Kirby Battle Blitz/Leon: Difference between revisions
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{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = | |damage = 8*4, 2*N | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 236A, 214B, 4[A], 5B, 2C, 5C | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup =8 | ||
|active = | |active =12 (3,3,3,3) | ||
|recovery = | |recovery =10 | ||
|advantage = | |advantage = | ||
|proration = | |proration =6 | ||
|juggle = | |juggle =5 | ||
|description= | |description= | ||
- | Leon does a flurry of punches. | ||
* Can be held for more damage or to keep the opponent in stun. Keep in mind that this consumes an additional 15 juggle and 7 proration for every loop. | |||
* If held, each hit does 2 damage from every loop onwards. (2) | |||
* Is superb for mid-combo metergain, especially if 5C is being used at the same time. | |||
* If held and the input released, goes into 5AAA for recovery. | |||
}} | }} | ||
}} | }} | ||
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Leon does a sweep kick. | Leon does a sweep kick. | ||
* Does hard knockdown, meaning you can setup oki from it immediately | * Does hard knockdown, meaning you can setup oki from it immediately | ||
* If hitting an opponent in the air or in juggle state, is the best way to convert into any | * Can be whiff canceled into 214B. | ||
* If hitting an opponent in the air or in juggle state, is the best way to convert into any EX move and Star Strive thanks to its minimal proration and juggle usage. | |||
* When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages. | * When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages. | ||
* On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it. | * On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it. | ||
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|juggle = | |juggle = | ||
|description= | |description= | ||
Leon does an uppercut. | |||
}} | }} | ||
}} | }} |
Revision as of 23:59, 1 August 2022
Under Construction
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Leon | |
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Owned by: | taku 火 |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | |
Extra Movement Options: | N/A? |
Backstory
Type character lore here. Five sentences at minimum. (if possible)
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
5B
4A
3B
4B
j5A
j5B
j5C
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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Air Grab
Air Grab
Air Grab (j.Y) |
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Backdash Quickstep
EX Moves
Star Platinum: Flurry Rush
Quick Uppercut
Leo-Lectric Uppercut
Star Finger
Leo-Lectric Evasion
Tactical Roll
Star Platinum: Aerial Flurry Rush
Star Strikes
Flurry Kicks
Flurry Kicks
236A (Air OK) |
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Shock Cracker
Shock Cracker
236A after Flurry Kicks |
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Triple Shock Uppercuts
Tandem Rush
Tandem Rush
236B |
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Star Breaker
Star Breaker
214B |
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Leon Barrage
Leon Barrage
236C |
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Star Platinum: The World
Combos
Combo | Damage | Cost | Meter Gain | Location |
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5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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