Them's Fightin' Herds/Shanty/Strategy: Difference between revisions

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==Neutral==
==Neutral==
Shanty's neutral can be extremely difficult. With few pokes and fewer disjoints, you are forced to play defensively from roundstart until you get a hit in.
During roundstart, your goal is mostly to get close to the opponent without getting hit. Often times this can take the form of willingly taking a blockstring to try and poke your way out of that. Other options you have are Backdash > Parlay. While this doesn't gain you a hit or blockstring, it gains you magic, which can otherwise be difficult to get before you run offense. It's not entirely safe, as the opponent can dashblock into it and punish, but it beats many common layer 1 roundstart options that people use.
When further away, you're best way of approaching is unequivocally dashblocking. Cutlass C can be a tempting option, however it's very high risk and should be avoided. Keelhaul can be a quick way to close distance, but is fairly risky vs someone who knows how to stuff it, and is tricky to space correctly. Broadside is another option, however like Keelhaul it's easily stuffed. Unlike Keelhaul, it's fairly easy to space to be plus, but due to slow movement speed it can be accidentally backdashed.
Closer up you start to develop more options. Dashblocking is still the safest, however a well spaced 2A or 2B can also provide a nice opening, letting you start your pressure.


==Offense==  
==Offense==  

Revision as of 19:29, 2 October 2022

Neutral

Shanty's neutral can be extremely difficult. With few pokes and fewer disjoints, you are forced to play defensively from roundstart until you get a hit in.

During roundstart, your goal is mostly to get close to the opponent without getting hit. Often times this can take the form of willingly taking a blockstring to try and poke your way out of that. Other options you have are Backdash > Parlay. While this doesn't gain you a hit or blockstring, it gains you magic, which can otherwise be difficult to get before you run offense. It's not entirely safe, as the opponent can dashblock into it and punish, but it beats many common layer 1 roundstart options that people use.

When further away, you're best way of approaching is unequivocally dashblocking. Cutlass C can be a tempting option, however it's very high risk and should be avoided. Keelhaul can be a quick way to close distance, but is fairly risky vs someone who knows how to stuff it, and is tricky to space correctly. Broadside is another option, however like Keelhaul it's easily stuffed. Unlike Keelhaul, it's fairly easy to space to be plus, but due to slow movement speed it can be accidentally backdashed.

Closer up you start to develop more options. Dashblocking is still the safest, however a well spaced 2A or 2B can also provide a nice opening, letting you start your pressure.

Offense

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