Chaos Code/NSC/Celia II Kai: Difference between revisions

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| width="" | ''' <font size = "3">2A - </font>  ''' Low. Cancelable. Air Unblockable
| width="" | ''' <font size = "3">2A - </font>  ''' Low. Cancelable. Air Unblockable
Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else.
Celia's hand turned into a drill and bores into the enemy's feet. Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else.
Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.
Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.


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| width="" | ''' <font size = "3">5B - </font>  ''' Mid. Cancelable. Air Unblockable
| width="" | ''' <font size = "3">5B - </font>  ''' Mid. Cancelable. Air Unblockable
Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs
Celia's dress pokes out. Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs




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| width="" style="background:#E8E8E8;"|''' <font size = "3">2B - </font>  ''' Low. Cancelable. Air Unblockable
| width="" style="background:#E8E8E8;"|''' <font size = "3">2B - </font>  ''' Low. Cancelable. Air Unblockable
Low with slightly less range than 2A can be used for a quick low as to not prorate your combo
Celia throws out a kick towards the ankle. Low with slightly less range than 2A can be used for a quick low as to not prorate your combo




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| width="" style="background:#E8E8E8;"|''' <font size = "3">5C - </font>  '''  Mid. Cancelable. Air Unblockable.
| width="" style="background:#E8E8E8;"|''' <font size = "3">5C - </font>  '''  Mid. Cancelable. Air Unblockable.
Mid ranged swipe downwards. Hits from about 2 character lengths.  
Celia attacks with a Mid ranged scythe swipe downwards. Hits from about 2 character lengths. Moves her forward a little.





Revision as of 21:23, 26 December 2012

Introduction

Run vs Step

Run


Step


Combos

Move List

Normal Moves

5A - Mid. Cancelable. Air Unblockable

Short ranged poke. Can be staggered and cancels into itself.


2A - Low. Cancelable. Air Unblockable

Celia's hand turned into a drill and bores into the enemy's feet. Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else. Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.


5B - Mid. Cancelable. Air Unblockable

Celia's dress pokes out. Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs


2B - Low. Cancelable. Air Unblockable

Celia throws out a kick towards the ankle. Low with slightly less range than 2A can be used for a quick low as to not prorate your combo


cl.C - Mid. Cancelable. Air Unblockable.

A short ranged upwards swipe. Trades with a lot of stuff when used as a anti-air, so it isn't recommended as one.


5C - Mid. Cancelable. Air Unblockable.

Celia attacks with a Mid ranged scythe swipe downwards. Hits from about 2 character lengths. Moves her forward a little.


2C - Mid. Cancelable. Air -Blockable-

A cannon fired from Celia's mouth. Hits about 2 character lengths.


5D - Mid. Not cancelable. Air Unblockable.

A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. doesn't deter cross-ups, the hitbox is only in the front of Celia.


2D - Low. Not cancelable.

Celia's leg turns into a saw and extends. Hits low, causes knockdown


j.A - High. Cancelable. Air Blockable

Celia's hand turns into a drill, just like her 2A. Very Good ranged air to air that hits twice, easily confirmable into J.5C > DJ.5BCD > Deadly Spark


j.B - High. Cancelable. Air Blockable

Celia kicks downwards whilst in the air. Not as good an air to air or jump-in as J.A and J.C respectively. This is mostly a combo-filler. Though useful when you SJ cancel backwards to IAD forwards again as J.C will whiff on crouchers in this situation and J.B will hit.


j.C - High. Cancelable. Air Blockable

Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on standing opponents as it cancels quickly into J.D to create a double overhead.


j.D - High. Cancelable. Air blockable

Celia's scythe twirls about her waist, glowing red. Mainly used for AD cross-ups as the hitbox is all around her. Not as good as J.A as an air-to-air or J.C as a jump-in.


Command Normals

Special Moves

special 1 - input
  • A ver
  • C ver
  • ex ver (EX)
special 2 - input
special - input
special - input

Extra Specials

special - input
special - input

Ultimate Chaos

super - input
super - input

Extra Ultimate Chaos

super - input
super - input

Destruction Chaos

super - input


Colors

  • A:
  • B:
  • C:
  • D:
  • (Hold R1)+A:
  • (Hold R1)+B:
  • (Hold R1)+C:
  • (Hold R1)+D:


General
Controls
FAQ
System
HUD
Characters
Hikaru
MG Hikaru
Kagari
Cerberus
Kudlak-Sin
Celia
Vein
Celia II Kai
Hermes
Catherine
Cthylla
Bravo
Cait & Sith
Rui
Ray
Lupinus