Glove on Fight 2: Gleam of Force/Futaba Date: Difference between revisions

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|caption= Futaba stares at you, the player, for wasting her meter at such critical health.
|caption= Futaba stares at you, the player, every time you don't activate this with Assault '''INFIGHT'''.
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  {{AttackData-GOF2
  {{AttackData-GOF2

Revision as of 23:20, 30 June 2022

Overview
Overview

Self-proclaimed rival of Kanae. Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.

A well-rounded character who can often change the tide of battle if you aren't paying attention. Has plenty of vague command-grab resets and combo extensions.

Playstyle
GOF2 Futaba Icon.png Futaba Date is a mixup-centered combo character with a heavy emphasis on movement.
Pros Cons
  • 3B
  • Can utilize command grabs to create vague situations to force mistakes out an opponent.
  • Has easy access to air moves, a lot of normals leave her airborne.
  • Has extremely flexible and lengthy combos.
  • A lot of her moves can let her fly all over the screen, such as j.44X and some 44 followups.
  • Great range.
  • Has access to two command jumps.
  • Low parry cannot be counterparried, so Futaba doesn't have to deal with parry counterplay half the time.
  • Hardcoded to recover roughly 4 frames faster than everyone else.
  • Desperation super offers very little utility without a second bar to burn for Assault INFIGHT!
  • Really bad at recruiting club members, apparently.
GOF2 Futaba Tag.png

GOF2 Futaba.png

GOF2 Futaba Stage.png

Character Properties
Recovery Time Frames: placeholder
Dash Startup: placeholder


Light Normals

Universal
5A
GOF2 Futaba 5A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
21 - - - - - -

Simple 5A punch.

2A
GOF2 Futaba 2A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
21 - - - - - -

Crouch punch downwards.

4A
GOF2 Futaba 4A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Arm flick backwards.

  • Does not launch.
6A
GOF2 Futaba 6A.PNG
THE STINGER
THE STINGER
Damage Hits Startup Active Recovery Adv Block Adv Hit
43 - - - - - -

Futaba jumps forward and reaches for a punch.

  • Has massive forward reach.
  • Can hit an opponent if measure is less than ~690, or a little more than halfscreen.
8A
GOF2 Futaba 8A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
71 - - - - - -

Uppercut punch.

Unique

3A
GOF2 Futaba 3A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Arm swing to the right.

9A
GOF2 Futaba 9A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Cartwheel forward.

Heavy Normals

Universal

5B
GOF2 Futaba 5B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 - - - - - -

Simple forward punch.

2B
GOF2 Futaba 2B.PNG
GOF2 Futaba 2B66.PNG
66 followup
66 followup
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
2B 287 - - - - - -

Futaba slides downwards and punches forward.

  • Unless cancelled, Futaba will automatically flip backwards.
  • During the flip, there is a tiny window in which Futaba is airborne, and can use air normals.
2B~66 - - - - - - -

Futaba reaches for a second punch.

  • Can't be cancelled into anything.
  • Unlike 2B on it's own, this followup will not automatically flip backwards.
  • Long recovery time.
4B
GOF2 Futaba 4B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 (574 charged) - - - - - -

Quicker forward punch.

  • Moves her forward.
  • Can be charged for extra damage.
6B
GOF2 Futaba 6B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
251 - - - - - -

Downward dash swing.

  • Has shorter range than the swing effect implies, but still moves her forward quite a distance.
8B
GOF2 Futaba 8B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 - - - - - -

Backflip kick.

  • Can be cancelled into all air moves except for j.44X.
  • Extremely versatile.

Unique

1B
GOF2 Futaba 1B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
358 - - - - - -

Arm swing upwards.

  • Launches the opponent.
  • On hit, rebeating into any fast light normal such as 2A will give Futaba enough advantage to do whatever she feels like.
  • Has a 66 followup which is near identical to 6A.
  • Can be cancelled into a slightly shorter backdash using 44.
3B
GOF2 Futaba 3B.PNG
GOF2 Futaba 3BB.PNG
Standing B followup
Standing B followup
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
3B 385 - - - - - -

Grounded command grab.

  • Extremely evil.
  • Deceptively fast.
  • On successful grab, Futaba will jump over the opponent, allowing her to use air moves.
  • Can lead to pretty much any combo Futaba feels like doing.
3B~B - - - - - - -

Arm swing backwards.

  • Can only be used after Futaba reaches the ground.
  • Launches upwards on the front hit.
  • Will always Back Stab.
9B
GOF2 Futaba 9B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
454 - - - - - -

Futaba launches herself forward and swings her arms.

  • Knocks down.
  • Can be cancelled into any air moves.

Air Normals

j.A
GOF2 Futaba jA.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Two hit cartwheel.

j.B
GOF2 Futaba jB.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Downward angled aerial punch.

  • Bounces the opponent on hit.
  • If done closer to the ground, the opponent will not be able to tech, which can lead to combos.


Special Moves

22X

22X
GOF2 Futaba 22X.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
22A - - - - - - -

Long command jump.

  • Covers slightly less than halfscreen. (477 measure)
  • Can only be cancelled into j.22A.
22B - - - - - - -

Longer command jump.

  • Covers slightly less than fullscreen. (992 measure)
  • Can only be cancelled into j.22B.

j.22X

j.22X
GOF2 Futaba j22X.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
j.22A - - - - - - -

Futaba sends herself downwards and grabs.

  • On a successful grab, Futaba will throw the opponent upwards.
j.22B - - - - - - -

Futaba sends herself downwards and grabs.

  • On a successful grab, Futaba wallslams the opponent.

j.44X

j.44X
GOF2 Futaba j44X.PNG
GOF2 Futaba j44X2.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
j.44A 352 - - - - - -

Futaba flys backwards in the air while sparkling fabulously.

  • If Futaba reaches a wall before hitting the ground, she will bounce off of it and send a flying punch, launching upwards.
j.44B 352 - - - - - -

Identical to the A version, but the punch is different.

  • If Futaba reaches a wall before hitting the ground, she will bounce off of it and send a flying punch, launching the opponent towards the wall.

Parries

High Parry
8C
GOF2 Futaba 8C.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Quick circular punch.

Low Parry
2C
GOF2 Futaba 2C.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Futaba twirls around the opponent, switching sides.

  • Cannot be counter-parried.
  • Also gives a speed boost for a short period of time

Super Arts

4AB

4AB
GOF2 Futaba 4AB.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
358-930 charged - - - - - -

Flying punch.

  • Passes through the opponent.
  • Damage will increase depending on how long the move is charged.
  • Leaves her airborne, and can be cancelled into any jump move.
  • If not cancelled, Futaba will always reach either wall due to the massive amount of range the move has.
  • The hitbox is only active during the punch, and not after Futaba flips onto the ground.

6AB

6AB
GOF2 Futaba 6AB1.PNG
GOF2 Futaba 6AB2.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
912 - - - - - -

Multi-hit combo which ends in a launcher.

  • If used on its own, damage can be extended slightly by using a well-timed 5A or other light normal.

2AB

2AB
GOF2 Futaba 2AB.PNG
Futaba stares at you, the player, every time you don't activate this with Assault INFIGHT.
Futaba stares at you, the player, every time you don't activate this with Assault INFIGHT.
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Futaba's eyes glow as she slows the speed of time.

  • Can only be used when Futaba has less than half health, or when her icon flashes red.
  • Also slows her and the timer down.
  • Futaba's slow speed can be removed by attacking and then using assault INFIGHT.
  • The effect lasts for roughly 3 seconds before the game returns to normal speed.
  • Absolutely intimidating stance.


General
Controls
FAQ
Netplay
System
HUD
Links
Characters
Kanae Kinoshita
Futaba Date
Papeko Imagawa
Ammy Akechi
Minami Maeda
Makoto Sanada
Ashita Tokugawa
Yukie Chosokaba
Madoi Takeda
Ruki Uesugi
Negai Kinoshita
Katsuko Hosokawa