Them's Fightin' Herds/Shanty/Combos: Difference between revisions

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Universal Combo
Universal Combo
| combofile =
| combofile =
coming soon
[https://anonfiles.com/saKdc0Eby1/Shanty_5A_658_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=ryhXfXWpPZg Video]
[https://www.youtube.com/watch?v=ryhXfXWpPZg Video]
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| notes = Common Shanty ender
| notes = Common Shanty ender
| combofile =
| combofile =
coming soon
[https://anonfiles.com/d9Fec6E8yd/Shanty_2a_697_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=QipkToQ1xIM Video]
[https://www.youtube.com/watch?v=QipkToQ1xIM Video]
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| notes = Quick way to build magic in combos. Best use in the corner. Can still be used Anywhere just tricky timing midscreen.  
| notes = Quick way to build magic in combos. Best use in the corner. Can still be used Anywhere just tricky timing midscreen.  
| combofile =
| combofile =
coming soon
[https://anonfiles.com/5cG4c2Eey5/shanty_5A_777_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=fGgL8QMEc0Q Video]
[https://www.youtube.com/watch?v=fGgL8QMEc0Q Video]
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| notes =
| notes =
| combofile =
| combofile =
coming soon
[https://anonfiles.com/P6HfcaE3ya/Shanty_5A_1239_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=fIrQAtaZA4U Video]
[https://www.youtube.com/watch?v=fIrQAtaZA4U Video]
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j.B j.A j.B loops with groundbounce ender. Microdashes are optional in the corner. Gives full corner carry.
j.B j.A j.B loops with groundbounce ender. Microdashes are optional in the corner. Gives full corner carry.
| combofile =
| combofile =
coming soon
[https://anonfiles.com/R8J4c7E7y6/Shanty_5A_1.2k_wiki_combo_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=VeG4D3evWxQ Video]
[https://www.youtube.com/watch?v=VeG4D3evWxQ Video]
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| combofile =
| combofile =
coming soon
[https://anonfiles.com/Z0G4c4Ecy9/Shanty_2a_1310_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=ILINeQKo2t0 Video]
[https://www.youtube.com/watch?v=ILINeQKo2t0 Video]
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Great corner carry from a 5A starter.  
Great corner carry from a 5A starter.  
| combofile =
| combofile =
coming soon
[https://anonfiles.com/lfJ1c1Efye/Shanty_5a_1427_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=z8Ar6uO5pDQ Video]
[https://www.youtube.com/watch?v=z8Ar6uO5pDQ Video]
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66 dash at the end is for closing the distance to the corner.  
66 dash at the end is for closing the distance to the corner.  
| combofile =
| combofile =
coming soon
[https://anonfiles.com/TaIfc5E1yd/Shanty_5a_1668_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=O0EsG0N0_X0 Video]
[https://www.youtube.com/watch?v=O0EsG0N0_X0 Video]
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Best use midscreen to not get an accidental side switch when reaching the corner.  
Best use midscreen to not get an accidental side switch when reaching the corner.  
| combofile =
| combofile =
coming soon
[https://anonfiles.com/68Icc6E0yf/Shanty_5A_1871_wiki_tfhc .tfhc]
| video =
| video =
[https://www.youtube.com/watch?v=2OUHtKF9R44 Video]
[https://www.youtube.com/watch?v=2OUHtKF9R44 Video]

Revision as of 09:34, 23 October 2022

Getting Started

How to use .TFHC Files

In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo.

Console versions of TFH currently do not support combo file sharing, but you can still make your own locally. Due to this, video examples are, or will be included.

Combo Theory

Enders

Pre-Max JD

2C

Good plus frames, can cancel into meaty 22[A] for magic and advantage, at the cost of some mix.

3C > tk.236B

Heavy on JD, but gives extremely good oki. Before the opponent hits the ground, you have enough time to dash under them for a crossup, however you do need to hit the 3C extremely close. After they get knocked down, you have enough plus frames to short hop over them for another crossup, giving you plenty of mixup opportunities.

6A > 236B

Many of the same advantages and disadvantages as above, but with easier execution and more precise spacing. You do get slightly worse oki, as you can't dash under the opponent, but it is still a very good option.

Max JD

2C

Again, good to use for its plus frames. Again, you can cancel into 22[A] for magic gain and advantage, however this time you want to release as soon as possible, as you want to whiff it.

3C > tk.236A

The easiest TK ender. Good for plus frames, although it doesn't have the greatest oki midscreen, as the opponent will be launched relatively far away. If you want magic, you can use 22A, but it can be risky, as you're only +3 on instant tech with a frame perfect link.

3C > tk.236B

The hardest TK ender. You have to TK on the first frame of your pre-jump, otherwise it will blue-beat or whiff. Despite the high-execution, you are very well rewarded, as you can get insane amounts of plus frames (up to +60!), and the opponent is launched right next to you. You often have enough time to whiff 22A for magic gain, although this will change based on height.

3C > tk.22[A]

Great magic gain, plus on block if the opponent instant air techs, although due to positioning Shanty likely will have to RPS a little. It also can be beat with a well timed air-tech, although this is tricky and can lead to a CH punish if the opponent doesn't guess right on their descent. However if the opponent respects it, and doesn't air tech, it does lead to slightly more damage and better oki than most options.

3C > tk.D~C

High-execution, high damage ender with very good oki. You will be +37 on instant tech, meaning plenty of time to microdash should you need to, although due to D~C's launch angle, you likely won't.

236XX

Only being +14, you don't have enough time to safely shj.C, meaning your oki and subsequent mix will be heavily limited. Despite this, it is guaranteed HKD even in max JD, so it does still have its uses.

Combos

A Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5A > 5B > 5C > 3C > jc > j.A > j.B > j.C

658

tbd

Anywhere

SKD

Easy

Universal Combo

.tfhc

Video

2A > 2B > 2C > 236A > 5D~5A > 2C > Reset > 22{A}

697

tbd

Corner only

HKD

Easy

Common Shanty ender

.tfhc

Video

5A > 5B > 5C > 3C > jc > j.B > j.C > 6C > 22[A]

777

tbd

Anywhere

SKD

Easy

Quick way to build magic in combos. Best use in the corner. Can still be used Anywhere just tricky timing midscreen.

.tfhc

Video

5A > 5B > 5C > 236B > 5A > 5B > 5C > 236A > 5D~5C > 6A > 5C > 236A

1239

tbd

Anywhere

SKD

Medium

.tfhc

Video

5A > 5B > 5C > 3C > jc > j.B > j.A > j.B> 66 > 5C > 2C > 3C > jc > j.B > j.A > j.B > 66 > 5C > 2C > 3C > jc > j.B > j.C > 66 > 5C > 2C > 236A

1256

tbd

Anywhere

SKD

Medium

j.B j.A j.B loops with groundbounce ender. Microdashes are optional in the corner. Gives full corner carry.

.tfhc

Video

2A > 5C > 236B > 5A > 5B > 5C > 236A > 5D~5C > 6A > 5C > 2C > 236A

1310

tbd

Anywhere

SKD

Medium

.tfhc

Video

5A > 5B > 5C > 3C > jc >j.A > j.B > 6A > 5C > 3C > jc >j.A > j.B > 6A > 5C > 236A > 5D~5C > 66 > 6A >5C > 3C jc tk.236A> 5D~5B

1427

tbd

Anywhere

SKD

Hard

Great corner carry from a 5A starter.

.tfhc

Video

5A > 5B > 5C > 3C jc tk.236B > 5C > jc tk.236B > 5C > 236A > 5D~5C > 66 > 6A >5C > 3C jc tk.236A > 5D~5B> (66)

1668

tbd

Anywhere

SKD

Hard

66 dash at the end is for closing the distance to the corner.

.tfhc

Video

5A > 5B > 5C > 3C jc tk.236B > 5C > 3C jc tk.236B > 5C> 236A > 5D~5C > 6A >5C > 3C jc tk.236A > 5D~5B > 5D~5C

1871

tbd

Center

SKD

Hard

Best use midscreen to not get an accidental side switch when reaching the corner.

.tfhc

Video

B Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5B > 5C > 3C > jc > j.A > j.B > 6A > 5B > 5C > 236A

1042

tbd

Anywhere

HKD

Easy

coming soon

Video

5B > 5C > 236B > 5A > 5B > 5C > 236A

1077

tbd

Anywhere

HKD

Easy

coming soon

Video

5B > 5C > 3C > jc > j.A > j.B > 6A > 2B > 5C > 3C > jc > j.A > j.B > 6A > 5B > 5C > 2C > 236A

1267

tbd

Anywhere

SKD

Easy

coming soon

Video

5B > 5C > 3C > jc tk.236B > 5D > Jump~X > 5B > 5C > 236A > 5D~5C > 6A >5C > 236A

1577

tbd

Anywhere

SKD

Medium

coming soon

Video

2B > 2C > 236A > 5D~5A > 2B > 5C > 236A > 5D~5C > 6A > 5C > 2C > 5D~5B > 5D~5A

1595

tbd

Anywhere

SKD

Medium

coming soon

Video

5B > 5C > 3C > j.B > j.A > j.B > 6A > 5C > 236A > 5D~5B > 6A > 5C > 236A > 5D~5C > 6A > 2C > 236A

1660

tbd

Corner only

SKD

Medium

coming soon

Video

2B > 5C > 3C > jc tk.236B > 22B > W.8A >W.5B > 6A > 3C jc tk.236A > 5D~5B> Reset > 22{A}

1705

tbd

Anywhere

SKD

Hard

coming soon

Video

5B > 5C > 3C > jc tk.236B > 5C> 3C > jc tk.236B > 5C > 236A > 5D~5C > 6A >5C > 3C jc tk.236A> 5D~5B

1917

tbd

Anywhere

SKD

Hard

coming soon

Video

5B > 5C > 3C > jc tk.236B > 5C> 3C > jc tk.236B > 22B > W.8A > W.5A > W.8A > W.2A > W.5B > 6A > 3C jc tk.236A> 5D~5B> 5D~5C

2000

tbd

Anywhere

SKD

Hard

If too close to the corner combo can drop when doing 22B. To fix this just do 22C vs 22B.

coming soon

Video

C Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5C > 3C > jc > j.B > j.C > 5A > 5B > 5C > 236A

1243

tbd

Anywhere

HKD

Easy

coming soon

Video

5C > 2C > 3C > jc > j.A > j.B > j.C > 5A > 5B > 5C > 236A

1313

tbd

Anywhere

HKD

Easy

coming soon

Video

2C > 5C > 3C > jc > j.A > j.B > j.C > 6A > 5C > 236A > 5D~5B > 5A > 5B > 5C > 2C

1470

tb

Midscreen to Corner

SKD

Easy

coming soon

Video

5C > 3C > jc > j.B > j.C > 236C > 6A >5C > 236A > 5D~5C

1633

tbd

Anywhere

SKD

Medium

coming soon

Video

2C > 5C > 236A > 5D~5A > 5B > 5C > 3C > jc > j.A > j.B > j.C > 236A > 5D~5B > 5D~5C

1702

tbd

Corner only

SKD

Medium

coming soon

Video

5C > 3C > jc > j.B > j.A > j.B > 6A > 5C > 3C > jc > j.A > j.B > 6A >5C > 236A > 5D6~5C > 66 > 6A > 5C > 3C jc tk.236A> 5D~5B

1884

tbd

Anywhere

SKD

Medium

coming soon

Video

5C > 3C > jc > j.B > j.C > 236C > 6A >5C > 3C > jc tk.236B > 22B > W.8A > W.5A > W.8A > W.2A > W.8A > W.5B > 6A > 3C > jc tk.236A

1937

tbd

Midscreen Only

SKD

Hard

coming soon

Video

2C > 236A > 5D~5A > 66 > 2B > 3C > jc > j.A > j.B > j.C > 236A > 5D~5C > 66 > 6A > 5C > 3C > jc tk.236A > 5D~5B

1959

tbd

Anywhere

SKD

Hard

coming soon

Video

5C > 3C > jc tk.236B > 5C > 3C > jc tk.236B > 5C > 236A > 5D~5C > 66 > 6A > 5C > 3C > jc tk.236A > 5D~5B

2141

tbd

Anywhere

SKD

Hard

coming soon

Video

Anti-Air Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
ch.6A > 5C > 236A > 5D6~5C > 66 > 6A > 5C > 2C > 236A > 5D6~5A

1409

tbd

Anywhere

SKD

Medium

coming soon

Video

ch.2B > 5C > 3C > jc >j.A > j.B > 6A > 5C > 236A > 5D~5C > 6A > 5C > 2C > 236A > 5D~5B > 5D~5C

1802

tbd

Midsrceen to Corner

SKD

Medium

coming soon

Video

ch. 22{A} > 2B > 5C > jc > j.A > j.B > 6A > 5C > 236A > 5D~5C > 66 > 6A > 5C > 236A > 5D~5B

1582

tbd

Anywhere

SKD

Hard

coming soon

Video

Special Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5D~5A > 5B > 5C > 236A > 5D~5B > 22B > W.8A > W.5A > W.8A > W.2A > W.8A > W.5B > 6A > 5C > 3C > jc tk.236A > 5D~5C

1762

tbd

Midscreen Only

SKD

Hard

coming soon

Video

5D~5C > 5C > 3C > jc tk.236B > 22B > W.5B > 236A > 5C > 5D~5B > 22C > W.8A > W.5B > 6A > 5C > 3C > jc tk.236A > 5D~5C

1893

tbd

Midscreen Only

SKD

Hard

coming soon

Video

Avast Combo

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
236XX214XX > 236C > 5D~5B > 5D~5B > 22C > W.8A > W.5A > W.8A > W.5B > 6A > 5C > 236A > 5D~5C > 6A > 3C jc tk.236A > 5D~5B

1971

tbd

Midscreen Only

SKD

Medium

coming soon

Video

ch.236C > 5D~5B > 5D~5B > 5D~5B > 236XX214XX > 236C > 5D~5B > 5D~5B > 22C > W.8A > W.5A > W.8A > W.2A > W.5B > 6A > 5C > 2C > 236A > 236XX

2918

tbd

Midscreen Only

SKD

Hard

coming soon

Video


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