Chaos Code/NSC/Celia II Kai: Difference between revisions
m (→Normal Moves) |
|||
Line 18: | Line 18: | ||
==Normal Moves== | ==Normal Moves== | ||
{| border="0" cellspacing="5" width="100%" | {| border="0" cellspacing="5" width="100%" | ||
Line 59: | Line 61: | ||
A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. | A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. | ||
doesn't deter cross-ups, the hitbox is only in the front of Celia. | doesn't deter cross-ups, the hitbox is only in the front of Celia. | ||
|- | |- | ||
Line 79: | Line 82: | ||
|- | |- | ||
| width="" | ''' <font size = "3">j.C - </font> ''' High. Cancelable. Air Blockable | | width="" | ''' <font size = "3">j.C - </font> ''' High. Cancelable. Air Blockable | ||
Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on | Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on '''standing''' opponents as it cancels quickly into J.D to create a double overhead. | ||
Revision as of 21:19, 26 December 2012
Introduction
Run vs Step
Run
Step
Combos
Move List
Normal Moves
5A - Mid. Cancelable. Air Unblockable
Short ranged poke. Can be staggered and cancels into itself.
|
2A - Low. Cancelable. Air Unblockable
Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else. Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.
|
5B - Mid. Cancelable. Air Unblockable
Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs
|
2B - Low. Cancelable. Air Unblockable
Low with slightly less range than 2A can be used for a quick low as to not prorate your combo
|
cl.C - Mid. Cancelable. Air Unblockable.
A short ranged upwards swipe. Trades with a lot of stuff when used as a anti-air, so it isn't recommended as one.
|
5C - Mid. Cancelable. Air Unblockable.
Mid ranged swipe downwards. Hits from about 2 character lengths.
|
2C - Mid. Cancelable. Air -Blockable-
A cannon fired from Celia's mouth. Hits about 2 character lengths.
|
5D - Mid. Not cancelable. Air Unblockable.
A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. doesn't deter cross-ups, the hitbox is only in the front of Celia.
|
2D - Low. Not cancelable.
Celia's leg turns into a saw and extends. Hits low, causes knockdown
|
j.A - High. Cancelable. Air Blockable
Celia's hand turns into a drill, just like her 2A. Very Good ranged air to air that hits twice, easily confirmable into J.5C > DJ.5BCD > Deadly Spark
|
j.B - High. Cancelable. Air Blockable
Celia kicks downwards whilst in the air. Not as good an air to air or jump-in as J.A and J.C respectively. This is mostly a combo-filler. Though useful when you SJ cancel backwards to IAD forwards again as J.C will whiff on crouchers in this situation and J.B will hit.
|
j.C - High. Cancelable. Air Blockable
Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on standing opponents as it cancels quickly into J.D to create a double overhead.
|
j.D - High. Cancelable. Air blockable
Celia's scythe twirls about her waist, glowing red. Mainly used for AD cross-ups as the hitbox is all around her. Not as good as J.A as an air-to-air or J.C as a jump-in.
|
Command Normals
Special Moves
special 1 - input
|
special 2 - input |
special - input |
special - input |
Extra Specials
special - input |
special - input |
Ultimate Chaos
super - input |
super - input |
Extra Ultimate Chaos
super - input |
super - input |
Destruction Chaos
super - input |
Colors
- A:
- B:
- C:
- D:
- (Hold R1)+A:
- (Hold R1)+B:
- (Hold R1)+C:
- (Hold R1)+D: