Kirby Battle Blitz/Violet: Difference between revisions

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(Starting Violet's page)
 
(Adding Template)
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|pros=
|pros=
|cons=
|cons=
}}
==Command List==
===Normal Moves===
=====<font style="visibility:hidden; float:right">5A</font>=====
{{MoveData
|name  = 5A
|image  =
|image2  =
|image3  =
|hitbox  =
|hitbox2 =
|hitbox3 =
|caption =
|linkname=5A
|data    =
{{AttackData-KBB
  |version    = 5A
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
{{AttackData-KBB
  |version    = 5AA
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
{{AttackData-KBB
  |version    = 5AAA
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">5B</font>=====
{{MoveData
|name  = 5B
|image  =
|image2  =
|image3  =
|hitbox  =
|hitbox2 =
|hitbox3 =
|caption =
|linkname=5B
|data    =
{{AttackData-KBB
  |version    = 5B
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
{{AttackData-KBB
  |version    = 5BB
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">j5A</font>=====
{{MoveData
|name  = j.5A
|image  =
|hitbox  =
|caption =
|linkname=j5A
|data    =
{{AttackData-KBB
  |version    =j.5A
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
{{AttackData-KBB
  |version    =j.5AA
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">j5B</font>=====
{{MoveData
|name  = j.5B
|image  =
|hitbox  =
|caption =
|linkname=j5B
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
===Universal Mechanics===
=====<font style="visibility:hidden; float:right">Low Attack</font>=====
{{MoveData
|name  = Low Attack
|image  =
|hitbox  =
|caption =
|input  = 2A
|linkname=Low Attack
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      = LA
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">Overhead</font>=====
{{MoveData
|name  = Overhead
|image  =
|hitbox  =
|caption =
|input  = 2B
|linkname=Overhead
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      = HA
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">Grab</font>=====
{{MoveData
|name  = Grab
|image  =
|hitbox  =
|caption =
|input  = Grab (Y)
|linkname=Grab
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  = Throw
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
===EX Moves===
=====<font style="visibility:hidden; float:right">EX Attack 1</font>=====
{{MoveData
|name  = EX Attack 1
|image  =
|hitbox  =
|caption =
|input  = 5C
|linkname=EX Attack 1
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">EX Attack 2</font>=====
{{MoveData
|name  = EX Attack 2
|image  =
|hitbox  =
|caption =
|input  = 2C
|linkname=EX Attack 2
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">EX Attack 3</font>=====
{{MoveData
|name  = EX Attack 3
|image  =
|hitbox  =
|caption =
|input  = j.5C
|linkname=EX Attack 3
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
===Star Strikes===
=====<font style="visibility:hidden; float:right">Star Strike 1</font>=====
{{MoveData
|name  = Star Strike 1
|image  =
|hitbox  =
|caption =
|input  = 236A
|linkname=Star Strike 1
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">Star Strike 2</font>=====
{{MoveData
|name  = Star Strike 2
|image  =
|hitbox  =
|caption =
|input  = 214A
|linkname=Star Strike 2
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">Star Strike 3</font>=====
{{MoveData
|name  = Star Strike 3
|image  =
|hitbox  =
|caption =
|input  = 236B
|linkname=Star Strike 3
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">Star Strike 4</font>=====
{{MoveData
|name  = Star Strike 4
|image  =
|hitbox  =
|caption =
|input  = 214B
|linkname=Star Strike 4
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
<br>
=====<font style="visibility:hidden; float:right">Star Strike 5</font>=====
{{MoveData
|name  = Star Strike 5
|image  =
|hitbox  =
|caption =
|input  = 236C
|linkname=Star Strike 5
|data    =
{{AttackData-KBB
  |version    =
  |damage    =
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    =
  |active    =
  |recovery  =
  |advantage  =
  |proration  =
  |juggle    =
  |description=
-
}}
}}
==Combos==
{{ComboTable-KBB
| data =
{{ComboData-KBB
| combo        = 5A 5BB 2C j.B j.C j.2B j.236B 236C
| cost        = 2500
| metergain    = 1000 (before j.236B)
| oppmetergain = 1000
| damage      = 400
| location    = Midscreen
| notes        = *Basic setup combo into special state.
}}
{{ComboData-KBB
| combo        = 5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B
| cost        = 1000
| metergain    = 1500 (before j.236B)
| oppmetergain = 1000
| damage      = 500
| location    = Midscreen
| notes        = Long combo
}}
}}
==Color Gallery==
{{ColorGallery |filePrefix = KBB_Character_Palette | colors =
  {{ColorGallery/Color|1|  text=Normal }}
  {{ColorGallery/Color|2|  text=Reference 2 }}
  {{ColorGallery/Color|3|  text=Reference 3 }}
  {{ColorGallery/Color|4|  text=Reference 4 }}
  {{ColorGallery/Color|5|  text=Reference 5 }}
  {{ColorGallery/Color|6|  text=Kirby }}
  {{ColorGallery/Color|7|  text=Shadow }}
  {{ColorGallery/Color|8|  text=Light }}
}}
}}



Revision as of 21:17, 4 May 2022

KBB Violet Render.png
Violet
Owned by: Assassin Knight
Playstyle: PLACEHOLDER
HP: 1000
Meter Size: 3000
Extra Movement Options: PLACEHOLDER

Backstory

PLACEHOLDER

Gameplay

PLACEHOLDER

Strengths Weaknesses
  • Coming soon
  • Coming soon

Command List

Normal Moves

5A
5A Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

5AA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

5AAA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


5B
5B Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

5BB Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


j5A
j.5A Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

j.5AA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


j5B
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

Universal Mechanics

Low Attack
Damage Guard Cancel Invul Property Cost
- LA - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Overhead
Damage Guard Cancel Invul Property Cost
- HA - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Grab
Grab
Grab (Y)
Damage Guard Cancel Invul Property Cost
- - - - Throw -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

EX Moves

EX Attack 1
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


EX Attack 2
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


EX Attack 3
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

Star Strikes

Star Strike 1
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Star Strike 2
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Star Strike 3
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Star Strike 4
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Star Strike 5
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

Combos

Combo Damage Cost Meter Gain Location
  • Basic setup combo into special state.

Long combo

Color Gallery

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon