Kirby Battle Blitz/Jodie: Difference between revisions
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*This is one of jodie's main launcher in combos. It's advantage over 6C is that it builds meter rather than drain it. | *This is one of jodie's main launcher in combos. It's advantage over 6C is that it builds meter rather than drain it. | ||
*On block, this causes a lot of blockstun for the opponent, so you can cancel the move to take advantage of it. Twinkle cancelling it is especially powerful (and very costly) as it leads to a guaranteed 50/50. | *On block, this causes a lot of blockstun for the opponent, so you can cancel the move to take advantage of it. Twinkle cancelling it is especially powerful (and very costly) as it leads to a guaranteed 50/50. | ||
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=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = 66B | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|subtitle = | |||
|damage = 40 total, 5 per hit, 8 hits | |||
|guard = Mid, Air | |||
|cancel = 5BBB, 5C, 6C, Y | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 3 | |||
|active = 24 | |||
|recovery = 17 | |||
|advantage = -4(-7) | |||
|proration = 3 | |||
|juggle = 10 | |||
|description= Jodie spin-kicks his way into the action | |||
*Extremely fast startup | |||
*Decent priority above him, so can function as an anti-air, though many dive kicks will beat it. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = j.A | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|subtitle = | |||
|damage = 15 | |||
|guard = High, Air | |||
|cancel = Jump, j.A, j.B, j.5C, j.6C, 214A | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 5 | |||
|active = 2 | |||
|recovery = 33 | |||
|advantage = -8 to -13(-9 to -14) | |||
|proration = 2 | |||
|juggle = 10 | |||
|description= Jodie Kicks in the air | |||
*Good to use after launching the opponent to continue the combo. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = j.B | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|subtitle = | |||
|damage = 25 | |||
|guard = High, Air | |||
|cancel = Jump, j.6C, j.5C, j.BB | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 9 | |||
|active = 6 | |||
|recovery = 0 | |||
|advantage = 12 (+4 to +12) | |||
|proration = 0 | |||
|juggle = 10 | |||
|description=Jodie kicks in the air, but with the other leg. | |||
*This is one of normal jodie's best moves | |||
*Completely Safe | |||
*Really good in combos | |||
*Meaty high, so it's very good for oki | |||
*The ligering hitbox and the lack of recovery makes it good for safely approaching. | |||
}} | }} | ||
}} | }} |
Revision as of 09:37, 17 August 2022
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Under Construction
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Jodie | |
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Owned by: | KlasiqueTV |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | 2 |
Extra Movement Options: | Teleport (236A), Invul Run (214B), Extra Jump/Dash (6C, j.6C, j.5C) |
Backstory
Jodie is someone who doesn't have a past, born without a name, or better yet, doesn't know his past. He just knows that he was always alone. No family. No mother. No father. No anything. When he was really young he would do anything to survive. He was very raw and almost emotionless having to deal with the struggles of the world alone, but one day he met someone named Kaige. Kaige is a very lazy and laid back guy, but he has a strong sense of justice, and likes to have fun. He was the one to give Jodie his name, and because of him, he discovered the power of "The Wielder". After going through so much together, now his precious friend is missing. Outside of the Strike Force, Jodie also works for a secret organization called "The Company" along with Kaige. Now ever since Kaige went on a reconnaissance mission and lost all contact. Jodie vows to search for his friend either dead or alive till the day he dies.
Gameplay
Jodie is a very versatile stance character who can freely choose between rushdown and footsies. He is able to trade fast moves and burst movement for massive hitboxes and powerful fatals and vice versa at will, allowing you to play Jodie however you desire, as long as it's up close and personal.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5AA
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5B
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5BB
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5BBB
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66B
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j.A
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j.B
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Sword Moves
Universal Mechanics
EX Attacks
Star Strikes
Combos
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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