Under Night In-Birth/UNI2/Kaguya/Strategy: Difference between revisions
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==General Gameplan== | ==General Gameplan== | ||
In the simplest of terms, Kaguya's main gameplan is to get the opponent in the corner and loop her strong okizeme and mixup options until the end of the round. She can whiff punish moves that are usually safe to throw out from far away with 236C and poke at midrange with 2C and 5C, but her pressure is stronger up close and only truly shines in the corner. It is highly recommended to focus on corner carry routes to enact her win condition as quickly as possible. | |||
==Neutral== | ==Neutral== |
Revision as of 19:26, 23 May 2024
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Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.
General Gameplan
In the simplest of terms, Kaguya's main gameplan is to get the opponent in the corner and loop her strong okizeme and mixup options until the end of the round. She can whiff punish moves that are usually safe to throw out from far away with 236C and poke at midrange with 2C and 5C, but her pressure is stronger up close and only truly shines in the corner. It is highly recommended to focus on corner carry routes to enact her win condition as quickly as possible.
Neutral
explain her neutral if you can
Approach
list approach options
Keep Away
lasers, but don't play keepaway too much
Offense
talk about her offense here
Pressure
list pressure options
Gimmicks
list gimmicks
Okizeme/Setplay
list all your cool setups and mix
Defense
list defense tips
Reversal Tools
623C
Option Selects
Aside from universal option selects, Kaguya has the following anti-air OSes:
- 4B~AD (risky due to its input overlapping with backdash OS)
- 4C~AD (5C, or 4C in the case for this OS, has relatively quick startup at 10f and a great hitbox for catching backdashes or assaults, but it has no invul and due to forcing stand it is vulnerable to run up lows)
Playing Against Kaguya
- STOP BEING FULLSCREEN
- Move forward, press buttons
- Grenades DO NOT EXPLODE ON CONTACT, if Kaguya does them in neutral, you have 8 years to run all around the screen and avoid them to punish
- There's a small gap on 623A > j214C oki where you can delay wakeup and dash under the grenades. This setup is also vulnerable to many larger reversals.
- Kaguya has strong antiairs, but is helpless against in the upper corner zone of the screen where a few characters can dominate neutral while airborne, such as Yuzuriha and Vatista.
- Force Function is not throw invulnerable, you can throw her as a callout in offense. It is also not frame 1 invuln; very small gaps can beat it, and she can't do it on wakeup.