Chaos Code/NSC/Celia: Difference between revisions
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==Special Moves== | ==Special Moves== | ||
''' | |||
''' <font size = "3"> Celia has a special ammo gauge which must be monitored at all times. There are 6 stocks in total. The ammo gauge only refills after all stocks have been consumed. Special moves that consume stocks of the ammo gauge ''can not'' be used during it's cooldown period. The cooldown time is approximately 10 seconds. The EX versions of ammo consuming special moves ''does not'' consume ammo.</font> ''' ''' | |||
{| border="0" cellspacing="5" width="100%" | {| border="0" cellspacing="5" width="100%" | ||
| width="" style="background:#E8E8E8;"|''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3">Mischievous Missile - 236+K (Air OK)</font> ''' | ||
B and D versions have no real differences besides slight momentum shifts on startup. Both versions consume one stock of ammo. EX version shoots two missiles. | |||
|- | |||
| width="" | ''' <font size = "3">Aerial Invitation - 623+P (Air OK)</font> ''' | |||
Standard anti-air, but not reliable as one in most situations. Can be used as a decent air combo ender. A version hits once. C version hits 3 times. | |||
|- | |||
| width="" style="background:#E8E8E8;"|''' <font size = "3">Blade Stroll - 214+Px3</font> ''' | |||
A rekka with good range. Ideal ground combo ender. C version has better distance, but slower startup. The last hit on both versions is a hard knockdown with OTG properties. | |||
'''Counter Hit:''' | |||
* First rekka causes the opponent to stumble | |||
* Second rekka launches the opponent | |||
* Last rekka is a ground bounce | |||
|- | |- | ||
| width=" | | width="" | ''' <font size = "3">Charming Splash - j.214+K</font> ''' | ||
Celia's go-to air combo ender. Hard knockdown with OTG properties. D version has slower startup, but a better hitbox than the B version. | |||
|- | |- | ||
| width="" | ''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3">Prankish Bomb - 214+K</font> ''' | ||
* B version - A packaged gift is dropped to the ground. Active for 5 seconds. Consumes 1 stock of ammo. | |||
* D version - 3 missiles appear out of Celia's dress. Cursors are marked on the ground to show it's landing point. Active for 3 seconds. Consumes 1 stock of ammo. | |||
* EX version - A wind-up mini-celia is deployed and travels on the ground. Tracks the opponent. Active for 5 seconds. | |||
|- | |- | ||
|} | |} |
Revision as of 16:33, 1 November 2013
Introduction
Run vs Step
Run
Step
Combos
Move List
Normal Moves
5A - Mid. Cancelable.
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2A - Mid. Cancelable.
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cl.B - Low. Cancelable.
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5B - Mid. Cancelable.
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2B - Low. Cancelable.
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cl.C - Mid. Cancelable.
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5C - Mid. Cancelable.
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2C - Mid. Cancelable.
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cl.D - Mid. Cancelable.
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5D - Mid. Not cancelable.
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2D - Low. Not cancelable.
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j.A - High. Cancelable.
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j.B - High. Cancelable.
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j.C - High. Cancelable. |
j.D - High. Cancelable.
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Command Normals
Vaulting-stakes - cl.C>6C
Celia shoots her target with the second hit and launches them in the air. Can be high jump canceled.
Special Moves
Celia has a special ammo gauge which must be monitored at all times. There are 6 stocks in total. The ammo gauge only refills after all stocks have been consumed. Special moves that consume stocks of the ammo gauge can not be used during it's cooldown period. The cooldown time is approximately 10 seconds. The EX versions of ammo consuming special moves does not consume ammo.
Mischievous Missile - 236+K (Air OK)
B and D versions have no real differences besides slight momentum shifts on startup. Both versions consume one stock of ammo. EX version shoots two missiles. |
Aerial Invitation - 623+P (Air OK)
Standard anti-air, but not reliable as one in most situations. Can be used as a decent air combo ender. A version hits once. C version hits 3 times. |
Blade Stroll - 214+Px3
A rekka with good range. Ideal ground combo ender. C version has better distance, but slower startup. The last hit on both versions is a hard knockdown with OTG properties. Counter Hit:
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Charming Splash - j.214+K
Celia's go-to air combo ender. Hard knockdown with OTG properties. D version has slower startup, but a better hitbox than the B version. |
Prankish Bomb - 214+K
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Extra Specials
special - input |
special - input |
Ultimate Chaos
super - input |
super - input |
Extra Ultimate Chaos
super - input |
super - input |
Destruction Chaos
super - input |
Colors
Notes:
- PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
- Arcade Version: You can hold START button while selecting a character to get an alternative color.
- A Button: Normal version
- B Button: Lieselotte Achenbach (Arcana Heart)
- D Button: Flonne (Disgaea 2)