>J. C>5B>236[B]>66B>623A>2A>3B>214B>2C>ender (3402)

(CH) 4C>2A whiff>214A~4B>2FF>J. C>2B>236[B]>66B>623A>2A>5B>3B>214B>2C>ender (3386)


Combos; GRD Break

(GRD Break) 6B>link 2A>5C>J. 2C>J. 214A>66B>3B>623A>5A>3B>214B>2C>ender (2946)

(Corner, GRD Break) 6B>CS>5C>4C>J. 214B>2C>5B>236[B]>623A>2A>5B>3B>214B>2C>ender (3442)

(Corner, GRD Break) 6B>214A~4B>dl 5C>236[B]>623A>2A>5B>214B>2C>ender (3438)

(Corner, GRD Break) 6B>2A>5C>J. 2C>J. 214A>66B>236[B]>623A>2A>3B>214B>2C>ender (3264)

(Corner, GRD Break) Assault J. A>CS>J. C>4C>J. 214B>5C>236[B]>5A>623A>2A>5B>3B>214B>2C>ender (3409)

(Corner, GRD Break) Assault J. A>CS>J. C>J. 214A>3B>236[B]>623A>2A>5B>3B>214B>2C>ender (3076)

(Corner, GRD Break) Assault J. C>2A>5C>J. 2C>214A>66B>236[B]>623A>2A>5B>3B>214B>2C>ender (3328)


Combos: Anti-Air

(Anti-Air) 3B>dl J. B>J. C>J. 214A>5C>623A>5A>5C>214B>2C>ender (2875)

(Close Anti-Air) 3B>214B>2C>4C>delay 623A>5A>5C>214B (2481)

(Anti-Air, does not work if too close when anti-airing) 3B>214B>2B>236[B]>66B>3B>J. C>J. A>J. B>3B>214B (2746)

(Anti-Air, does not work if too close when anti-airing) 3B>214B>2B>236[B]>3B>J. A>J. B>J. C>2C>22X (2534)

(Anti-Air, does not work if too close when anti-airing) 3B>214B>2B>236[B]>2C>5C>J. A>J. B>J. C>2C>22X (2766)

(Anti-Air, CH) 3B>2A whiff>2C>4C>J. 214B>2B>236[B]>66B>623A>2A>5B>214B>2C>ender (3291)

(Anti-Air, CH) 3B>2A whiff>2C>4C>J. 214B>microdash 2B>5C>623A>5A>5C>214B>2C>ender (3050)

(Anti-Air, CH) 3B>2A whiff>2C>4C>J. 214B>microdash 5A>5C>623A>2A>5B>214B>2C>ender (2972)

(Anti-Air, Corner) 3B>214B>2C>dl 2B>236[B]>dl 5A>623A>2A>3B>214B (2806)

(Anti-Air, Corner) 3B>214B>2C>3C>2B>236[B]>623A>2A>3B>214B (2930)

(Anti-Air, CH, Corner) 3B>214B>2C>slight delay 5C>slight delay 236[B]>5A>623A>2A>5B>214B (2930)

(Anti-air or CH) 214B>5A>5C>J. A>J. B>J. C>66B>623A>2A>5B>3B>214B~4A (2951)

Combos: CVO

(Any amount of health, more than 100 meter) 236[B]>236C>ABC

(30% or less health, more than 100 meter) 236[B] canceled at max distance>236C>ABCD

(30% or less health, 200 meter) 236[B]>236C>236C>ABC

(30% or less health, 200 meter) 22C>2C>236[B]>236B>236C>ABC

(30% or less health, 200 meter) 236[B]>236C>236C>ABCD (NOTE: for the IWEXS to connect, the first 236C must be done as soon as the 236[B] crosses over the opponent, otherwise you will be too far.)

(30% or less health, 200 meter) 236[B]>236C>41236C>ABC or ABCD

(30% or less health, 200 meter) 22C>2C>236A>236A>236C>ABC

(30% or less health, 200 meter) 22C>walk back/backdash 236B>236C>ABC or ABCD

(30% or less health, 200 meter) (close) 236C>236C>ABCD

(30% or less health, 200 meter) 22C>623C>ABCD

External Links

  • [1] by compiled by FrozenCore and credit to most of these routes goes to Nishine, Ryuu, and Wakutsu. Credit also goes to Psykotik, Suna, Exzelsios, GomenNasai and Geinonen.


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