Under Night In-Birth/UNI2/Kaguya/Strategy: Difference between revisions

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==General Gameplan==
==General Gameplan==
kaguya is a character
In the simplest of terms, Kaguya's main gameplan is to get the opponent in the corner and loop her strong okizeme and mixup options until the end of the round. She can whiff punish moves that are usually safe to throw out from far away with 236C and poke at midrange with 2C and 5C, but her pressure is stronger up close and only truly shines in the corner. It is highly recommended to focus on corner carry routes to enact her win condition as quickly as possible.


==Neutral==
==Neutral==

Revision as of 19:26, 23 May 2024

Uni2 profile kaguya.png

Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.

General Gameplan

In the simplest of terms, Kaguya's main gameplan is to get the opponent in the corner and loop her strong okizeme and mixup options until the end of the round. She can whiff punish moves that are usually safe to throw out from far away with 236C and poke at midrange with 2C and 5C, but her pressure is stronger up close and only truly shines in the corner. It is highly recommended to focus on corner carry routes to enact her win condition as quickly as possible.

Neutral

explain her neutral if you can

Approach

list approach options

Keep Away

lasers, but don't play keepaway too much

Offense

talk about her offense here

Pressure

list pressure options

Gimmicks

list gimmicks

Okizeme/Setplay

list all your cool setups and mix

Defense

list defense tips

Reversal Tools

623C

Option Selects

Aside from universal option selects, Kaguya has the following anti-air OSes:

  • 4B~AD (risky due to its input overlapping with backdash OS)
  • 4C~AD (5C, or 4C in the case for this OS, has relatively quick startup at 10f and a great hitbox for catching backdashes or assaults, but it has no invul and due to forcing stand it is vulnerable to run up lows)

Playing Against Kaguya

  • STOP BEING FULLSCREEN
  • Move forward, press buttons
  • Grenades DO NOT EXPLODE ON CONTACT, if Kaguya does them in neutral, you have 8 years to run all around the screen and avoid them to punish
  • There's a small gap on 623A > j214C oki where you can delay wakeup and dash under the grenades. This setup is also vulnerable to many larger reversals.
  • Kaguya has strong antiairs, but is helpless against in the upper corner zone of the screen where a few characters can dominate neutral while airborne, such as Yuzuriha and Vatista.
  • Force Function is not throw invulnerable, you can throw her as a callout in offense. It is also not frame 1 invuln; very small gaps can beat it, and she can't do it on wakeup.


Videos

External Links

Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters