Tough Love Arena/Onion/Matchups: Difference between revisions

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==<font style= size="0">Noodle</font>==
==<font style= size="0">Noodle</font>==
[[File:TLA_icon_Noodle.png|80px]]
[[File:TLA_icon_Noodle.png|80px]]
===Neutral===
 
'''Neutral'''
* Mix up how you deal with Soup.
* Mix up how you deal with Soup.
* Loop for habits with Whip. Hopkick > RC is a useful preemptive punish on Whip.
* Loop for habits with Whip. Hopkick > RC is a useful preemptive punish on Whip.
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===Offense===
'''Offense'''
* Try to keep the corner for as long as possible.
* Try to keep the corner for as long as possible.
* Sweep Hopkick can be useful for baiting out Frenzy or keeping your turn during pressure.
* Sweep Hopkick can be useful for baiting out Frenzy or keeping your turn during pressure.
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===Defense===
'''Defense'''
* Block Soup oki most of the time if not all the time.
* Block Soup oki most of the time if not all the time.


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==<font style= size="0">Beef</font>==
==<font style= size="0">Beef</font>==
[[File:TLA_icon_Beef.png|80px]]
[[File:TLA_icon_Beef.png|80px]]
===Neutral===
 
'''Neutral'''
* Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Beef.
* Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Beef.
* Empty Hop is a relatively noncommital answer to Lemon as long a Beef doesn’t have meter or if Onion is far enough away.
* Empty Hop is a relatively noncommital answer to Lemon as long a Beef doesn’t have meter or if Onion is far enough away.
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===Offense===
'''Offense'''
* Keep your offense as varied as possible.
* Keep your offense as varied as possible.
* Stagger pressure is useful for beating out Parry.
* Stagger pressure is useful for beating out Parry.




===Defense===
'''Defense'''
* Be ready to react to Gutpunch > Lemon.
* Be ready to react to Gutpunch > Lemon.


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[[File:TLA_icon_Onion.png|80px]]
[[File:TLA_icon_Onion.png|80px]]
* It's a mirror match.
* It's a mirror match.
===Neutral===
'''Neutral'''
* Play footsies well
* Play footsies well
* Don’t use Jump very much if at all.
* Don’t use Jump very much if at all.




===Offense===
'''Offense'''
* Keep your offense as varied as possible.
* Keep your offense as varied as possible.
* Stagger pressure is useful for beating out Parry.
* Stagger pressure is useful for beating out Parry.




===Defense===
'''Defense'''
* Sweep is a useful counterpoke versus overextensions.
* Sweep is a useful counterpoke versus overextensions.


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[[File:TLA_icon_Rice.png|80px]]
[[File:TLA_icon_Rice.png|80px]]


===Neutral===
'''Neutral'''
* Walk and block to push Rice to the corner.
* Walk and block to push Rice to the corner.
* Jump is useful if you can space it right outside of Rice’s 5L range.
* Jump is useful if you can space it right outside of Rice’s 5L range.




===Offense===
'''Offense'''
* Be ready to cover Teleport as a read.
* Be ready to cover Teleport as a read.
* Pay attention to what Rice does after a spaced Sweep.
* Pay attention to what Rice does after a spaced Sweep.
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===Defense===
'''Defense'''
* Look for when they try to use frametraps and punish with Parry.
* Look for when they try to use frametraps and punish with Parry.


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==<font style= size="0">Pork</font>==
==<font style= size="0">Pork</font>==
[[File:TLA_icon_Pork.png|80px]]
[[File:TLA_icon_Pork.png|80px]]
===Neutral===
 
'''Neutral'''
* Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Pork.
* Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Pork.
* Mixup when you try to walk in on Pork, when you try to whiff punish, and when you try to make hard callouts.
* Mixup when you try to walk in on Pork, when you try to whiff punish, and when you try to make hard callouts.




===Offense===
'''Offense'''
* Use tight frame traps to limit Pork’s ability to reliably Chop out of pressure.
* Use tight frame traps to limit Pork’s ability to reliably Chop out of pressure.




===Defense===
'''Defense'''
* Be unpredictable when you have to guess.
* Be unpredictable when you have to guess.
* Leverage Parry and your walkspeed to get out of block pressure.
* Leverage Parry and your walkspeed to get out of block pressure.
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==<font style= size="0">Garlic</font>==
==<font style= size="0">Garlic</font>==
[[File:TLA_icon_Garlic.png|80px]]
[[File:TLA_icon_Garlic.png|80px]]
===Neutral===
 
'''Neutral'''
* It’s a Spice ditto, so having good footsies will be important.
* It’s a Spice ditto, so having good footsies will be important.
* Don’t use Jump very much if at all.
* Don’t use Jump very much if at all.




===Offense===
'''Offense'''
* Stagger pressure can be useful for beating out Backflip as a whole.
* Stagger pressure can be useful for beating out Backflip as a whole.
* Keep your pressure varied.
* Keep your pressure varied.




===Defense===
'''Defense'''
* Be unpredictable to make getting control easier.
* Be unpredictable to make getting control easier.
* Sweep is useful for stuffing out most options involving Dash as long as Garlic is spaced out.
* Sweep is useful for stuffing out most options involving Dash as long as Garlic is spaced out.

Revision as of 11:29, 30 July 2022

Onion


Matchups

  • This section is subject to changing due to new strategies/discoveries.
  • Take this matchup advice with a grain of salt as how a matchup "should be played" is largely subjective and this section lacks a large amount of competitive expertise.

Noodle

TLA icon Noodle.png

Neutral

  • Mix up how you deal with Soup.
  • Loop for habits with Whip. Hopkick > RC is a useful preemptive punish on Whip.
  • Walk and block them to the corner.


Offense

  • Try to keep the corner for as long as possible.
  • Sweep Hopkick can be useful for baiting out Frenzy or keeping your turn during pressure.
  • Pay attention to what Noodle does after a spaced Sweep.


Defense

  • Block Soup oki most of the time if not all the time.


Beef

TLA icon Beef.png

Neutral

  • Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Beef.
  • Empty Hop is a relatively noncommital answer to Lemon as long a Beef doesn’t have meter or if Onion is far enough away.
  • Mixup when you try to walk in on Beef, when you try to whiff punish, and when you try to make hard callouts.


Offense

  • Keep your offense as varied as possible.
  • Stagger pressure is useful for beating out Parry.


Defense

  • Be ready to react to Gutpunch > Lemon.


Onion

TLA icon Onion.png

  • It's a mirror match.

Neutral

  • Play footsies well
  • Don’t use Jump very much if at all.


Offense

  • Keep your offense as varied as possible.
  • Stagger pressure is useful for beating out Parry.


Defense

  • Sweep is a useful counterpoke versus overextensions.


Rice

TLA icon Rice.png

Neutral

  • Walk and block to push Rice to the corner.
  • Jump is useful if you can space it right outside of Rice’s 5L range.


Offense

  • Be ready to cover Teleport as a read.
  • Pay attention to what Rice does after a spaced Sweep.
  • Meterless Hopkick is useful for staying in versus Rice.


Defense

  • Look for when they try to use frametraps and punish with Parry.


Pork

TLA icon Pork.png

Neutral

  • Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Pork.
  • Mixup when you try to walk in on Pork, when you try to whiff punish, and when you try to make hard callouts.


Offense

  • Use tight frame traps to limit Pork’s ability to reliably Chop out of pressure.


Defense

  • Be unpredictable when you have to guess.
  • Leverage Parry and your walkspeed to get out of block pressure.


Garlic

TLA icon Garlic.png

Neutral

  • It’s a Spice ditto, so having good footsies will be important.
  • Don’t use Jump very much if at all.


Offense

  • Stagger pressure can be useful for beating out Backflip as a whole.
  • Keep your pressure varied.


Defense

  • Be unpredictable to make getting control easier.
  • Sweep is useful for stuffing out most options involving Dash as long as Garlic is spaced out.


Resources

Onion TLA Combo Flowchart

Onion Combo Guide

Navigation

General
Controls
HUD
System
Glossary
Changelog
Characters
Noodle
Beef
Onion
Rice
Pork
Garlic