Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) m (→Gameplay) |
Anomaletix (talk | contribs) (→Normal Moves: added juggle/proration for moves) |
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|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 2 | ||
|description= Noll kicks the enemy. | |description= Noll kicks the enemy. | ||
*Decent poke, but lacks range. | *Decent poke, but lacks range. | ||
Line 82: | Line 82: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = | ||
|juggle = | |juggle = 1 | ||
|description= 5A followup. | |description= 5A followup. | ||
*Same animation as 4A, but does not groundbounce. | *Same animation as 4A, but does not groundbounce. | ||
Line 101: | Line 101: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= Second hit of 5AA. | |description= Second hit of 5AA. | ||
Line 138: | Line 138: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 8 | ||
|juggle = | |juggle = 2 | ||
|description= Noll summons a phantom blade and sends it forwards. | |description= Noll summons a phantom blade and sends it forwards. | ||
*Noll's best poke. | *Noll's best poke. | ||
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|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 1 | ||
|description= Noll summons three more phantom blades and attacks the enemy with them. | |description= Noll summons three more phantom blades and attacks the enemy with them. | ||
*One of Noll's better combo starters. | *One of Noll's better combo starters. | ||
Line 191: | Line 191: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 2 | ||
|description= Noll uses the bottom of his katana to attack the enemy. | |description= Noll uses the bottom of his katana to attack the enemy. | ||
}} | }} | ||
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|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 10 | ||
|juggle = | |juggle = 2 | ||
|description= Noll swings his katana downward. | |description= Noll swings his katana downward. | ||
*Can be used 2 times in a row. First time will groundbounce, but second time will send the opponent straight to the ground. | *Can be used 2 times in a row. First time will groundbounce, but second time will send the opponent straight to the ground. | ||
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|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 3 | ||
|juggle = | |juggle = 1 | ||
|description= Noll kicks in the air. | |description= Noll kicks in the air. | ||
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|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = | ||
|juggle = | |juggle = 2 | ||
|description= Noll kicks in the air and flips backward. | |description= Noll kicks in the air and flips backward. | ||
}} | }} | ||
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|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 3 | ||
|description= Noll swings his katana in the air. | |description= Noll swings his katana in the air. | ||
*Has great range, covering options like airdash. | *Has great range, covering options like airdash. | ||
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|juggle = | |juggle = | ||
|description= Noll swings his katana downward in the air. | |description= Noll swings his katana downward in the air. | ||
}} | }} | ||
}} | }} |
Revision as of 22:55, 13 January 2022
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j.5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a rushdown/setplay oriented character that relies on his range and setups to always keep the opponent on their toes.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5B
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6A
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4A
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j.A
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j.B
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
Do note: All of the combos listed aren't the only combos doable with Noll. Try and get creative!
0 Bars
1 Bar
2 Bars
3 Bars
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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