Chaos Code/NSC/Celia II Kai: Difference between revisions

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corner hcb,f+K > 214C > 66 2B delay 2C sj9.B delay C delay D > land j8.A(2) delay B delay C > land j9.A(1) C > dj9.B C D 623PP
corner hcb,f+K > 214C > 66 2B delay 2C sj9.B delay C delay D > land j8.A(2) delay B delay C > land j9.A(1) C > dj9.B C D 623PP
2B 5C 6A 236236B/D > 214C > 66 2B delay 2C sj9.B delay C delay D > land j8.A(2) delay B delay C > land j9.A(1) C > dj9.B C D 623PP


IAD j.C D > 2B 5C 6A 214A EC j.C 5C 5D 236A CC 236236B/D > dash 5D 236A+C CC 236236A/C
IAD j.C D > 2B 5C 6A 214A EC j.C 5C 5D 236A CC 236236B/D > dash 5D 236A+C CC 236236A/C

Revision as of 06:10, 2 January 2013

Introduction

Run vs Step

Run

Celia's booster wings come out of her back and she charges forward across the screen. Celia covers the entirety of the screen in about a second or so. The dash is normal, special, jump and back (pressing four) cancelable as any point during the dash. This can be used for fake-out approaches or what have you. This run is also used in many of her Bnb's, so as of right now it is the best option for Celia.


Step

Celia hops forward a character length. This hop can be used to cancel normals on hit or block. It's good if you want a throw or command grab mix-up, but it won't be helping you extend combos midscreen.

Combos

throw dash 2B 5C sj9.B delay C delay D > land j9.A C dj.B C D 623PP

corner hcb,f+K > 214C > 66 2B delay 2C sj9.B delay C delay D > land j8.A(2) delay B delay C > land j9.A(1) C > dj9.B C D 623PP

2B 5C 6A 236236B/D > 214C > 66 2B delay 2C sj9.B delay C delay D > land j8.A(2) delay B delay C > land j9.A(1) C > dj9.B C D 623PP

IAD j.C D > 2B 5C 6A 214A EC j.C 5C 5D 236A CC 236236B/D > dash 5D 236A+C CC 236236A/C

Move List

Normal Moves

Celia II has pretty good normals, her best being 2A, 5B, F.5C, J.D and J.A. Overall all of her normals have their uses.


5A - Mid. Cancelable. Air Unblockable

Short ranged poke. Can be staggered and cancels into itself.


2A - Low. Cancelable. Air Unblockable

Celia's hand turned into a drill and bores into the enemy's feet. Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else. Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.


5B - Mid. Cancelable. Air Unblockable

Celia's dress pokes out. Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs


2B - Low. Cancelable. Air Unblockable

Celia throws out a kick towards the ankle. Low with slightly less range than 2A can be used for a quick low as to not prorate your combo


cl.C - Mid. Cancelable. Air Unblockable.

A short ranged upwards swipe. Trades with a lot of stuff when used as a anti-air, so it isn't recommended as one.


f.5C - Mid. Cancelable. Air Unblockable.

Celia attacks with a Mid ranged scythe swipe downwards. Hits from about 2 character lengths. Moves her forward a little.


2C - Mid. Cancelable. Air Blockable

A cannon fired from Celia's mouth. Hits about 2 character lengths.


5D - Mid. Not cancelable. Air Unblockable.

A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. doesn't deter cross-ups, the hitbox is only in the front of Celia.


2D - Low. Not cancelable. Air Unblockable

Celia's leg turns into a saw and extends. Hits low, causes knockdown


j.A - High. Cancelable. Air Blockable

Celia's hand turns into a drill, just like her 2A. Very Good ranged air to air that hits twice, easily confirmable into J.5C > DJ.5BCD > Deadly Spark


j.B - High. Cancelable. Air Blockable

Celia kicks downwards whilst in the air. Not as good an air to air or jump-in as J.A and J.C respectively. This is mostly a combo-filler. Though useful when you SJ cancel backwards to IAD forwards again as J.C will whiff on crouchers in this situation and J.B will hit.


j.C - High. Cancelable. Air Blockable

Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on standing opponents as it cancels quickly into J.D to create a double overhead. Works best if you're somewhat 'deep' IAD'ing in, or against cornered opponents.


j.D - High. Cancelable. Air Blockable

Celia's scythe twirls about her waist, glowing red. Mainly used for AD cross-ups as the hitbox is all around her. Not as good as J.A as an air-to-air, but a good jump-in.


Command Normals

6A - Drill Mid. Cancelable. Air Unblockable

Celia's hand becomes a bigger drill and hits three times. Each hit is cancelable and the third hit pushes the opponent back 2 character lengths on block.

Special Moves

Raging Tomahawk - 236A/C
  • A ver

Celia flings one Tomahawk across the screen at a medium speed. Recovers decently on block due to push-back.

  • C ver

Celia flings two Tomahawks instead of one. Start up is longer, blades seem to be a bit faster, but recovery is longer.

  • EX ver

One giant tomahawk is thrown at a 35 degree angle. Start up is very quick and but you can't move until it's left the screen.

Deadly Spark - 623A/C
  • A ver

Celia spins around horizontally on fire, similar to Bison's psycho crusher. Useful as a combo ender or ballsy way to cover space.

  • C ver

Celia spins about 3/4th screen, crossing the enemy (On block) up if they are within this distance. More damage, seems to start-up about the same as A version.

  • EX ver

Celia's spins horizontally and turns purple instead of red, shooting towards the opponent. Very fast start-up and recovery.

Hell's Configuration - 214A/C
  • A ver

Celia hops off the ground and forward a third of the screen, bringing down her scythe along the way. This move is a quite slow overhead.

  • C ver

Celia hops off the ground about a half screen distance, bring down her scythe in the meantime. This is an overhead as well that causes a knockdown.

  • EX ver

Celia once again hops about a half screen, covered in flames. This move hits three times and can OTG on it's own. It is an overhead and causes knockdown.


Tragic Disparity - 214B/D
  • B/D ver

Celia surrounds herself with a green force field. This field utterly says 'Fuck your projectiles'. Against Celia I, this will make intense zoning game redundant as it even sends her dolls back once they fly forward. On top of that, this aura seems to have invuln frames as it can be activated pretty late and still reflect projectiles without harm.

Extra Specials

Tricky Vision - 214/236B+D

Celia's turns into pixels and teleports forwards (236) or backwards (214). The additional input of 6B+D or 4B+D will move you forwards or backwards again respectively. This move invincible through the entire thing, but there is recovery at the end. If someone is mashing an A button at the point you teleported and you pressed a button, you'll be hit.

Core of Death - 632146B/D

Celia grabs the opponent and blows them into the air in front of her. Untech time is amazing, and you can get pretty decent damage off of it and it's even comboable. The downside is that, like most command grabs in this game, if this is whiffed, you're open for punishment. Very open.

Ultimate Chaos

Burning Gaze - 236236A/C

Celia fires a green laser fullscreen, can be used to end combos, though you'll be wanting to use your meter for better things. Both versions are the same.

Refusal Missile - 236236B/D

Celia fires a missile from her mouth, which on contact causes the opponent to pop into the air, unable to act until they hit the ground. B version fires right in front of her and D version fires exactly halfscreen distance in front of her.

Extra Ultimate Chaos

Cruel Ascension - 214214A/C

Celia forms a giant tornado up in the sky made of flames. The opponent is send flying through the air. Decent damage, fast start-up and potential as a reversal. Can follow-up with 2B afterwards to continue your combo.

Vanishing pressure - 6321463214B/D
WAFFLE IRRROOOONNNN!!!

Celia bring out two frying pan looking things and sandwiches the enemy between them before throwing em into the air. Can follow-up afterwards without much issue if you Whiff 5A, as it'll help with the timing for continuing the combo. Comboable, better used in combos as ticking this is iffy.

Destruction Chaos

Separation.KAI -2363214A+C

Celia creates gigantic sword and swings it at the enemy. The sword is unblockable, costs three bars and takes out 50% of the opponents health. The set back is that it's sickeningly slow but the range is pretty damn good.

Colors

Notes:

  • PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
  • Arcade Version: You can hold START button while selecting a character to get an alternative color.

Template:CCColors

  • A Button: Normal version.
  • B Button:
  • C Button:
  • D Button:
  • R1+A Buttons:
  • R1+B Buttons:
  • R1+C Buttons: Celia
  • R1+D Buttons:
General
Controls
FAQ
System
HUD
Characters
Hikaru
MG Hikaru
Kagari
Cerberus
Kudlak-Sin
Celia
Vein
Celia II Kai
Hermes
Catherine
Cthylla
Bravo
Cait & Sith
Rui
Ray
Lupinus