Glove on Fight 2: Gleam of Force/Futaba Date: Difference between revisions

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*'''Situational Timestop''' - Desperation super offers very little utility without a second bar to burn for Assault '''INFIGHT''', and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently.
*'''Situational Timestop''' - Desperation super offers very little utility without a second bar to burn for Assault Infight, and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently.
*'''Lack of Pokes''' - Despite her movement, Futaba lacks many good pokes, which makes it hard to approach against characters with good zoning tools such as Ruki. Moves with momentum such as 6B often have deceptively short hitboxes.
*'''Lack of Pokes''' - Despite her movement, Futaba lacks many good pokes, which makes it hard to approach against characters with good zoning tools such as Ruki. Moves with momentum such as 6B often have deceptively short hitboxes.
*'''Uncharismatic''' - Really bad at recruiting club members, apparently.
*'''Uncharismatic''' - Really bad at recruiting club members, apparently.

Revision as of 09:35, 16 September 2022

Overview
Overview

Self-proclaimed rival of Kanae. Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.

A well-rounded character that uses quick movement and the threat of her command grab to control neutral.

Playstyle
GOF2 Futaba Icon.png Futaba Date is a mixup-centered combo character with a heavy emphasis on movement.
Pros Cons
  • Plenty of Mixups - 3B and other command grabs allow her to create situations where the opponent can only guess.
  • Easy Access to Jump Moves - Outside of 8B and 22X, many of Futaba's normals have small windows to input jump normals or j.22X.
  • Flexible Combos - Given a good starter, Futaba rarely has to worry about getting punished for dropping combos. Moves such as 8B and 3B let her do whatever she feels like afterwards.
  • Special Priority - 22X series has plenty of priority on startup and on recovery, making it a great movement option on top of the command grab followup.
  • Aerial Master - Using j.44x allows her to fly all over the screen.
  • Avoids Parry Chains - Futaba's 2C cannot be counterparried.
  • Hardcoded Advantage!? - Futaba will always recover roughly 4 frames faster than everyone else.
  • Stylish! - Wears cool gloves and has a cool pink color.
  • Situational Timestop - Desperation super offers very little utility without a second bar to burn for Assault Infight, and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently.
  • Lack of Pokes - Despite her movement, Futaba lacks many good pokes, which makes it hard to approach against characters with good zoning tools such as Ruki. Moves with momentum such as 6B often have deceptively short hitboxes.
  • Uncharismatic - Really bad at recruiting club members, apparently.
GOF2 Futaba Tag.png

GOF2 Futaba.png

GOF2 Futaba Stage.png

Character Properties
Recovery Time Frames: placeholder
Dash Startup: placeholder


Light Normals

Universal
5A
GOF2 Futaba 5A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
21 - - - - - -

Simple 5A punch.

2A
GOF2 Futaba 2A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
21 - - - - - -

Crouch punch downwards.

4A
GOF2 Futaba 4A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Arm flick backwards.

  • Does not launch.
6A
GOF2 Futaba 6A.PNG
THE STINGER
THE STINGER
Damage Hits Startup Active Recovery Adv Block Adv Hit
43 - - - - - -

Futaba jumps forward and reaches for a punch.

  • Has massive forward reach.
  • Can hit an opponent if measure is less than ~690, or a little more than halfscreen.
8A
GOF2 Futaba 8A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
71 - - - - - -

Uppercut punch.

Unique

3A
GOF2 Futaba 3A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Arm swing to the right.

9A
GOF2 Futaba 9A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Cartwheel forward.

Heavy Normals

Universal

5B
GOF2 Futaba 5B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 - - - - - -

Simple forward punch.

2B
GOF2 Futaba 2B.PNG
GOF2 Futaba 2B66.PNG
Do not whiff this.
Do not whiff this.
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
2B 287 - - - - - -

Futaba slides downwards and punches forward.

  • Unless cancelled, Futaba will automatically flip backwards.
  • During the flip, there is a tiny window in which Futaba is airborne, and can use air normals.
2B~66 - - - - - - -

Futaba reaches for a second punch.

  • Can only be cancelled into 22X on hit.
  • Unlike 2B on it's own, this followup will not automatically flip backwards.
  • Long recovery time.
4B
GOF2 Futaba 4B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 (574 charged) - - - - - -

Quicker forward punch.

  • Moves her forward.
  • Can be charged for extra damage.
6B
GOF2 Futaba 6B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
251 - - - - - -

Downward dash swing.

  • Has shorter range than the swing effect implies, but still moves her forward quite a distance.
8B
GOF2 Futaba 8B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 - - - - - -

Backflip kick.

  • Can be cancelled into all air moves except for j.44X.
  • Extremely versatile.

Unique

1B
GOF2 Futaba 1B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
358 - - - - - -

Arm swing upwards.

  • Launches the opponent.
  • On hit, rebeating into any fast light normal such as 2A will give Futaba enough advantage to do whatever she feels like.
  • Has a 66 followup which is near identical to 6A.
  • Can be cancelled into a slightly shorter backdash using 44.
3B
GOF2 Futaba 3B.PNG
If you were thinking of blocking, parying, dashing, or using INFIGHT, don't!
If you were thinking of blocking, parying, dashing, or using INFIGHT, don't!
GOF2 Futaba 3BB.PNG
Standing B followup
Standing B followup
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
3B 385 - - - - - -

Grounded command grab.

  • Extremely evil.
  • Deceptively fast.
  • On successful grab, Futaba will jump over the opponent, allowing her to use air moves.
  • Can lead to pretty much any combo Futaba feels like doing.
3B~B - - - - - - -

Arm swing backwards.

  • Can only be used after Futaba reaches the ground.
  • Launches upwards on the front hit.
  • Will always Back Stab.
9B
GOF2 Futaba 9B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
454 - - - - - -

Futaba launches herself forward and swings her arms.

  • Knocks down.
  • Can be cancelled into any air moves.

Air Normals

j.A
GOF2 Futaba jA.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Two hit cartwheel.

j.B
GOF2 Futaba jB.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Downward angled aerial punch.

  • Bounces the opponent on hit.
  • If done closer to the ground, the opponent will not be able to tech, which can lead to combos.


Special Moves

22X

Moonsault Escape
ムーンサルトエスケープ
22X
GOF2 Futaba 22X.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
22A - - - - - - -

Long command jump.

  • Covers slightly less than halfscreen. (477 measure)
  • Can only be cancelled into j.22A.
22B - - - - - - -

Longer command jump.

  • Covers slightly less than fullscreen. (992 measure)
  • Can only be cancelled into j.22B.

j.22X

j.22X
GOF2 Futaba j22X.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
j.22A - - - - - - -

Futaba sends herself downwards and grabs. Will throw the opponent upwards.

  • This and 3B make up the backbone of Futaba's nonsense.
  • The lack of wall-bounce makes this a great combo tool, often being able to use 8B or other move after it.
  • Air mobility often clears many lows, as well as some mids.
j.22B - - - - - - -

Futaba sends herself downwards and grabs.

  • On a successful grab, Futaba wallslams the opponent.
  • Use this only if you can't reach the opponent with 22A, or if you just need the damage.

j.44X

j.44X
GOF2 Futaba j44X.PNG
GOF2 Futaba j44X2.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
j.44A 352 - - - - - -

Futaba flys backwards in the air while sparkling fabulously.

  • If Futaba reaches a wall before hitting the ground, she will bounce off of it and send a flying punch, launching upwards.
j.44B 352 - - - - - -

Identical to the A version, but the punch is different.

  • If Futaba reaches a wall before hitting the ground, she will bounce off of it and send a flying punch, launching the opponent towards the wall.

Parries

High Parry
8C
GOF2 Futaba 8C.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Quick circular punch.

Low Parry
2C
GOF2 Futaba 2C.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Futaba twirls around the opponent, switching sides.

  • Cannot be counter-parried.
  • Also gives a speed boost for a short period of time

Super Arts

4AB

Super Explosive Invincible Demon Power Unified Zero Movement Paired Petal Punch
超爆裂無敵魔強統一零移動双花パンチ
4AB
GOF2 Futaba 4AB.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
358-930 charged - - - - - -

It's a flying punch.

  • Passes through the opponent.
  • Damage will increase depending on how long the move is charged.
  • Leaves her airborne, and can be cancelled into any jump move.
  • If not cancelled, Futaba will always reach either wall due to the massive amount of range the move has.
  • The hitbox is only active during the punch, and not after Futaba flips onto the ground.

6AB

Spin Knuckle (Queen Ant Silver Gun)
スピンナックル(女王蟻の銀銃)
6AB
GOF2 Futaba 6AB1.PNG
GOF2 Futaba 6AB2.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
912 - - - - - -

Multi-hit combo which ends in a launcher.

  • If used on its own, damage can be extended slightly by using a well-timed 5A or other light normal.

2AB

I see you!
見えた!
2AB
GOF2 Futaba 2AB.PNG
She sees you, the player, every time you don't cancel into Assault INFIGHT.
She sees you, the player, every time you don't cancel into Assault INFIGHT.
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Futaba's eyes glow as she slows the speed of time.

  • Can only be used when Futaba has less than half health, or when her icon flashes red.
  • Also slows her and the timer down.
  • Futaba's slow speed can be removed by attacking and then using assault INFIGHT.
  • The effect lasts for roughly 3 seconds before the game returns to normal speed.
  • Absolutely intimidating stance.


General
Controls
FAQ
Netplay
System
HUD
Links
Characters
Kanae Kinoshita
Futaba Date
Papeko Imagawa
Ammy Akechi
Minami Maeda
Makoto Sanada
Ashita Tokugawa
Yukie Chosokaba
Madoi Takeda
Ruki Uesugi
Negai Kinoshita
Katsuko Hosokawa