Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) (→Normal Moves: added juggle/proration for moves) |
Anomaletix (talk | contribs) (→Command List: added proration and juggle to all moves (also adjusted cost on supers to match)) |
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Line 82: | Line 82: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = 1 | |juggle = 1 | ||
|description= 5A followup. | |description= 5A followup. | ||
Line 101: | Line 101: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = | |juggle = 0 | ||
|description= Second hit of 5AA. | |description= Second hit of 5AA. | ||
*Virtually the same animation as 6A. | *Virtually the same animation as 6A. | ||
Line 274: | Line 274: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = 2 | |juggle = 2 | ||
|description= Noll kicks in the air and flips backward. | |description= Noll kicks in the air and flips backward. | ||
Line 329: | Line 329: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = | |juggle = 0 | ||
|description= Noll swings his katana downward in the air. | |description= Noll swings his katana downward in the air. | ||
}} | }} | ||
Line 362: | Line 362: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 3 | ||
|juggle = | |juggle = 2 | ||
|description= Noll summons a phantom blade to send the opponent upward. | |description= Noll summons a phantom blade to send the opponent upward. | ||
}} | }} | ||
Line 393: | Line 393: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 4 | ||
|juggle = | |juggle = 0 | ||
|description= Noll summons a phantom blade to send the opponent backwards. | |description= Noll summons a phantom blade to send the opponent backwards. | ||
}} | }} | ||
Line 426: | Line 426: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 2 | ||
|description= Noll summons a phantom blade from above and sends it downward. | |description= Noll summons a phantom blade from above and sends it downward. | ||
}} | }} | ||
Line 458: | Line 458: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 0 | ||
|description= Noll uses the hilt of his katana to attack the opponent. | |description= Noll uses the hilt of his katana to attack the opponent. | ||
*Somewhat deceptive range. | *Somewhat deceptive range. | ||
Line 487: | Line 487: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = | |juggle = 5 | ||
|description= Noll winds up and lunges in to grab the opponent. | |description= Noll winds up and lunges in to grab the opponent. | ||
*Noll's grab is fairly quick and has a good range, along with allowing you to combo after it with j.C. | *Noll's grab is fairly quick and has a good range, along with allowing you to combo after it with j.C. | ||
Line 549: | Line 549: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 2 | ||
|description= Noll summons a phantom spinner above him and spins it around for a small amount of time. | |description= Noll summons a phantom spinner above him and spins it around for a small amount of time. | ||
*Mainly used as combo filler. | *Mainly used as combo filler. | ||
Line 581: | Line 581: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 35 | ||
|juggle = | |juggle = 1 | ||
|description= Noll summons a phantom blade. | |description= Noll summons a phantom blade. | ||
*You can hold left, neutral, or right and be sent in that direction when doing j.C. (j.4C, j.5c, j.6c). | *You can hold left, neutral, or right and be sent in that direction when doing j.C. (j.4C, j.5c, j.6c). | ||
Line 615: | Line 615: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = | |juggle = 1 | ||
|description= Noll turns his phantom sword into a spinner, moving for a bit before dissapearing. | |description= Noll turns his phantom sword into a spinner, moving for a bit before dissapearing. | ||
*Noll's main okizeme tool. | *Noll's main okizeme tool. | ||
Line 647: | Line 647: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = | |juggle = 1 | ||
|description= Noll teleports to his phantom blade, swapping places with it, | |description= Noll teleports to his phantom blade, swapping places with it, | ||
*Only usable if j.C is out on the field. | *Only usable if j.C is out on the field. | ||
Line 676: | Line 676: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 682: | Line 682: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 0 | ||
|juggle = | |juggle = 0 | ||
|description= Noll slashes with his katana 3 times and knocks the opponent away from him. | |description= Noll slashes with his katana 3 times and knocks the opponent away from him. | ||
}} | }} | ||
Line 707: | Line 707: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 713: | Line 713: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 15 | ||
|juggle = | |juggle = 0 | ||
|description= Noll rises upward as he slashes many times around him. | |description= Noll rises upward as he slashes many times around him. | ||
*Sets up a j.C after the super, allowing you to combo after it OR set up oki. | *Sets up a j.C after the super, allowing you to combo after it OR set up oki. | ||
Line 741: | Line 741: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 747: | Line 747: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 15 | ||
|juggle = | |juggle = 0 | ||
|description= Noll spins around rapidly with his phantom blades as he rises up and down. | |description= Noll spins around rapidly with his phantom blades as he rises up and down. | ||
*Can catch opponents on the way up/down. | *Can catch opponents on the way up/down. | ||
Line 775: | Line 775: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 781: | Line 781: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = See Below | ||
|juggle = | |juggle = 0 | ||
|description= Noll waits for a bit before slashing extremely hard, stunning the enemy for a short amount of time. | |description= Noll waits for a bit before slashing extremely hard, stunning the enemy for a short amount of time. | ||
Noll's damage output goes through two formulas, one for deciding the proration after the move hits and one for deciding the damage. Let's take a proration point amount like 50 and run with it. | |||
* | |||
* | The first formula it goes through is var(11)/2, var(11) being the amount of proration points you have right now. You take 50 and divide it by two, giving you 25. | ||
The second formula it goes through is var(11)*3, which takes the proration and multiplies it by 3. 25*3 is 75, making your damage 75. | |||
*Can have the B button held down to delay the move. | |||
}} | }} | ||
}} | }} | ||
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|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 2000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 815: | Line 820: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 0 | ||
|description= Noll sidesteps for a bit. If he is hit during the counter, Noll will slash the enemy and summon a phantom spinner to attack them. | |description= Noll sidesteps for a bit. If he is hit during the counter, Noll will slash the enemy and summon a phantom spinner to attack them. | ||
*A counter that lets you combo after it. | *A counter that lets you combo after it. |
Revision as of 23:58, 13 January 2022
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j.5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a rushdown/setplay oriented character that relies on his range and setups to always keep the opponent on their toes.
Strengths | Weaknesses |
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Command List
Normal Moves
5A 5A 5A 5AA 5AA 5AAA 5AAA
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5B 5B 5BB
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6A
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4A
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j.A j.A j.AA
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j.B j.B j.BB
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
Do note: All of the combos listed aren't the only combos doable with Noll. Try and get creative!
0 Bars
1 Bar
2 Bars
3 Bars
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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