Kirby Battle Blitz/Jodie: Difference between revisions

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   |juggle    = 5
   |juggle    = 5
   |description= Jodie takes a jab at the opponent.
   |description= Jodie takes a jab at the opponent.
It's a fast poke that confirms into either continued pressure or a combo.
*It's a fast poke that confirms into either continued pressure or a combo.
  }}
  }}
}}
}}
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   |juggle    = 10
   |juggle    = 10
   |description= Jodie does a high kick.
   |description= Jodie does a high kick.
Can function as an anti-air if timed properly, but there are better moves for that.
*Can function as an anti-air if timed properly, but there are better moves for that.
Can be done in a block string to set up a pseudo 50/50 of either cancelling into 5C and doing and high attack, or cancelling into 2A for a low attack.
*Can be done in a block string to set up a pseudo 50/50 of either cancelling into 5C and doing and high attack, or cancelling into 2A for a low attack.
Achieve the right circumstances for this is difficult, but may be worth it for an extremely fast 50/50. It's safest to do this by cancelling into 5B from your 5A jab in a blockstring.
*Achieving the right circumstances for this is difficult, but may be worth it for an extremely fast pseudo-50/50. It's safest to do this by cancelling into 5B from your 5A jab in a blockstring.
  }}
  }}
}}
}}
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   |juggle    = 5
   |juggle    = 5
   |description= Jodie breakdances on the opponent.
   |description= Jodie breakdances on the opponent.
This move has very, very high meterbuild, so it's a staple in every combo.
*This move has very, very high meterbuild, so it's a staple in every combo.
Useful in blockstrings as it leads to 5BBB, which can be canceled.
*Useful in blockstrings as it leads to 5BBB, which can be canceled.
This move itself can be cancelled into several important pressure moves for unpredicable pressure. Some routes completely punish many forms of retaliation.
*This move itself can be cancelled into several important pressure moves for unpredicable pressure. Some routes completely punish many forms of retaliation.
It can be cancelled into 5C, but it is not recommended as you will be negative.
*It can be cancelled into 5C, but it is not recommended as you will be negative.
  }}
  }}
}}
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   |juggle    = 10
   |juggle    = 10
   |description= Jodie kicks the opponent high in the air.
   |description= Jodie kicks the opponent high in the air.
This is one of jodie's main launcher in combos. It's advantage over 6C is that it builds meter rather than drain it.
*This is one of jodie's main launcher in combos. It's advantage over 6C is that it builds meter rather than drain it.
On block, this causes a lot of blockstun for the opponent, so you can cancel the move to take advantage of it. Twinkle cancelling it is especially powerful as it leads to a guaranteed 50/50.
*On block, this causes a lot of blockstun for the opponent, so you can cancel the move to take advantage of it. Twinkle cancelling it is especially powerful (and very costly) as it leads to a guaranteed 50/50.
  }}
  }}
}}
}}

Revision as of 22:50, 16 August 2022

KBB Jodie Render.png
Jodie
Owned by: KlasiqueTV
HP: 1000
Meter Size: 3000
Prejump Frames: 2
Extra Movement Options: Teleport (236A), Invul Run (214B), Extra Jump/Dash (6C, j.6C, j.5C)

Backstory

Jodie is someone who doesn't have a past, born without a name, or better yet, doesn't know his past. He just knows that he was always alone. No family. No mother. No father. No anything. When he was really young he would do anything to survive. He was very raw and almost emotionless having to deal with the struggles of the world alone, but one day he met someone named Kaige. Kaige is a very lazy and laid back guy, but he has a strong sense of justice, and likes to have fun. He was the one to give Jodie his name, and because of him, he discovered the power of "The Wielder". After going through so much together, now his precious friend is missing. Outside of the Strike Force, Jodie also works for a secret organization called "The Company" along with Kaige. Now ever since Kaige went on a reconnaissance mission and lost all contact. Jodie vows to search for his friend either dead or alive till the day he dies.

Gameplay

Jodie is a very versatile stance character who can freely choose between rushdown and footsies. He is able to trade fast moves and burst movement for massive hitboxes and powerful fatals and vice versa at will, allowing you to play Jodie however you desire, as long as it's up close and personal.

Strengths Weaknesses
  • Exceptionally high damage output
  • Possesses many powerful and versatile reversals, giving him a better disadvantage state than most of the cast
  • Very Fast Burst Movement
  • Exceptional Meter Build
  • Easy to use at a beginner level
  • His burst movement leaves him vulnerable and wide open, if only for a brief moment, making him susceptible to reads
  • Lacks any midscreen or fullscreen presence, meaning Jodie is forced to be in the opponent's face to be effective

Command List

Normal Moves

5A
Damage Guard Cancel Invul Property Cost
15 Mid 5AA, 2A, 5B, 5C, 236A, 214A, 236C - - -
Startup Active Recovery Advantage Proration Juggle
6 3 6 0 (0) 5 5

Jodie takes a jab at the opponent.

  • It's a fast poke that confirms into either continued pressure or a combo.
5AA
Damage Guard Cancel Invul Property Cost
20 Mid 5BB, 5C, 6C, 236A, 214A - - -
Startup Active Recovery Advantage Proration Juggle
6 5 8 -1(0) 5 5

Jodie follows up with a kick.

5B
Damage Guard Cancel Invul Property Cost
15 Mid 2A, 5AA, 5BB, 6C, 5C - - -
Startup Active Recovery Advantage Proration Juggle
10 12 13 0(0) 5 10

Jodie does a high kick.

  • Can function as an anti-air if timed properly, but there are better moves for that.
  • Can be done in a block string to set up a pseudo 50/50 of either cancelling into 5C and doing and high attack, or cancelling into 2A for a low attack.
  • Achieving the right circumstances for this is difficult, but may be worth it for an extremely fast pseudo-50/50. It's safest to do this by cancelling into 5B from your 5A jab in a blockstring.
5BB
Damage Guard Cancel Invul Property Cost
up to 40

5 per hit, up to 8 hits

Mid, Air 5BBB, 5C, 6C, 214A, 214B (Projectile Invul) 0 - 31 - -
Startup Active Recovery Advantage Proration Juggle
3 24 17 -3(0) 5 5

Jodie breakdances on the opponent.

  • This move has very, very high meterbuild, so it's a staple in every combo.
  • Useful in blockstrings as it leads to 5BBB, which can be canceled.
  • This move itself can be cancelled into several important pressure moves for unpredicable pressure. Some routes completely punish many forms of retaliation.
  • It can be cancelled into 5C, but it is not recommended as you will be negative.
5BBB
Damage Guard Cancel Invul Property Cost
20 Mid, Air Jump (on hit only), 5C, 6C, 236A (on hit only), 214A - - -
Startup Active Recovery Advantage Proration Juggle
6 4 20 9 (-8) 5 10

Jodie kicks the opponent high in the air.

  • This is one of jodie's main launcher in combos. It's advantage over 6C is that it builds meter rather than drain it.
  • On block, this causes a lot of blockstun for the opponent, so you can cancel the move to take advantage of it. Twinkle cancelling it is especially powerful (and very costly) as it leads to a guaranteed 50/50.

Sword Moves

Universal Mechanics

EX Attacks

Star Strikes

Combos

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
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Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon