Them's Fightin' Herds/Shanty/Combos: Difference between revisions
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(boom! combos! need to work on later tho!!!) |
(→A Starters: adding a few combos to get started) |
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{{Combo-TFH | {{Combo-TFH | ||
| notation = | | notation = | ||
:{{clr|12|5A}} {{clr|13| | :{{clr|12|5A}} {{clr|13|5B}} {{clr|14|5C}} {{clr|14|3C}} jc {{clr|12|j.A}} {{clr|13|j.B}} {{clr|14|j.C}} | ||
| damage = | | damage = 658 | ||
| metergain = | | metergain = tbd | ||
| location = Anywhere | | location = Anywhere | ||
| juggledecay = | | juggledecay = 255 | ||
| kdtype = | | kdtype = SKD | ||
| difficulty = Easy | |||
| notes = | | notes = | ||
Universal Combo | |||
| combofile = | | combofile = | ||
coming soon | coming soon | ||
Line 25: | Line 26: | ||
{{Combo-TFH | {{Combo-TFH | ||
| notation = | | notation = | ||
:{{clr|12|5A}} {{clr|13| | :{{clr|12|5A}} {{clr|13|5B}} {{clr|14|5C}} {{clr|14|3C}} jc {{clr|13|j.B}} {{clr|12|j.A}} {{clr|13|j.B}} dash {{clr|14|5C}} {{clr|14|2C}} {{clr|14|3C}} jc {{clr|13|j.B}} {{clr|12|j.A}} {{clr|13|j.B}} dash {{clr|14|5C}} {{clr|14|2C}} {{clr|14|3C}} jc {{clr|13|j.B}} {{clr|14|j.C}} dash {{clr|14|5C}} {{clr|14|2C}} {{clr|12|236A}} | ||
| damage = | | damage = 1256 | ||
| metergain = | | metergain = tbd | ||
| location = | | location = Anywhere | ||
| juggledecay = JD Max | | juggledecay = JD Max | ||
| kdtype = SKD | | kdtype = SKD | ||
| difficulty = Medium | |||
| notes = | | notes = | ||
j.B j.A j.B loops with groundbounce ender. Microdashes are optional in the corner. Gives full corner carry. | |||
| combofile = | | combofile = | ||
coming soon | coming soon |
Revision as of 18:42, 4 October 2022
Getting Started
How to use .TFHC Files
In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo
. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo
.
Combo Theory
Enders
Combos
A Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
658 |
tbd |
Anywhere |
SKD |
Easy |
Universal Combo |
coming soon |
{{{video}}} |
|
1256 |
tbd |
Anywhere |
SKD |
Medium |
j.B j.A j.B loops with groundbounce ender. Microdashes are optional in the corner. Gives full corner carry. |
coming soon |
{{{video}}} |