Them's Fightin' Herds/Velvet: Difference between revisions
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|- | |- | ||
|'''Meter Size''': | |'''Meter Size''': | ||
| | |250 | ||
|- | |- | ||
|'''Movement Options''': | |'''Movement Options''': | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=-16 | |advBlock=-16 | ||
|First Hit Juggle Decay=-70 | |First Hit Juggle Decay=-70 | ||
|Base Juggle Decay= | |Base Juggle Decay=30 | ||
|First Hit Airborne Juggle Decay=-35 | |||
|Base Airborne Juggle Decay=65 | |||
|description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | |description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0,0 | ||
|Base Juggle Decay=115 | |Base Juggle Decay=115,0 | ||
|First Hit Airborne Juggle Decay=-60 | |||
|Base Airborne Juggle Decay=55,0 | |||
|description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | |description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|First Hit Juggle Decay=-51, -51, ? | |First Hit Juggle Decay=-51,-51,? | ||
|Base Juggle Decay= | |Base Juggle Decay=109,0,0 | ||
|First Hit Airborne Juggle Decay=-86,-76,-66 | |||
|Base Airborne Juggle Decay=74,0,0 | |||
|description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | |description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=60 [x3] | |damage=60[x3] | ||
|guard=High | |guard=High | ||
|startup=16 | |startup=16 | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|First Hit Juggle Decay=-60, -60, -60 | |First Hit Juggle Decay=-60,-60,-60 | ||
|Base Juggle Decay= | |Base Juggle Decay=140,0,0 | ||
|First Hit Airborne Juggle Decay=-120,-120,-120 | |||
|Base Airborne Juggle Decay=80,0,0 | |||
|description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | |description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | ||
}} | }} | ||
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{{AttackData-TFH | {{AttackData-TFH | ||
|version=A | |version=A | ||
|damage= | |damage=210 | ||
|guard=Low | |guard=Low | ||
|startup=19 | |startup=19 | ||
|active=9 | |active=9 | ||
|recovery=34 | |recovery=34 | ||
|advHit=27 | |advHit=HKD, 27 | ||
|advBlock=-19 | |advBlock=-19 | ||
|First Hit Juggle Decay=155 | |First Hit Juggle Decay=155 | ||
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|active=7 | |active=7 | ||
|recovery=32 | |recovery=32 | ||
|advHit=38 | |advHit=HKD, 38 | ||
|advBlock=-17 | |advBlock=-17 | ||
|First Hit Juggle Decay=65 | |First Hit Juggle Decay=65 | ||
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|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=175 | ||
|guard=High | |guard=High | ||
|startup=30 | |startup=30 | ||
|active= | |active=7 | ||
|recovery=37 | |recovery=37 | ||
|advHit=Bounce | |advHit=Bounce | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=2 | |advBlock=2 | ||
|First Hit Juggle Decay=40 | |First Hit Juggle Decay=40 | ||
|Base Juggle Decay= | |Base Juggle Decay=40 | ||
|First Hit Airborne Juggle Decay=55 | |||
|Base Airborne Juggle Decay=55 | |||
|description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | |description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=2 | |advBlock=2 | ||
|First Hit Juggle Decay=40 | |First Hit Juggle Decay=40 | ||
|Base Juggle Decay= | |Base Juggle Decay=40 | ||
|First Hit Airborne Juggle Decay=55 | |||
|Base Airborne Juggle Decay=55 | |||
|description=The medium version of this attack summons spikes at a medium distance infront of her. | |description=The medium version of this attack summons spikes at a medium distance infront of her. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=2 | |advBlock=2 | ||
|First Hit Juggle Decay=40 | |First Hit Juggle Decay=40 | ||
|Base Juggle Decay= | |Base Juggle Decay=40 | ||
|First Hit Airborne Juggle Decay=55 | |||
|Base Airborne Juggle Decay=55 | |||
|description=The heavy version of this attack summons spikes at a long distance infront of her. | |description=The heavy version of this attack summons spikes at a long distance infront of her. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=20[x18], 100, 300 | ||
|guard=Mid | |guard=Mid | ||
|startup=0+10 | |startup=0+10 | ||
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|damage=100[x2], 200[x7], 400[x3], 200 | |damage=100[x2], 200[x7], 400[x3], 200 | ||
|guard=Grab | |guard=Grab | ||
|startup= | |startup=6+1 | ||
|active=23 | |active=23 | ||
|recovery= | |recovery=70 | ||
|advHit=0 | |advHit=0 | ||
|advBlock= | |advBlock= | ||
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|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Grab | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=23 | ||
|advHit=HKD 36 | |advHit=HKD, 36 | ||
|advBlock= | |advBlock= | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0 | ||
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|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Grab | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=23 | ||
|advHit=HKD | |advHit=HKD, 39 | ||
|advBlock= | |advBlock= | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0 | ||
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|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=75 | |damage=75[x4] | ||
|guard= | |guard=Grab | ||
|startup=8 | |startup=8 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=18 | ||
|advHit=HKD 38+ | |advHit=HKD 38+ | ||
|advBlock= | |advBlock= | ||
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|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
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{{AttackData-TFH | {{AttackData-TFH | ||
|version=1D | |version=1D | ||
|damage= | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|header=no | |header=no | ||
|version=2D | |version=2D | ||
|damage= | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|header=no | |header=no | ||
|version=3D | |version=3D | ||
|damage= | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|advBlock= | |advBlock= | ||
|First Hit Juggle Decay= | |First Hit Juggle Decay= | ||
|Base Juggle Decay=26 | |Base Juggle Decay=26+, increases per frame active. | ||
|description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | |description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | ||
}} | }} | ||
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|advHit=Tumble | |advHit=Tumble | ||
|advBlock=-2 | |advBlock=-2 | ||
|First Hit Juggle Decay=5 | |First Hit Juggle Decay=5,5,5 | ||
|Base Juggle Decay=5 | |Base Juggle Decay=5,5,5 | ||
|description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 22 frames while casting. Can be punished with a jump, but otherwise is a powerful reversal, being safe on normal block and comboing on hit. | |description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 22 frames while casting. Can be punished with a jump, but otherwise is a powerful reversal, being safe on normal block and comboing on hit. | ||
}} | }} |
Revision as of 14:22, 24 June 2022
Velvet | |
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Species: | Reindeer |
Playstyle: | Zoner (Keepaway) |
HP: | 5100 |
Meter Size: | 250 |
Movement Options: | Slide |
Voice Actor: | Tia Ballard |
Stage(s): | Reine, Wee Hours |
Profile
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations.
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder.
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. [1]
Gameplan
Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game.
Movement Options
Jump: Velvet, like any other character, can jump. However, she has no super or shorthop variations.
Forward and Backdash: Velvet can do quick dashes forward and backward, but cannot run and walks fairly slow. Her backdash is the quickest in the game.
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she crouches immediately after dashing, allowing her to approach/retreat while blocking low.
Normal Moves
5A
5A
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6A
6A
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5B
5B
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5C
5C
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2A
2A
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2B
2B
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2C
2C
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3C
3C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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Special Moves
Icicle Missile
Icicle Missile 236A/B/C/j. "Beautiful!" "Beautiful!"
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Shatter
Shatter 214A/B/C >insert meniacal laughter here >insert meniacal laughter here
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Ice Eruption
Ice Eruption 623A/B/C "SPIKES!" "SPIKES!" "Stabby-stabby!" "Stabby-stabby!"
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Super
Ice Cyclone 236XX "TOOooooOORNADO!" "TOOooooOORNADO!"
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Follow Up
Frostbite 214XX "CHILL OUT!" "CHILL OUT!"
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Level 3 Super
Sculpted Perfection
63214XX |
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Throws
Forward Throw
Forward Throw B+C / 6B+C "Did you slip?" "Did you slip?"
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Back Throw
Back Throw 4B+C "What have ve here...?" "What have ve here...?"
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Air Throw
Air Throw
j.B+C |
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Magic
Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic.
Instant Snowball
Instant Snowball 5D smug deer is smug smug deer is smug
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Snowball Toss
Snowball Toss 1D/2D/3D "Poke!" "Poke!" "Pew!" "Pew!" "Beautiful!" "Beautiful!"
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Magic Wind
Magic Wind 6D/4D "Whoosh!" "Whoosh!"
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Magic Ice Eruption
Magic Ice Eruption
623D |
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Combos
General BnB
If you want a generally applicable route that works in most scenarios regardless of starter, consider this route:
- (Starter) 623A > 5C > 3C > Jump Cancel > j.A > j.B > 6A > 214C > Dash Forward > 6A > 5C > 214B
The above route and alternate versions of it can be seen here. This route works without consideration of the Juggle Decay system, and thus you'll miss out on the benefits of playing around the JD system in the long run. This combo is fine if you're starting out and don't want to go too in-depth on combo optimization and JD.
If you keep getting 214A after 6A when trying to 214C, try holding the A button until after doing 214C to avoid negative edge misinputs.
Midscreen
- 5A > 5B (2 hits) > 5C > 3C > j.A (2 hits) > j.A (2 hits) > j.B > 5A > 5B (2 hits) > 214B (611 damage)
- 2C > 623X > 66 > 5A > 5B(2 hits) > 5C > 3C > j.A (2 hits) > j.C (927 damage)
- 2B > 2C > 623A > 2B > 5C > 3C > j.A > j.B > 2B > 6A > 2B > 5C > 2C > 214A (1205 damage)
- 2B > 2C > 623A > 66 > 2B > 5C > 2C > 3C > j.A > j.B > 2B > 6A > 2B > 5C > 2C > 214A (1275 damage)
- 2B > 2C > 623A > 2B > 5C > 623A > 2B > 5C > 2C > 3C > j.A > j.B > 2B > 5C > 2C > 3C > 8214B (1392 damage)
- 2B > 2C > 623A > 5C > 3C > j.A > j.B > 2B > 5C > 2C > 3C > j.A > j.B > 2B > 3C > 3D > 5C > 3C > 8214B (1439 damage)
Icicle Missile Loops
Icicle Missile loops are a large part of what makes Velvet a technically difficult character. With proper timing, she can keep the opponent airborne with strings that end in a Tiger Knee(TK) inputted aerial Missile for massive tacked-on damage.
Almost every loop repetition starts with your standard launcher(3C) into backwards Snowball Toss(1D). This props the opponent up nicely for followup combos.
Colors