Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) m (→Combos: forgot 2 equal signs for title) |
Anomaletix (talk | contribs) (→Command List: added descriptions to attacks (subject to change)) |
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Decent poke, but lacks range. | ||
}} | }} | ||
{{AttackData-KBB | {{AttackData-KBB | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Second part of 5A. | ||
}} | }} | ||
{{AttackData-KBB | {{AttackData-KBB | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Third part of 5A, and most likely the part that will start combos. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= An INSANELY good poke. | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= You can cancel the | |description= After 5B, the three hits of 5BB will lead into a ton of combo routes. You can jump cancel the first and second hits of 5BB aswell for more. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Stuns on counterhit. | ||
}} | }} | ||
}} | }} | ||
Line 228: | Line 228: | ||
|input =j.A | |input =j.A | ||
|image = | |image = | ||
|caption =j.A | |||
|image2 = | |||
|caption2=j.AA | |||
|hitbox = | |hitbox = | ||
|hitboxCaption = | |hitboxCaption = | ||
Line 236: | Line 239: | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = j.A | |||
|damage = 15 | |damage = 15 | ||
|guard = High | |guard = High | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Placeholder | ||
}} | }} | ||
{{AttackData-KBB | |||
|version = j.AA | |||
|damage = 15 | |||
|guard = High | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= You can jump cancel this into another j.AA. | |||
}} | |||
}} | }} | ||
<br> | <br> | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Good coverage for a jump attack. If you do it after j.A, you can jump cancel it into another j.A. | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Groundbounces the opponent on hit. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Sends the opponent upwards, allowing for things like 4A > delay 4B > 5C > j.C. | ||
}} | }} | ||
}} | }} | ||
Line 367: | Line 388: | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Sends the opponent backwards, allowing for things like 4A > 6B > 6A > 6B > 5C > j.C. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Despite it's low damage, it is a powerful combo starter and can even be used mid-combo. | ||
}} | }} | ||
}} | }} | ||
Line 432: | Line 453: | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Good during situations like j.CC pressuring the opponent's block to open them up and start a combo. | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Noll's grab is fairly quick and has a good range, along with allowing you to combo after it (more in Combos section). | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Just a plain counter. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= On hit, launches the opponent. Jump cancellable. Not usable when j.C is summoned. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= You can hold left, neutral, or right and be sent in that direction when doing j.C. (j.4C, j.5c, j.6c) | |description= One of the most fear-inducing moves in Noll's kit. You can hold left, neutral, or right and be sent in that direction when doing j.C. (j.4C, j.5c, j.6c). Tracks opponent from half-screen. Can cancel into j.CC on hit. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Summons a phantom spinner which moves for a bit before disappearing. Has some silly uses, like catching the opponent after they use Star Buster. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= Teleports to a Phantom Blade if it is summoned. | |description= Teleports to a Phantom Blade if it is summoned. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Noll slashes 3 times and knocks the opponent away from him. If you have j.C set up, you have the ability to teleport to or activate j.C after 236A ends. | ||
}} | }} | ||
}} | }} | ||
Line 710: | Line 731: | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Goes up and down before landing and launching the opponent upwards. Can catch opponents on the way up/down. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= Very unsafe, as there is a small gap for the opponent to react to the super with a button/move away. | ||
}} | }} | ||
}} | }} | ||
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|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= A counter that lets you combo after it. One of the most powerful combo starters due to how much damage it does. | ||
}} | }} | ||
}} | }} |
Revision as of 14:55, 22 August 2021
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a setplay/rushdown oriented character that relies on his range to gain momentum in a match.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5B
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6A
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4A
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j.A
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j.B
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
PLACEHOLDER