Tough Love Arena/Onion/Matchups: Difference between revisions
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(Created page with "<center>80px|<center><font size="4">'''Onion'''</font></center>|thumb|200px|center</center> {{TLA Character Subnav|char=Onion|sub=1}} <div style="f...") |
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==<font style= size="0">Noodle</font>== | ==<font style= size="0">Noodle</font>== | ||
[[File:TLA_icon_Noodle.png|80px]] | [[File:TLA_icon_Noodle.png|80px]] | ||
'''Neutral''' | |||
* Mix up how you deal with Soup. | * Mix up how you deal with Soup. | ||
* Loop for habits with Whip. Hopkick > RC is a useful preemptive punish on Whip. | * Loop for habits with Whip. Hopkick > RC is a useful preemptive punish on Whip. | ||
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'''Offense''' | |||
* Try to keep the corner for as long as possible. | * Try to keep the corner for as long as possible. | ||
* Sweep Hopkick can be useful for baiting out Frenzy or keeping your turn during pressure. | * Sweep Hopkick can be useful for baiting out Frenzy or keeping your turn during pressure. | ||
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'''Defense''' | |||
* Block Soup oki most of the time if not all the time. | * Block Soup oki most of the time if not all the time. | ||
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==<font style= size="0">Beef</font>== | ==<font style= size="0">Beef</font>== | ||
[[File:TLA_icon_Beef.png|80px]] | [[File:TLA_icon_Beef.png|80px]] | ||
'''Neutral''' | |||
* Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Beef. | * Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Beef. | ||
* Empty Hop is a relatively noncommital answer to Lemon as long a Beef doesn’t have meter or if Onion is far enough away. | * Empty Hop is a relatively noncommital answer to Lemon as long a Beef doesn’t have meter or if Onion is far enough away. | ||
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'''Offense''' | |||
* Keep your offense as varied as possible. | * Keep your offense as varied as possible. | ||
* Stagger pressure is useful for beating out Parry. | * Stagger pressure is useful for beating out Parry. | ||
'''Defense''' | |||
* Be ready to react to Gutpunch > Lemon. | * Be ready to react to Gutpunch > Lemon. | ||
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[[File:TLA_icon_Onion.png|80px]] | [[File:TLA_icon_Onion.png|80px]] | ||
* It's a mirror match. | * It's a mirror match. | ||
'''Neutral''' | |||
* Play footsies well | * Play footsies well | ||
* Don’t use Jump very much if at all. | * Don’t use Jump very much if at all. | ||
'''Offense''' | |||
* Keep your offense as varied as possible. | * Keep your offense as varied as possible. | ||
* Stagger pressure is useful for beating out Parry. | * Stagger pressure is useful for beating out Parry. | ||
'''Defense''' | |||
* Sweep is a useful counterpoke versus overextensions. | * Sweep is a useful counterpoke versus overextensions. | ||
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[[File:TLA_icon_Rice.png|80px]] | [[File:TLA_icon_Rice.png|80px]] | ||
'''Neutral''' | |||
* Walk and block to push Rice to the corner. | * Walk and block to push Rice to the corner. | ||
* Jump is useful if you can space it right outside of Rice’s 5L range. | * Jump is useful if you can space it right outside of Rice’s 5L range. | ||
'''Offense''' | |||
* Be ready to cover Teleport as a read. | * Be ready to cover Teleport as a read. | ||
* Pay attention to what Rice does after a spaced Sweep. | * Pay attention to what Rice does after a spaced Sweep. | ||
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'''Defense''' | |||
* Look for when they try to use frametraps and punish with Parry. | * Look for when they try to use frametraps and punish with Parry. | ||
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==<font style= size="0">Pork</font>== | ==<font style= size="0">Pork</font>== | ||
[[File:TLA_icon_Pork.png|80px]] | [[File:TLA_icon_Pork.png|80px]] | ||
'''Neutral''' | |||
* Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Pork. | * Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Pork. | ||
* Mixup when you try to walk in on Pork, when you try to whiff punish, and when you try to make hard callouts. | * Mixup when you try to walk in on Pork, when you try to whiff punish, and when you try to make hard callouts. | ||
'''Offense''' | |||
* Use tight frame traps to limit Pork’s ability to reliably Chop out of pressure. | * Use tight frame traps to limit Pork’s ability to reliably Chop out of pressure. | ||
'''Defense''' | |||
* Be unpredictable when you have to guess. | * Be unpredictable when you have to guess. | ||
* Leverage Parry and your walkspeed to get out of block pressure. | * Leverage Parry and your walkspeed to get out of block pressure. | ||
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==<font style= size="0">Garlic</font>== | ==<font style= size="0">Garlic</font>== | ||
[[File:TLA_icon_Garlic.png|80px]] | [[File:TLA_icon_Garlic.png|80px]] | ||
'''Neutral''' | |||
* It’s a Spice ditto, so having good footsies will be important. | * It’s a Spice ditto, so having good footsies will be important. | ||
* Don’t use Jump very much if at all. | * Don’t use Jump very much if at all. | ||
'''Offense''' | |||
* Stagger pressure can be useful for beating out Backflip as a whole. | * Stagger pressure can be useful for beating out Backflip as a whole. | ||
* Keep your pressure varied. | * Keep your pressure varied. | ||
'''Defense''' | |||
* Be unpredictable to make getting control easier. | * Be unpredictable to make getting control easier. | ||
* Sweep is useful for stuffing out most options involving Dash as long as Garlic is spaced out. | * Sweep is useful for stuffing out most options involving Dash as long as Garlic is spaced out. |
Revision as of 11:29, 30 July 2022
Matchups
- This section is subject to changing due to new strategies/discoveries.
- Take this matchup advice with a grain of salt as how a matchup "should be played" is largely subjective and this section lacks a large amount of competitive expertise.
Noodle
Neutral
- Mix up how you deal with Soup.
- Loop for habits with Whip. Hopkick > RC is a useful preemptive punish on Whip.
- Walk and block them to the corner.
Offense
- Try to keep the corner for as long as possible.
- Sweep Hopkick can be useful for baiting out Frenzy or keeping your turn during pressure.
- Pay attention to what Noodle does after a spaced Sweep.
Defense
- Block Soup oki most of the time if not all the time.
Beef
Neutral
- Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Beef.
- Empty Hop is a relatively noncommital answer to Lemon as long a Beef doesn’t have meter or if Onion is far enough away.
- Mixup when you try to walk in on Beef, when you try to whiff punish, and when you try to make hard callouts.
Offense
- Keep your offense as varied as possible.
- Stagger pressure is useful for beating out Parry.
Defense
- Be ready to react to Gutpunch > Lemon.
Onion
- It's a mirror match.
Neutral
- Play footsies well
- Don’t use Jump very much if at all.
Offense
- Keep your offense as varied as possible.
- Stagger pressure is useful for beating out Parry.
Defense
- Sweep is a useful counterpoke versus overextensions.
Rice
Neutral
- Walk and block to push Rice to the corner.
- Jump is useful if you can space it right outside of Rice’s 5L range.
Offense
- Be ready to cover Teleport as a read.
- Pay attention to what Rice does after a spaced Sweep.
- Meterless Hopkick is useful for staying in versus Rice.
Defense
- Look for when they try to use frametraps and punish with Parry.
Pork
Neutral
- Use the threat of Sweep as a whiff punish to Heavy Punch to get closer to Pork.
- Mixup when you try to walk in on Pork, when you try to whiff punish, and when you try to make hard callouts.
Offense
- Use tight frame traps to limit Pork’s ability to reliably Chop out of pressure.
Defense
- Be unpredictable when you have to guess.
- Leverage Parry and your walkspeed to get out of block pressure.
Garlic
Neutral
- It’s a Spice ditto, so having good footsies will be important.
- Don’t use Jump very much if at all.
Offense
- Stagger pressure can be useful for beating out Backflip as a whole.
- Keep your pressure varied.
Defense
- Be unpredictable to make getting control easier.
- Sweep is useful for stuffing out most options involving Dash as long as Garlic is spaced out.